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Galileo

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Everything posted by Galileo

  1. It won't rely on it at all. It was always intended to be an optional part of this mod. It's still sucks though, the clouds gave this mod that extra bit of awesomeness there is no doubt in my mind that EVE will be updated either officially or forked but it will be updated. There will be a another person with shader knowledge that can't live without clouds I'm sure
  2. Yeah it hasn't been updated in ckan yet. I apologize The GitHub link is in the OP though
  3. If you ever see him in a chat room again, bring up 1.2
  4. Looks like planetshine was updated to 1.2 so that's one mod down! Lol
  5. I will once the mods it depends on are updated. Maybe not until 1.2 moves from experimentals though just to be safe. Kopernicus is the big one we have to wait on. Hopefully nothing will have to change in the cfgs. I just started my vacation and will be gone for a week so hopefully some of the mods get updated in that time. As for some one forking it, I don't know if rbrays license allows it. I haven't checked though.
  6. He doesn't need to take it over... He should just add configurable clouds to scatterer I wish I could learn do shaders and such. Maybe I will put forth the effort to learn over the Christmas break
  7. I hope everyone made a backup of 1.1.3, especially if you want clouds in this mod. EVE is no longer working in 1.2 from what I have been reading so therefore SVE will no longer work. So I plan on playing in 1.1.3 until Rbray returns. I honestly can't play this game without visual packs. I might have to designate this mod for 1.1.3 until he returns
  8. Speaking of SVE, it will have to rest in peace until rbray makes his return.... Sad day
  9. @sDaZe I haven't touched the cfgs in a long while. Lol unless you changed something, it should be fine. I have been very preoccupied with SVE as you know
  10. Ya I changed it because he started using it. I'm not mad though. I love my new one even more.
  11. I love how you need permission... Super secret stuff going on around here lol I like it
  12. Probably longer than 12 hours after the 1.2 beta releases? I don't know of if I can stomach the "update?" questions that are bound to come flowing in.
  13. It's texture replacer. After you have texture replacer you can download a skybox to replace the stock one. The skybox he is using the the milky way galaxy.
  14. The project depends on EVE so If EVE doesn't work with 1.2 then neither will SVE unfortunately. We will have to wait until rbray returns. I don't have the skill set to make EVE work
  15. Thats not possible. Like I said earlier, you can't make a biome hazardous by itself unless it's water. But even then ALL water would be hazardous not just that biome. Having an individual piece of land cause damage to you lander just can't happen. You will just have to use your imagination
  16. I wish. Just need Kopernicus to update I'm on vacation though so it'll be a week at least regardless
  17. You will see things like this when you have a cloud above you casting a shadow With the current version it's much less noticeable as I made the clouds very transparent so you will probably not need the alternate cfg. But if you are picky then it's for you. You just don't get cloud shadows. So pick your poison
  18. This mod initially did what you wanted with names, however for compatibility sake, the names had to be switched back to stock. Some mods depend on scientists being named scientist same with pilots and engineers. Renaming the professions make collecting science impossible in some cases for example. The names you are suggesting are exactly the names I had for this mod. They were Scientist: mission spc Engineer: payload spc Pilot: commander In order to get the renaming compatible with other mods, you will need to write a plugin that will override what ksp has done. I don't have the time to do it anymore but that was my intention with skillz
  19. I will after 1.2 drops until then its very easy to replace as i didnt change anything in the bundled mod
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