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Everything posted by Nightside
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Are you sure that is dry mass? RL launch mass of Russian station segments is usually in the neighborhood of 20 tons, but that would include a lot of propellant.
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TRANSMOGRIFIER - Real-size rockets - stockalike gameplay (ρ)
Nightside replied to Nightside's topic in KSP1 Mod Development
Hey @chrisl, Let’s continue the discussion on my thread. That patch comes from Transmogrifier. I may have messed something up thinking that would stand alone. Maybe try to install the whole Transmogrifier mod. -
Unfortunate angle in this pic. I only see 1 booster!
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Heh, I'm not totally sure what I was going for there. I think it is leftover from an early attempt to use MM variables so the user could set one value that would affect all parts. Consider it a typo. For your case I would suggest setting it directly to some volume (in cubic meters, not liters) of fuel that gives a satisfactory delta-v or find the actual fuel tank volumes on Wikipedia, for similar spacecraft.
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TRANSMOGRIFIER - Real-size rockets - stockalike gameplay (ρ)
Nightside replied to Nightside's topic in KSP1 Mod Development
Hi @TachyonGMZ, There are patches for SSTU included in the download. SSTU is a work in progress and complicated to patch, so works now, but if Shadowmage makes major changes it could break my patches. But, as I said, it should work for now, if something seems wrong, let me know. -
This patch should resize all parts with SSTUModularStationCore to a realistic proportion (1.6x). Note: it is only tested in ksp 1.3.x, Not sure if it will work in older versions of sstu/ksp. //Resize SSTU station cores @PART[*]:HAS[@MODULE[SSTUModularStationCore]]:NEEDS[SSTU] { @MODULE[SSTUModularStationCore] { @topDiameter *= 1.6 @coreDiameter *= 1.6 @bottomDiameter *= 1.6 @CORE[*] { @volume *= 1.6 @volume *= 1.6 @mass *= 1.6 } @SOLAR,* { @POSITION,0 { @position[*] *= 1.6 //rotation = 0, 180, 0 &scale = 1, 1, 1 @scale[*] *= 1.6 } @POSITION,1 { @position[*] *= 1.6 //rotation = 0, 0, 0 &scale = 1, 1, 1 @scale[*] *= 1.6 } } } This is from my Transmogrifier patches. There is some of this stuff is on my Github, but the SSTU is WIP so I'm not sure if what is on there is current, might be helpful though. feel free to follow up on the thread in my sig if you have any questions about getting this to work.
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Look back a page or two, I posted a MM patch to reduce mass of using realistic values borrowed from KerbasAdAstra's work in SMURFF, there is a lot of good info in the OP.
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[WIP] Capsule Corp. Exploration ( Moon Village )
Nightside replied to Gabu's topic in KSP1 Mod Development
Cool, love the regolith cover! -
With all the hype, excitement and rampant speculation about Falcon Heavy, it seems like this thread has expressed insufficient hype, excitement and speculation about the evidence of the fairing RCS in last month's spectacular V'burg launch. Scott Manley mentioned it in his video and this video has very clear footage right around 4:00. So my questions to the forum are: What do we know about fairing recovery and why is SpaceX being so characteristically secretive about it?
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What size solar system is it meant for? & are you changing part masses?
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Oh right, its snowing in Florida now, huh.
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wow that's cool!
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@TachyonGMZ, read back a few posts. T-10’s patch Only works for stock style parts. Try the patch I posted in response. That is the method for changing tank/fuel mass ratio for SSTU tanks.
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Looks like photoshop, but i’d Love to be wrong!
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Hey @sh1pman, I think my question got lost in the excitement about the Heavy, but it looks like your chart shows a legless Block 5 launch in February. Where did you find this chart (or did you make it)? The graphics appear to differentiate between landing and non landing launches, so it seems kind of strange that the Block 5 is shown without legs.
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@TachyonGMZ, did @T-10a's patch work for you? I suspect it won't work for SSTU's modular fuel tanks, since the tankage mass is set in the editor. This is what I use to give SSTU tanks a realistic tankage mass of about 5% re and volume for RSS in my Transmogrifier patches. It ignores SRBs. //Module Manager patch to change tankage mass and volume in line with SMURFF's values @PART[*]:HAS[@MODULE[SSTUVolumeContainer]|!MODULE[SSTUModularBooster]]:NEEDS[SSTU] { @MODULE[SSTUVolumeContainer] { //name = SSTUVolumeContainer //default placeholder volume; set by MFT module below //volume = 100000 //enableContainerEdit = true //enableFuelTypeChange = true //baseContainerIndex = 0 @CONTAINER,* { //name = Main Tank //percent = 100 @tankageVolume = 0.17 //0.15 @tankageMass = 0.05 //0.15 } } }
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Cool chart! I see it shows a Block 5 launch in Feb. will this be its first flight?
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Yes, there are lots!
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I will have to investigate!
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Are you thinking of just an alternate burned texture? It would be even cooler to use the same effect that darkens the heatshields when reentry heat is applied.
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Welcome to the forums and to the challenges of modded KSP. It’s hard to tell without a picture (there is a thread in the Community section with current instructions for posting pics), but it sounds like a mod incompatibility issue. If you know about when the problem started you could remove mods installed after that point and see if the problem is resolved.