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Everything posted by Galileo
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I don't think he is asking a question, but instead telling people how to download ksp on ps4 in Europe by creating a new account on your ps4 and selecting your region as USA.
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Glad you got it working. I haven't had a chance to convert everything to the new scatterer yet. I will do that soon
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
sounds great. Thanks!- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
i was actually going to ask you that exactly- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
this will be changing until full release. nothing is safe- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
@OhioBob how goes the augustus lake map?- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
using your gael biome map btw way. very nice- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
moons moons moons moons moons and moons and moons I havent changed Nero since i made it basically- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Ok cool. It may just be a mod that isn't playing nice with with this mod. Who knows. So many mods out there, bound to be a few that don't work or cause little bugs here and there- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Can you post screenshots? I have yet to see anything like you described- 1,030 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
IT'S NOT SVE. JUST SVT. you can still use SVE just fine. As for the issue with SVT, its meh. It's an issue between kopernicus and opengl. I have no control over it. You can, like I told others earlier, look a few pages back and on the SVT thread for the potential solutions others have posted. I can't say whether the proposed fixes work. I only use Windows so I can't test them. That's best answer I can give you. -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
I'm working on a lot of performance tweaks right now. It's going very well- 1,030 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Read back a few pages there are some potential fixes. Linux and Mac users have issues with this mod- 1,019 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
That is caused by svt not sve. I assume you are on a Mac or using Linux. This is a known issue. Read back a few pages and check the SVT thread for potential fixes -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
Worked perfectly thanks so much! -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
Ok great thanks! -
Oh I agree, just with you saying you wouldnt have the spare money I went with the cheapest estimate. But 40 bucks isn't bad either.
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A 350w? Very, very affordable. I bought a 750 w thermaltake for $50 a few months ago from best buy. I would have to imaging a 350 going for no more than $30 or less
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
No not with the current system -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
UPDATE Version 0.6 This is a Pre-release. Expect to find things wrong and maybe a few bugs.This will only work for 1.1.3 and MUST be run in x64 bit 0.6 * Fixed Mechjeb and KER compatibility issues * Fixed artifacting around the Sun, er, Ciro * Fixed atmospheres on Augustus, Tarsiss and Hadrian * Implemented the lastest Scatterer * Renamed the Sun to Ciro. Thanks for that feature @blackrack * Included High, Medium and Low resolutions versions of SVE (It only adds about 110mb to the download) Make a save of your stock game before installing this mod. This mod replaces every stock planet and will destroy every ship you have in orbit if you try to continue a career. Start a new game to avoid this. This is your warning. DOWNLOAD HERE- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
See below- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
I added a cfg and instructions for those who dont want to use scatterer. I didnt even think of that earlier. good catch- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Outstanding! yeah that is very important lol @Fobok how is performance btw?- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
No idea. Logs would be helpful- 1,030 replies
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