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Galileo

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Everything posted by Galileo

  1. I'm surprised nobody has shown up with pitchforks yet considering Kittopiatech broke with the latest kopernicus. I'm sure you already know though.
  2. I haven't experienced any leaking, but I haven't looked either. It might still be there
  3. This happens to me when I use hyperedit and I have research bodies installed. Probably not a bug, but I assume RB was not developed with hyperedit in mind
  4. There is a lot you could have done wrong but nobody can help you without an output log or a screenshot of your gamedata
  5. those are pretty awesome! to post your images here, you need to add the URL to individual images and make sure they have the correct file extension for example .png or .jpg. so it should look like this: http://i.imgur.com/3pHHtBr.jpg Imgur provides these direct links. Once you figure that out, you won't even need to use the "insert other media" thing. Just paste your link directly into the text box and you will get some thing like this: and if you have a bunch of screen shots, always post them in a spoiler box (little eyeball in the tool bar) like this : Again, those are pretty great screenshots!
  6. I do not have those those textures anymore... they MIGHT be in the 1.1.3 version on github though
  7. It's A LOT to learn if you have no experience in Unity or any other coding language. On top of learning Unity, you would need to learn the KSP API, so basically 2 languages. I have taken multiple classes over the past year to learn Unity at my university and I still couldn't write up the simplest mod for KSP. If you are willing to learn, be prepared to learn a lot and to mess up and be discouraged, but don't let it stop you.. Unity can be extremely cool and fun to use. Good luck!
  8. The surface shadows work in scatterer, it's just the ring shader in kopernicus that is broken.
  9. There needs to be a mod that lets your kerbals survive for x amount of time in high heat situations. Maybe with 3 levels of heat resistance that are unlocked in RnD. Like how engines can be adjusted in the cfgs, but for kerbals.
  10. I have already informed @blackrack of this issue and I'm sure he will look into it sooner than later
  11. I looked at your game data, and you don't even have Stock Visual Enhancements installed. How are you expecting to get clouds without it? This is a terrain mod not clouds
  12. Send me logs and a screenshot of your gamedata folder.
  13. Post your logs and a screenshot of your gamedata folder. Until you do that, I cannot help you.
  14. he was asking WHICH launchsite is on the equator. If you use KSCSwitcher, there is a site on the equator call Rooks Glory
  15. you can do that, but know that Gael shares textures will all bodies.
  16. thats a known issue/limitation with DX11 and DDS textures. you can convert them to PNG but that makes using DX11 pointless. its even worse with OpenGl
  17. SVE does not mess with the moon, SVT does.. two different mods. I made a mistake and thought i was on the SVT thread. planet shine is fine with SVE
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