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Galileo

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Everything posted by Galileo

  1. I dont want to be a part of the group doing re-imagined screenshots, however i had a few minutes to play around and did this not as good as @Pine Original and re-imagined i think it goes without saying, but i did not draw this, I just messed around with filters lol
  2. I believe @Waz had to separate the asset bundles for each platform with EVE when he recompiled it. Maybe he can shed more light as I have no idea what I'm talking about
  3. How did i miss this? This is amazing. Will this allow me to use Kopernicus bodies as well and if so, Is it possible to rename the sun now with this change?
  4. Yeah, you think the developer of mm doesn't know that? He knows what he is doing. 1.2 experimentals was not intended to have mods. It was released to find stock bugs. If a nearly bug free 1.2 drops, mod developers won't have to play an endless game of catch up with patches, and fixes. That's how I see it, being a mod developer. There is nothing more annoying than having to release a new version each week because of a small change in a new build. Sarbian is doing mod developers a favor in my opinion. If you absolutely can't live without mods, 1.1.3 is still playable
  5. I don't think you looked very hard. I Googled kerbpaint and found this immediately. https://github.com/linuxgurugamer/kerbpaint/releases/tag/1.1.3
  6. accidentally landed near the highest point on Gael (6300M)while messing with clouds and scatterer.
  7. Ugh... seems to be a common thing for spacedock. I just recently had to reupload most of my mods for the same reason. @sDaZe will have to reupload it. there isnt an alternate at the moment
  8. I'm too tired to work on anything tonight but before I came to that realization, I managed to capture a double eclipse on Catullus.
  9. Yes but I intend to keep working on it in 1.1.3, that way it's ready to go when 1.2 is all set up
  10. Just got back from my trip. Hope to start work on this again soon
  11. I plan on fixing Ike and Moho once 1.2 and Kopernicus are steady i did want Ike to be darker and Moho to be a lot bumpier to add something interesting to them but if it is causing issues i will fix it
  12. Read one page back. You will find some potential solutions. This is a big with OSX and Linux. Probably an Opengl issue.
  13. Oh nice, do the auroras glow on the dark side?
  14. That was fantastic. I pictured a Christopher Robin type character with their arm around Jeb while saying all of this. Much like: Sorry If this violates rule 2.3. It's from the heart though.
  15. It does indeed allow for scatter colliders. SVT was meant to be just a visual mod and I didn't think the colliders were that big of a deal, just an extra feature. I will add it to the OP to avoid any future confusion
  16. No it is not. I am not in control over anything ckan wise. I dunno why it says that
  17. No idea. Send logs and probably your mod list. I won't be able to get to it until I get back from vacation on thursday
  18. I've already emailed him like 3 days ago. I haven't received and answer back yet though. I'm sure he knows 1.2 is in prerelease as he has been on other forums. I don't necessarily want to jump the gun on an update but if he is planning on taking a longer break than what he has already taken, perhaps we should look to fork it. @Waz I'm am hoping you have some success with performance issues. That is the single biggest complaint I get with my visual packs.
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