-
Posts
7,298 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Galileo
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
What is even stranger is how Thalia is being considered as a world first body.- 7,371 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
Looks like you pasted the Wrong type of link. You don't want to embed the image on the forum. The link you used is to embed into code while building a website. All you need is a link like this. https://i.imgur.com/PfKsFu9.png just be sure the link ends with an image file extension like .png or .jpg and the forum will automatically turn it into an image like this
-
Interactive planets
Galileo replied to Karol van Kermin's topic in KSP1 Suggestions & Development Discussion
I tried to combat the with SVT. It's helps but it's just hard to make it look natural, ya know? -
[1.8.1 - 1.9.x] KerbalKomets - Add komets to your game!
Galileo replied to Angelo Kerman's topic in KSP1 Mod Releases
i mean, this mod was created on 1.2.2 and it never existed on 1.2.1 so I think it would be safe to assume that no, there isn't a 1.2.1 version. Why not just update to 1.2.2? It's practically the same as 1.2.1 with only a few small fixes. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
No, forcing OpenGL is bad. Try removing all of your mods and only install SVE and It's dependencies. If that doesn't work, try a fresh copy of ksp -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
The stars do orbit but they hide there orbit lines. They just orbit so slow, you can't tell. The only mods that allows for stars to "not orbit anything" is sigma binary or galactic neighborhood. Both use custom plugins to achieve this. If it's possible in with kopernicus, I don't know about it. -
[1.8.1 - 1.9.x] KerbalKomets - Add komets to your game!
Galileo replied to Angelo Kerman's topic in KSP1 Mod Releases
no Kopernicus doesnt have comets. Kopernicus expansions used to allow comets with tails and such but that mod has been discontinued by the author, unfortunately. -
@Ginlucks remove the additional Module manager in your game data. You should only have 2.7.5, then try running the game
- 3,403 replies
-
- renaissance compilation
- visual enhancements
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I know I know. Dependencies are a female dog aren't they- 7,371 replies
-
- 2
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
are you forcing OpenGl logs will help to troubleshoot -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
not in the current release, but in the update yes- 7,371 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Galileo replied to Solar Ranger's topic in KSP1 Mod Releases
No. Kopernicus is just version locked. So when ksp updates kopernicus won't work. It saves the dev of kopernicus a lot of time so he isn't having to answer a lot of questions as to why kopernicus is broken when ksp updates. Nothin planet pack guys can eat around -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Galileo replied to Solar Ranger's topic in KSP1 Mod Releases
I wouldn't close this thIs thread though. Leave it open and continue development here. That way we can help you -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Galileo replied to Solar Ranger's topic in KSP1 Mod Releases
Can't delete a thread but you can have a moderator lock it -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Galileo replied to Solar Ranger's topic in KSP1 Mod Releases
Taking inspiration does not mean merely changing the color, contrast and saturation, which is pretty obvious in that texture. Look, using someone else's work to jumpstart your mod is fine, but if that is the case, don't release your mod until you have replaced everything with original work. I know you were probably anxious to get something out there, but that's no excuse. I completely understand that there is only so many ways to skin a cat, an that some things will inevitably look the same from planet pack to planet pack but this was a pretty obvious recolor and cfg swipe. im sure you have seen the big discussion about mod packs and repackaging mods. While that is solely focused on mod packs, it is also a lesson in licensing. When using a no derivative license like KSS does or GPP does, another modder cannot package ANY part of that mod. This goes for his star cfgs as well. Believe me, creating custom, unique, work is way more satisfying in the end. Don't piggy back off of someone else. Take the time to learn how to make textures and configs. As users, we already have KSS, we don't want another KSS or a highly inspired by KSS mod. We want original, new stuff! Users don't like redundancy. You may feel people are accusing you, but can you honestly say those accusations are baseless? I looked at the mod earlier today and I can say that they are not and I think you know that too. Like they say "where there is smoke, there is probably fire". So taking down the mod was a good move on your part. Start fresh, watch tutorials, make textures and learn from others. It takes longer, but it will help you understand the in's and out's, do's and don't's of what you are doing. You will enjoy your final product even more and so will everyone else. -
I don't play games like I used to but they used to be an escape for me more than anything. Sometimes they still are. Movies and theatre are preplanned and I have no say in what happens, so that's why I go with video games. I love the control I have when gaming. Maybe this is because I feel like I lack control in my own life. I'm 28 with a wife and kid and sometimes I wonder if I'm doing everything right or could I have done things better. When I'm gaming it doesn't matter. If I'm doing something wrong, I can start over, or pick a different path. I don't have that freedom in life, and maybe I subconsciously long for it. I don't regret anything I have done in real life but I do catch myself wondering "what if" quite often. Perhaps I just have control issues. But that's why I play games in a nutshell
-
Yep. Anything possible with EVE is possible with SVE. I personally hate the effect and I'll never implement it in SVE but I can add a Make a post explaining how to do it in the SVE thread tonight
-
That's not a new feature, and that's just how it looks. You didn't do anything wrong. That heat/evaporation effect you are looking for is only really noticeable in a low orbit. You can make the effect stronger by playing with the noise value, but then it will start to look really funny
-
Wouldn't "keeping things legal" mean respecting/ honoring the licensing of the mods or are you just going to ignore that? Especially if the moderators are going to allow you to have a link on these forums. If they allow it and you ignore licensing, then what's the point of this discussion? Same reason I don't support spacedock
-
curse checks to see if the mods you are uploading are actually yours so I don't know how you would have managed even getting it uploaded. Perhaps I'm wrong?
-
Well, you heard it here. Guess I'm not modding anymore.. as said multiple times, there is a difference between bundling dependencies with permission and encouragement from the original modders and just throwing together your gamedata folder. Mod packs have are already being removed due to licensing. Not a lot will change if it becomes an official ban. Thousands of others will not just stop modding BECAUSE NOBODY MAKES MOD PACKS ANYWAY. They get removed as soon as they go up for the most part. Its hard to miss something that doesn't exist.
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
you are right about the RGB values in that you can use that too. You are wrong about normal maps though. Well, not wrong, but you aren't 100% correct. The grey normal maps do not JUST come from Kittopia tech. When saved as a DTX5_NM, object space NM with nividia's DDS plugin in Photoshop, they come out grey with transparency as well, which is normal, it just depends how you save it. I wouldn't label one as "proper" though. If you are saving your normal maps as PNG they will come out purple-ish pink and will use a lot more ram. That's probably not the desired outcome. I have never used Kittopia to produce my normal maps so i don't know of the reverse terrain shadows, but this is likely because Kittopia extracts them inverted, just like it does the height maps, and they probably aren't meant to be used in game after being extracted. I could be wrong about that but that's my theory. -
Well, this is the kind of thing that has me teetering on the edge of taking my mods down completely until this kind of thing is dealt with. Your complete disregard for how much work mod developers put into their mods is astounding and you can't even respect their wishes to not have their mods included in a mod pack. Extremely disrespectful. Modders do this on there free time and have every right to say no to mod packs. For you to ignore that fact is a slap in the face and I hope your site is met with all the resistance this community can muster up.