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Everything posted by Galileo
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I don't wear pants so I don't have that issue TBH i dont aggressively follow anything, especially if the mods i have bundled still work. Also, i dont support ckan due to issues with this mod and others. I didnt put the mod on ckan and dont use ckan so any issues that pop up with ckan installs arent my issue to deal with. My only answer will be to install it manually. Thats how i look at it anyway. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Because scatterer looks better If i included both they don't look right and then I have to continually answer how to get rid of one of them. So I don't include eves -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yeah I did 8 or 9 times. Refreshing worked for me in the past as well. I just lost patience and moved on with my life I'm on a fixed amount of Data so I can't upload a ton or my internet will slow down to a snails pace. I will upload to spacedock again when I get the chance- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
SPACE DOCK IS NOT WORKING FOR THIS MOD RIGHT NOW. If you download from spacedock, you will get the wrong version. Please download at github here https://github.com/Galileo88/Stock-Visual-Terrain/releases/tag/1.42 I have tried uploading 8 or 9 times and the upload freezes at like 99.9% so I'm going to drop spacedock for a while until I can upload again.- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I had to remove SVT from GitHub that's why. I re-uploaded it but it hasn't been updated on ckan yet. https://github.com/Galileo88/Stock-Visual-Terrain/releases/tag/1.42- 1,019 replies
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How to disable Water Effects
Galileo replied to tsoj's topic in KSP1 Technical Support (PC, unmodded installs)
Why would you want to? If it's a performance issue, removing the splash effect won't help. -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
ksprc and my mod will conflict. You cannot have both. Delete both mods and re-download just one of them. KSPRC and SVT change the same things in game. You can't have 2 mods that change planet textures. Ksp is not smart enough to disable certain features of one mod just because you have another installed. So basically you have two mods that replace planet textures fighting against each other causing planets to disappear. So like I said delete both mods and reinstall one of them. That should fix your issue.- 1,019 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
I dont think you can set up a biome like that BUT you can make super hot water that will explode your ship with kopernicus and if you make that body of water a biome, then yes you can make a biome that will destroy your ship- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
well somebody that frequents this thread once requested a gas giant to land on OhioBob noted that with the gigantic size of Catullus it could have been an old gas giant. I made sure to use a cloud texture that allowed for parts of the land to peak through. Im pretty happy with the result- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Catullus is finished- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Sped up quite a bit of course Well we figured out the Sun cannot be renamed in order for scatterer to work so the suns name is still Sun. so now, I feel, the system is free to be named whatever lol- 1,030 replies
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[1.3.1][Kopernicus] KASE v0.3 [26June2016]
Galileo replied to KillAshley's topic in KSP1 Mod Development
If you add UseOnDemand = False to each planet cfg it should fix the issue. Look at how SVT does it -
Kerbal Showers and Magazine Racks
Galileo replied to Jonfliesgoats's topic in KSP1 Suggestions & Development Discussion
This is already capable of happening. Just download TAC life support or USI life support and edit the cfg to whatever you see fit. For example, change the water resource to "showers" seeing as you will need water to have showers it would be an easy thing to change. You can even set it to where Kerbals don't work if they don't have what they need instead of dying. It's a very simple thing to do. However, I think it would be a bit strange for a kerbal to have the capability to shower in a mk1 capsule.. No space for a shower. Technically, even showers and magazines would have to be "depletable" in order for Kerbals to go on strike. If they weren't, you might as well be playing stock. What you are suggesting is possible but things would absolutely have to be depletable otherwise, you are just using your imagination -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Strange. I have never had disappearing planets and you are the first person to say this is happening. What version do you have? What are you using texture replacer for? I need more info than "disappearing planet textures"- 1,019 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
I'll have some more for you tomorrow The biomes are the only thing I'm waiting on really. Every time I want to start on one, I have to fix a seam in a Texture or something like that. Thank goodness for @Poodmund doing a ton of biome maps. If it was up to me there would be like 1 of them done. I have time tomorrow though to start on some. I think I fixed all the textures. Finished adding scatterer, planet shine, and distant object cfgs. Now it's biomes and clouds. Then @JadeOfMaar can go to town on science defs! Yay, JadeOfMaar!- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
That looks spectacular Oh Oh i got some too! Note: this is pre atmosphere and orbit changes- 1,030 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I would say go with 16 gb of ram or more though -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I have a MSI 1070 with an i5 4690k and run over 90 mods with 60+ FPS you will be good to go -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
https://github.com/Galileo88/Stock-Visual-Terrain/releases/tag/1.42 Sorry that took so long. something is wrong with SpaceDock. It wouldnt finish the upload. It would freeze at 99% so here it is now- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Im re-uploading now- 1,019 replies
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Any simple way to get custom sunflares?
Galileo replied to panzer1b's topic in KSP1 Mods Discussions
Just read you don't want scatterer. My bad. I know you can do it with kopernicus, but I'm not sure how as I have never attempted it -
[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
What you are looking for is the scatterer mod.- 685 replies
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- clouds
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