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Galileo

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Everything posted by Galileo

  1. Those glitches are caused by scatterers terrain shadows. Disable them in the main menu
  2. This is the closest you will get. For it to be even more detailed, like you want, that would require higher resolution color map and a more detailed height map. There is nothing in the cfgs that can help make it look like you want. Making heightmaps more details causes blocky terrain and looks awful. This is the reason I had to make them less detailed than the color map. Stock does the same thing. Tweaking the setting to show the pqs at lower altitudes would result in unsightly, scaled space textures up close.. feel free to change whatever you want, but this is the best you can get it looking without sacrificing quality somewhere else.
  3. I have been using a working 1.2 version for months now. I even include the cfg I made for GPP in the GPP download so I'm unsure why a recompile was even necessary. so this version hasn't been working for you? Works for me just fine. https://github.com/JPLRepo/ResearchBodies/releases/tag/V1.9-Develop
  4. Well if he did what I asked he removed all of them. Adding a few mods back at a time until the issue occurs again (if it occurs again) will narrow down the to the culprit (if there was one)
  5. That's not possible. The version bundled with GPP does not work in the tracking station. That was only just fixed with the latest scatterer update
  6. Did it work OR did you figure out that scatterer doesn't work in the tracking station?
  7. Ok last thing.. uninstall everything and reinstall it. No additional mods just GPP and it's included mods
  8. Can you also share you scatterer settings cfg? Or just a screenshot of your main menu scatterer window? Also your output log looks like you didn't go into the game and you just quit the game at the main menu
  9. Just post your logs and a screenshot of your game data . Also post your scatterer setting cfg. You are doing something wrong. Saying "it doesn't like me" doesn't help anyone figure this out.
  10. Disregard that. I was going to rename it to match earlier versions to fix it for CKAN but you guys beat me to it. I no longer need to rename it.
  11. You have to delete SVTkopernicus as that is not the name of the folder anymore The brighter sun is from scatterer I recommend not removing that. It causes the default kopernicus sunflare to show and covers the scatterer sun flare. If you don't use scatterer is the only time I would say to do this.
  12. Yes SVT jool ring works fine but the same texture in GPP does not work. I don't know if texture orientation actually matters.
  13. Thanks for the tutorial.. I have already made a few skyboxes in the past so I'm no stranger to that either, but maybe you should post a tutorial somewhere on the forums. I remember when I first attempted a skybox a long time ago, I could find a tutorial. this is what I did last night
  14. DOE likes it fine. I tested it before I released it... and you must be doing something wrong. The sunflare doesn't just break
  15. I made a skybox just for fun...turned out ok i think. Many stars and a nice subtle nebula... Download link below DOWNLOAD
  16. I made a skybox just for fun...turned out ok i think. Many stars and a nice subtle nebula... Download link below DOWNLOAD
  17. I think that would be far too heavy performance wise.. you could try though
  18. Just set the minlight setting to 1 in the settings that makes clouds glow on the dark side. You can make them pretty bright
  19. It gave me an idea I am going to test out tonight.. I have some amazing nebula brushes for photoshop.. I might try to make a new skybox
  20. I don't know what reliably causes it anymore.. I thought I did at one point but I can't seem to remember how. I think it has to do with switching vessels orbiting around kerbin.. it's not as noticeable to me any more though
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