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Everything posted by Galileo
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Catullus has clouds. I don't have plans for anymore than what I have already added- 7,371 replies
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- gpp
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
It is but I'm not home to write and MM cfg right now.- 1,019 replies
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- kopernicus
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I have tested on 4 pc's. Yes, the mods runs and the textures are there, but you get yellow lines along the terrain. I have confirmed that this only happens with dx11 being forced. I'm glad you think it's working though- 1,019 replies
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- kopernicus
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
This mod doesn't work with dx11 and it doesn't help with stuttering- 1,019 replies
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- kopernicus
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Are you running dx11?- 1,019 replies
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- kopernicus
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Are you using range machines version that is posted in the OP? It's the only version that's compatible with 1.2.2.
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You aren't running the game in x64 bit
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Need KSP log or output log.
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Wrong mod, but it's cool. It's EVE that causes that issue. It's known to the developer. It hasn't been fixed because it takes particular circumstances for it to happen and isn't that big of a deal. Like you said, it's easy to ignore.- 1,019 replies
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- kopernicus
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
What's up with it?- 7,371 replies
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- gpp
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
If you find the scatter nodes in ralds cfg, change colliders to True You probably installed the bundled SVE wrong. Post a screenshot of your gamedata folder- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
The colliders have to be enabled in Rald's cfgs. Since I didn't make Rald, it didn't get the SVT touch- 7,371 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
@AceCrafted you are right, you don't need them, however, the FGI that kopernicus creates are random. There are times when updating kopernicus or module manager will break saves. The FGI is just a fail safe system to ensure your career works from update to update. ESPECIALLY when the entire stock system is removed or changed- 4,170 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
@JadeOfMaar the victim of multiple ninjas lol- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
It's bundled in the download under optional mods- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Are they different than the ones that are already included in the download? GPP already included a full copy of FF- 7,371 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
lol feel honored because there is a lot of other things I want to say on other threads but I figure it's not worth my time or effort. You have a lot on your plate with this mod and im only trying to keep people from bothering you with trivial things.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
Yes, but that's not the number that remotetech needs. Remote tech needs to know where in the index sequence Kerbin is. For example, if you start your flightGlobalsIndex at 100 and kerbin is 101 that means kerbin is body number 2 which is what remote tech needs. If kerbins FHI is 144, it would be body 45, as another example.- 4,170 replies
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I wouldn't worry about Thalia as I have made the texture brighter in the next update. One of the devs can take care of those screenshots.
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
This is probably the same issue https://github.com/Kopernicus/Kopernicus/issues/158 its not SVT that causes it. Just kopernicus and it is a known issue- 1,019 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Kerbalism isn't fully support in the latest release. Next version will be- 7,371 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Delete everything in your gamedata folder except the squad folder, redownload and then reinstall everything.- 1,019 replies
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- kopernicus
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Interactive planets
Galileo replied to Karol van Kermin's topic in KSP1 Suggestions & Development Discussion
My mod, Stock Visual Enhancements, adds dust storms on Duna and geysers on Eeloo. another mod I develop, Stock Visual Terrain, has scatter objects with colliders enabled. Both mods are developed simultaneously, so they work perfectly together. -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I refuse to open any more of your links until you post on a more reputable hosting site. where you posted your logs locked up my computer multiple times and disabled my web browser on my phone.. with that being said, I don't know what your issue could be. Uninstall and reinstall everything- 1,019 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
It's a whip that will be implemented hopefully next update. Maybe @JadeOfMaar can give a progress report on that since I have been out of the loop for the last week or so- 7,371 replies
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- gpp
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