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Everything posted by Galileo
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
HERE is a cfg that should ONLY make the scatter objects solid. Install Kopernicus and just drop this cfg anywhere in your gamedata folder. BE WARNED: This makes ALL scatter objects solid including patches of grass. It will destroy your rovers much like a rock or tree. ENJOY!- 1,019 replies
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Galileo replied to JPLRepo's topic in KSP1 Mod Releases
GPP was developed with an older dev version, and will not work with the latest dev version. 1.9.0 is what GPP uses. On another note, I was just looking into the changes that were made for GPP and couldn't figure out why nothing in the latest dev version was working for me. Turns out contract configurator is required now and I can't read. Good to know -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
1.2.2 is supported. you need to download RangeMachines version- 1,019 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
you need to install the bundled Kerbal Konstructs in the Optional Mods folder. Feel free to explore the folders included in the GPP download. there is quite a bit there- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
i see your problem. you installed the boulder co. folder. delete it. there is a version of SVE included in the GPP download. ONLY use the bundled version.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Post a pic of your gamedata folder and your output logs.- 7,371 replies
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Oh man, best ones I have seen yet!
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
A lot of people want 8k, but the process is slow and tedious. For 27 bodies, that's a ton of work. If I decide to do this, it won't be done soon- 7,371 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Galileo replied to Gameslinx's topic in KSP1 Mod Releases
Exactly. But you will have to change a tweak quite a bit to get some to appear on the surface. Some special anomalies have a fixed position and your height map will need to be altered for you to see them. If you just want monoliths, they automatically snap to the terrain surface.- 2,453 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Galileo replied to Gameslinx's topic in KSP1 Mod Releases
You just need to know what pqsmods to delete and which ones to keep in the planet template. This is a planet in GPP with a Vall template- 2,453 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Galileo replied to Gameslinx's topic in KSP1 Mod Releases
Yes you can. Any anomalies in the stock game can be added- 2,453 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I appreciate it!- 7,371 replies
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[1.8.1 - 1.9.x] KerbalKomets - Add komets to your game!
Galileo replied to Angelo Kerman's topic in KSP1 Mod Releases
I'll look into your issue with SVE and SVT just pm me your logs and a screenshot of your gamedata folder. What do you need help with regarding the retexture of asteroids? If you need textures, I can surely help with that let me know what you need -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
And that's in a 10x system- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I have been experimenting with making 8k textures out of the existing 4k textures. Its coming along ok. but the file size is absolutely huge. the size goes from 10.6 mb for Gael textures to 42.6mb.. for now i only intend to make the gael system 8k but you never know. The reason i went 4k was really just for Mac users as some macs cannot use textures larger than 4k. here is a sneak peak at Gael in 8k though sans clouds- 7,371 replies
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[1.8.1 - 1.9.x] KerbalKomets - Add komets to your game!
Galileo replied to Angelo Kerman's topic in KSP1 Mod Releases
The day this mod popped up, we started on cfgs only to find it wasn't working with kopernicus.. This will be a thing with GPP though, absolutely -
Nothing has changed from the time that this reply was written. Kopernicus and scatterer are still broken more or less. All visual packs are at a stand still until these issues are taken care of.
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Help with my planet (Scatterer and EVE Clouds)
Galileo replied to TheKurgan's topic in KSP1 Mods Discussions
Glad it worked out for you. Now post some images! -
Help with my planet (Scatterer and EVE Clouds)
Galileo replied to TheKurgan's topic in KSP1 Mods Discussions
It's all good. I don't mind people cannibalizing my cfgs. It's really just the textures I'm worried about -
Help with my planet (Scatterer and EVE Clouds)
Galileo replied to TheKurgan's topic in KSP1 Mods Discussions
Unfortunately scatterer does not work correctly for MM yet. EVE is also kind of hard to set up. This is why SVE doesn't use MM congrats on your planet! -
Thanks! I'm working on some new techniques to take planet textures to another level, so in turn, screenshots should get better
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I use a Wacom tablet if I am to draw anything.. I don't remember the last time I actually used paper. Everything is either done with the Wacom or on my Surface Pro
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
@RocketPCGaming well the city lights are really there for beauty shots in mid to high orbit. They don't look much better in stock scale either- 7,371 replies
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Astronomer's Visual Pack: Edge of Oblivion - Official Trailer
Galileo replied to Astronomer's topic in KSP Fan Works
No -
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
Galileo replied to Andi K.'s topic in KSP1 Mod Releases
GPP and extrasolar use 2 different versions of scatterer. Do not mix them or things will not work. Doesn't matter what you change in the cfgs.