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Everything posted by Galileo
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yeah some of them are.. you can credit that to my laziness when i made these. I plan on scrapping most of these and rebuilding them soon
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
im pretty sure i know what happened its pretty funny if you know the history of the developer of Module Manager -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
a few post have popped up about this. A fresh copy of KSP seems to be fixing it -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
yeah i can get you a list I probably could have just explained it but as i started gathering the names i kept convincing myself that the next one would follow a different format... sigh- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I would take this a step further and also create a 4x4 for the biome maps as well- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
its not scatterer that is causing the issue. It's caused by giving ciro an atmosphere. For reasons unknown, adding a custom atmosphere causes some artifacting on the sun. It's noticeable but not too noticeable that it kills the immersion. It's better to have an accurate atmosphere in my opinion. We tried for a long time to troubleshoot the problem only to find out it's just a thing that happens when you alter a stars atmosphere.it only really happens when you whip the camera around the in map mode or in the tracking station. It's not too noticeable otherwise- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
There won't be any change at all in appearance. you don't actually see the small 1x1 textures at all. They just replaces the stock textures that render in the background and use memory. I may actually implement this idea next update.- 7,371 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Well I made Galileo's Planet Pack and it includes all kinds of terrain features. Some other mods are listed here http://outer-planets.wikia.com/wiki/Planet_Packs- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I wouldn't need to make new meshes to make mesas. All I would need to do is manipulate the height map a little but I want to keep everything as stock as possible with this mod. There are planet packs though that alter terrain on the stock bodies- 1,019 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
If you make changes to, you will have to delete your MM cache and then start a new game. Took me forever to figure out why my RT changes weren't happening.- 7,371 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
I just read what you wrote about adding the mesh and texture to KK. That would be a simple solution. I wonder how difficult it would be to extract those from the game? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
maybe its something that could be implemented in KK easier than Kopernicus, maybe? @Ger_space -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
ok so i can move the island in which the pqs city sits on but i cannot move the actual pqscity.. well darn -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
Anyone know if its possible to move the island runway? -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Currently the only thing you can do is change the building size in the rescale cfg. It looks fine in 3.2x but looks funny any bigger than that. There was something in the works to fix this iirc but I don't know if it still is. Maybe @Sigma88 can shed some light on the subject- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Nope everything is custom. You should be ok. And that is actually a really smart thing you are doing there- 7,371 replies
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According to the planet cfgs for Minmus and Eeloo, neither one has an atmosphere. Eeloo was supposed to get a very small atmosphere along time ago but it was never implemented by squad and if it was it wouldn't be as thick as you are imagining it at all. Putting an atmosphere on Eeloo as it is wouldn't make any sense. Minmus just doesn't have an atmosphere and putting one there also, doesn't make sense. You could add moon dust to Minmus but that's about it. That screenshot is not proof that an atmosphere exists. Its just a screenshot showing clouds that someone put on Minmus or tekto in opm. Also, Environmental Visual Enhancements does not add atmospheres just clouds and adding a single mostly opaque cloud layer to simulate an atmosphere looks awful
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
try this mod out. it extends the hanger for larger vessels, and im pretty sure the size is configurable https://github.com/Alewx/FShangarExtender/releases/ the 1.2 version supposedly works- 7,371 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
Want to hear something crazy and might blow your mind? Im not using stock ground textures, hence my realistic looking ground textures. Plus, stock ground textures look like crap in my opinion. If you want stock, play stock, and leave planet packs alone. You won't find it in GPP and hopefully not KSS. My planets and moons are too detailed to use stock anything. Stock textures would only bring the quality down. oh and one more little bit of info for you.. @StarCrusher96 is using my terrain textures... so, you are welcome. Glad they meet your standards. Also, lets try to be more subjective with your criticism because it definitely sounds like you are trying to put down GPP as opposed to being "constructive".- 4,170 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Oh, it's not that it's not as good looking, because it is. I think it's special as it's own body that can be put absolutely anywhere, in any pack. Why repackage it? The appeal for me is how diverse it can be- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
No, Rald is not one of our planets and it won't become one. As for a bop or gilly size body, we have plans for that either. The closest is going to be Eta or Lili. We are adding something that will allow other planet pack makers to add on to GPP though and a gilly or bop sized body might show up- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
That's for @JadeOfMaar to answer- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
The more agencies you add, and the more contract packs you add, forces it to happen more often then stock but it does happen- 7,371 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
Yeah, if you have a bunch of bodies that just have high lands, mid lands and low lands biomes, don't worry about custom science defs. It's a waste of time. Only the more unique bodies truly need it- 4,170 replies
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