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Everything posted by Galileo
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Mod does not work when forcing dx11- 1,019 replies
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- kopernicus
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Try it now
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It's the source code zip that you have to download. But I do recommend that the dev makes a proper release on github to avoid confusion in the future
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what do you need to know? PM me if you want also another good resource to tap into is @The White Guardian. He is pretty dang good at the whole pqs thing
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- kerbal space program
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Nope remotetech gives you multiple remotetech stations.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Gives multiple launch sites to choose from. You select them in the tracking station- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Ya I can do that- 7,371 replies
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It's a jackal! a jackal! it's a jackal! jackal? it's a jackal right?
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[1.2.X] [Kopernicus] Planet Cyran
Galileo replied to The White Guardian's topic in KSP1 Mod Releases
the textures are the same in both mods so it doesnt matter where you get them from. all you might have to do is adjust the altitude of the cloud layer but that the most you will have to do -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
ok just give me a few days when i get back around my PC with all of my stuff- 4,170 replies
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[1.2.X] [Kopernicus] Planet Cyran
Galileo replied to The White Guardian's topic in KSP1 Mod Releases
@The White Guardian or you can use the geysers on eeloo in SVE for Glacia. OR you can use the Geysers from Argo in GPP all you have to do is swap the name out. no EVE skill required -
UPDATE v1.7.1 All new high resolution (5k) sun flares. White, Yellow, Blue and Red sunflares Some are a WIP but still look ok Yes, the download is much larger than previous versions. I will release a 2k version when my eyes aren't falling out of my head due to exhaustion. If you like an old sun flare better, download 1.6 and just swap out the textures DOWNLOAD
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
@daniel l. Feel free! Also, I may have some extra planets that didnt make the cut for GPP but are still very nice that i can give you for TBG. I saw you were looking for unique planets a while back- 4,170 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
hmmm then i dont know. im sure @Sigma88 can fill us in when he has time- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I'm pretty sure this happens because sigma dimensions also multiplies the ground textures by whatever parameter you have the rescale set to: I may be totally wrong but perhaps @Sigma88 could stop by and weigh in. I'm thinking the ground texture scale should be a custom setting as opposed to a set value.- 1,019 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Gonna need actual logs and a screenshot of your gamedata -
Let me guess, you had sigma binary installed? Lol this is too funny
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
All planets work with strategia but if they are not defined in the cfg they will not have a custom image.- 7,371 replies
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- gpp
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
has research bodies compatibility been added yet? If not, it will not work correctly. Only the stock bodies will work. ALL of the other bodies will always remain blurry until support has been added.- 4,170 replies
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
Galileo replied to nightingale's topic in KSP1 Mod Releases
that may have been the fastest i have seen someone merge a PR. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
Galileo replied to nightingale's topic in KSP1 Mod Releases
@nightingale is there any way you could add an author tag to your strategy nodes? some thing like this STRATEGY_BODY_EXPAND:NEEDS[CustomBarnKit] { name = MoonProgram author = Nightingale id = MoonProgram } I ask because, i am still looking for the best way to disable strategia default contacts and implement my own for GPP. currently im using this code to disable your contracts, but it not limited to just strategia and disables every stock contract, not just the ones you disabled, unfortunately. If i was able to change the code to something like it would make everything super easy for me -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
no the cfgs are for stock bodies only. I wont work on the ones for OPM because @Poodmund has his own mod that does that, OPMVO. Currently, all visual mods are at a stand still due to scatterer and kopernicus issues that are being dealt with. So, the best thing to do right now is just be patient until everything gets fixed so poodmund can continue his work -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
you would have to rewrite the cfgs from scratch practically