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Galileo

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Everything posted by Galileo

  1. No and it will not be supported for a couple reasons. 1. Kopernicus is version locked. 2. I don't support prereleases.
  2. Oh, none of this was meant to be a change for GPP. This was just for @MaxL_1023
  3. Whoa! How can your SVE look better than MY SVE? Simply not allowed. Amazing job
  4. Anybody using Mac and Linux, I need your help debugging this issue: Please try this normal map and see if the problem goes away. https://www.dropbox.com/s/eogd6pdaiwe2tqj/Earth01.zip?dl=0 just place it in GameData\SSRSS\visuals\Earth\PluginData and overwrite when prompted.
  5. post your Output log. I think i know whats causing it but i will need someone with a Mac or Linux Machine to help me debug the issue. Does it happen to any other bodies besides earth?
  6. I think it's possible, but a lot of testing would need to be done. Basically we would be making the barycenter the center of the system (that's the only part I am skeptical about) and everything else would just be put basically where you specified earlier. This will require sigma binary obviously and I don't know if a barycenter at the center will work. Have to try. Or maybe @Sigma88 can just give us a yes or no Career first is just a way of saying you can play through an entire career with as many mods as you can handle. Making the system revolve around a barycenter would likely cause a lot of mods, contracts, strategies, to stop working correctly, thus killing any hopes of a career play through
  7. There is more to consider there. @OhioBob can definitely explain better than I can.
  8. @million_lights like I was saying earlier, you will probably have to create your own launch sites with KK to get both a launch pad AND and a runway. The statics are included in KK, they just need to be placed. I'm kind of surprised most sites already available don't have both. It's all personal taste I suppose. When I make a launch site I typically don't use planes of any kind, so I rarely add a runway. I assume who ever made the other sites probably did the same thing.
  9. Oh well yes, ksp is a completely different mod. I bought you were just wanting to move the KSC once. KSC switcher does the same thing but on the fly. Unfortunately, the sites only work one at a time.
  10. What mod works in 1.2.1 that doesn't work in 1.2.2? The update to 1.2.2 didn't break any mods as far as I know unless they were version locked.
  11. Yo. This mod will work fine in 1.2.1 if you can find versions of kopernicus, scatterer, and EVE for 1.2.1. I don't support older versions though. Why not just upgrade to 1.2.2? The changes were so small that it won't break anything, so I see no reason to still be playing on an outdated version.
  12. I think he just posted those images to the same album, so it looks like they were posted in July, when he was rebooting AVP. But yes, it looks like he installed a lot of the mod incorrectly either way.
  13. You can find the code in RSS but Kopernicus is what does it. I'm not sure how DMP works, but if you are all playing in the same instance of the game, this code won't work. It will only allow the KSC to be moved and doesn't allow for multiple launch sites. That would have to be done with KK. However, this means you would have to deign and place your own launch sites yourself. Until KK allows you to "reuse" PQScity models, designing your own is the only way to do it.
  14. This is true. Some mod authors don't fully educate themselves on licensing. I appreciate your hard work. I will push my repos this evening
  15. The only issue I had was the "mod packs" that would pop up from time to time. I just didn't like having to monitor the site for license violations. Not a big deal and I probably make it bigger than it should be
  16. As soon as I can, I will dump all of my github repos here. I most certainly would like spacedock integration. I took issue with spacedock in the past but seeing your tireless work you put into it, as a fellow web designer, I can't help but want to support this
  17. We have tried and failed. We have no idea what is keeping it from happening. If you or anyone else can get it working, we would love to know how you did it
  18. I use the flood lights in GPP and the lights turn on and off just fine.
  19. I'm on mobile but I updated SSRSS to version 0.0.2.3 this morning. this fixes the cloud altitude and some scatterer issues. I also included a new sun flare that is more customizable than the last version I haven't had time today to update the OP.
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