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Everything posted by Galileo
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That looks great!
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
I learned everything I know from looking at others cfgs. Look at their cfgs and test out what each thing does. It's a long process but well worth it. "Good artists copy, great artists steal" -Pablo Picasso -
Send some screenshots I have made a few in my time, but I decided not to include any because people like the freedom of choice
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No I wouldn't delete that. Try a fresh install of ksp and reinstall SVT. I can't be sure where your issue is coming from but I have never had the sun flare just revert back to showing both. I have been running it since I created the mod with no issues.
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No clouds no city lights
Galileo replied to LtdWinters's topic in KSP1 Technical Support (PC, modded installs)
Try sve, you might find it implements everything avp had and more -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Stock visual terrain improves the terrain in the stock game. I haven't done it for SSRSS because, honestly, it's a lot of work and I am working on a lot of different mods at the moment. Whenever I get the time and the motivation I'll update ssrss to have the ground textures and scatter objects.- 2,401 replies
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- rss
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Currently there is not for SSRSS. The "fading" is just how it looks. It's not as bad in the high resolution version but as you go down to medium and low it looks worse.- 2,401 replies
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- rss
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
No not currently- 1,019 replies
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- kopernicus
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
What would i do with out you? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Well I hope you get it sorted :/ Thanks man! -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Id love for you to do some sciencedefs for this pack! i am going to have a hell of a time getting everything compatible that would be one less thing to worry about. I think i need to work on the biomes first- 1,030 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
i have no idea man. im not the best at sorting through errors to be honest -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
I am now handing the work over to @OhioBob I still have some little things texture wise to fix like seams but the majority of it is done. while OhioBob works on the sciencey stuff, i will be trying to get scatterer and SVE configs ready. ill also try to throw some rings in there.- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Minona- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
its a large moon of Gauss the white spots can be whatever you want- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Catullus- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
no need to rush. and yes i can give you the cfgs without the biomes being completed- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Well i got a bit ahead of my self and just realized biome maps still need to be done.... booooooooo and i hate making them- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
If you wanna know something crazy, ill be done with the planets by tonight. then its up to @OhioBob All i have left is moons.- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Yes, there will be 2 small planets outside Nero- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Niven, The 3rd planet from Ciro I managed to keep Gael at stock Kerbin distance to keep the correct calendar day- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
yeah ice caps are easy and i can do rings i just havent done that yet- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
yes it is Well wheni send you the cfgs i want you to play around with planet size and distances. Im a really bad judge on all that stuff. i just make it look pretty- 1,030 replies
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