-
Posts
7,298 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Galileo
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Post your logs then. I won't be able to look at them until tomorrow though- 7,371 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
No you don't have to. Remove ALL of your mods and run the game with just The squad folder. Then add only GPP and its dependencies and optional mods. If it works, then add your mods back. If it breaks when you add your mods back, it's obviously a compatibility issue with one of them- 7,371 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Is this in a fresh install of KSP? If so, you need to run the game once before adding any mods so that the game can save its settings- 7,371 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Post a screenshot of your gamedata folder sounds like you are missing a dependency- 7,371 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
No that wouldn't work. The warp or distort tool is not used for things like that.- 4,170 replies
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You need sigma just SSRSS used to use- 7,371 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
Yeah this is exactly what I told you in a pm: In photoshop, there is a filter you can use. I'm unsure about gimp or any other program. go to the filter tab and choose distort>polar coordinates then choose rectangular to polar The texture will then look weird but that's ok just edit the pinching out of the texture by using your clone tool. now go back to filter>distort> polar coordinates now select polar to rectangular. that takes care of one pole. Now just flip your texture vertically and repeat the steps. @Gamel0rd1 Read above. @StarCrusher96 if you are merely just compressing the top and bottom of your textures it won't look right at all and you would still have bad pinching. I suggest you read the above and save yourself the time- 4,170 replies
-
- 1
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
Oh buddy, its way easier than that..- 4,170 replies
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
Try setting the opacity to 20% on the texture
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You have to take the files out of the SVE LR folder and put them in your gamedata. There are 4 files in there named: distant object enhancement EnvironmentalVisualEnhancement scatterer StockVisualEnhancements Those are the files that go in your gamedata folder i have a foreign exchange student from Brazil living with me. -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I have never seen that before.- 1,019 replies
-
- kopernicus
- svt
-
(and 2 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I will take a look at it this evening. Just send me your cfg for it- 7,371 replies
-
- 2
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
I wouldn't include poodmunds skybox because his license doesn't allow for it.- 4,170 replies
-
- 1
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
No it's will always only use 4K textures. There is no reason for 8k
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
How are the clouds from texture replacer? also post logs and a screenshot of your gamedata folder -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
nah- 7,371 replies
-
- 1
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
i have been in a classic, minimal mood lately- 7,371 replies
-
- 1
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I hit a snag and am awaiting some help to get the cfg working 100 percent.. sometimes module manager doesn't like to cooperate with me- 7,371 replies
-
- 2
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
I don't know about RSS but I do know KSS is not supported yet and GPP will be fully supported in the upcoming version.
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I will write you up a mm cfg, disabling them tonight- 7,371 replies
-
- 2
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
@Rex2.0 read above i also will need logs and a screenshot of your gamedata folder