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Everything posted by Galileo
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Oh you can totally play without it. It just won't ever be the same
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Ah I must have missed that! I experimented with everything to fix the white kerbin problem and must have left it changed. Good catch- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
This I will look into but I'm afraid that will cause the white kerbin issue again- 1,019 replies
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Pretty damn cool!
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Thanks glad you like it!- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yeah I planed on fixing that eventually. It just wasn't as much of a priority as the rest of the bodies. I already have a new texture and new color in my dev version. It'll be in the next update which probably won't come until after 1.2 hits- 1,019 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Because that looks awesome! Lol -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yeah I rock 4 yr old i5 4690k and find very little reason to upgrade. And yeah, ksp is very CPU bound but certain mods use a lot of GPU juice. For instance, SVE and SVT. If you plan on upgrading in the future, may I strongly recommend the gtx 1070? The bang for your buck is out of this world.- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I used a gtx 980 when I made the mod and always got 60fps but that is a pretty good GPU. Now I have a 1070, so I'm an even worse judge on performance :/ What kind of GPU do you have?- 1,019 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Very cool! I need to explore more of Kerbin because thats beautiful! -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
is that with dds converter? dds converter will alow you to change the image to png- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
i use photoshop so im not sure, however there are programs you can google. the one i used to use was call DDS Converter try that and see what you can find- 1,019 replies
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[2 Releases] Tough Love & Deflatable Heat Shield
Galileo replied to Xyphos's topic in KSP1 Mod Releases
I had a feeling I took it out of context so I apologized in my original post. my bad -
[2 Releases] Tough Love & Deflatable Heat Shield
Galileo replied to Xyphos's topic in KSP1 Mod Releases
No its not a rule, just a recommendation. You may get more people interested in your mods if they know what they are clicking on. And I'm a little confused as to why you went from 0 to rude. It was a recommendation. If you choose not to then OK, I don't care. Just trying to help you out. Won't do it again. Unless I took this out of context then I apologize for my comment -
[2 Releases] Tough Love & Deflatable Heat Shield
Galileo replied to Xyphos's topic in KSP1 Mod Releases
Can I recommend put the names to the mod in the thread title? -
On the way to the parrot in the morning for my unit is a good time to time and money to pay for the game every year I would like to ask whoever is responsible for putting things there to fix the minimum KSP version for the white kerbin bug you again for the white kerbin bug you again for the white kerbin bug Hmm these were in my phones predictive text options. Very funny.
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yeah, you can take my mun texture and put it in Photoshop or gimp and lighten it. Or if you can find another Mun texture that is to your liking you can also just use that one. Just replace the texture in the plugin data folder. Just make sure it's the same file name and extension- 1,019 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Try deleting the module manager cache see if that helps on loading. But yes just delete the Kerbin cfg and that is all. But svt shouldn't be causing long loading times. That sounds like limitation of your hardware. I don't think removing kerbins cfg is going to help all that much as ALL celestial bodies are loaded at once and most use some of the textures that kerbin does, so even if you delete kerbins cfg those textures are being still being loaded for other bodies. The game not loading 6 textures isn't going to make a big difference. I do have a very light weight version on Space Dock. Have you tried that? -
I didn't need a single picture for that. If you were to replace each ksp word with its real worl counterpart, I would have a hard time knowing if this was fiction or a NASA mission gone wrong in the 1970s on one of their trips to the moon.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
You could have Googled for a free program. There are plenty out there. Or, you could have asked what programs others were using. Oh, and you could have also said please.