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Everything posted by Galileo
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
I would say go bug the kopernicus dev. about an update but I would have to beg you not to. I think he is busy IRL. I don't want to scare him off.- 1,030 replies
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As happy as I am about ksp continuing to be developed, part of me is quite exhausted with the constant updates. That being said, if 1.2 has a long life span, my exhaustion wont be so bad. Obviously let's fix the game breaking bugs but let 1.2 go for about a year before releasing anything anything new. I think I can speak for the majority of the players when I say mods are what make this game truly special and most people don't like waiting for mods to be updated every 3-4 months. I'm also sure it has caused some talented developers to close up shop. It's been a constant game of catch up. I'm not saying I don't appreciate the work Squad does and how it has the players in mind when working on new features and bug fixes, I'm just saying it's exhausting I know what I am saying here will probably fall on deaf ears and that's fine, I just wanted to say this. I feel better now.
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
It's not much work at all. I have hundreds of textures to pull from so I just have to slap together a cfg.- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Minus the moon- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
I have some ideas. I'm also playing with the idea of placing a very small moon in between those rings. I think I secretly never want development to end- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
It can be a bit hard to tell. I would suggest using the heightmap as a reference- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
I can easily put rings in. I totally forgot about them as well. I think Nero would be the best candidate- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Yeah go ahead and add it but before you do, the only issue I have found with your biome map is, when you zoom in you can see small rings lighter shades. This throws off things a bit when viewing viewing biomes in map view. For instance I landed on the same longitude of KSC, yet it registered as ice caps- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Now if someone wanted to create outer outer planets for this that's great but I think this mod already has more bodies than stock+OPM combined and it would be overkill- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Yeah that's all I'm waiting on now- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
They are fancy and opm does look great but you can definitely tell the difference between my planets and opm.- 1,030 replies
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Hey proot, I was working on some new ground textures for a planet pack Im working on and I noticed this strange "flickering" of the ground textures. I got curious and checked ksprc and it's noticeable there too on Duna. I didn't check other bodies. It happens when on the surface. Here a quick video. Do you know what could be causing this? I was under the impression that it was caused by the AltitudeAlpha but I haven't done extensive investigating.
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Won't work with opm as far as I know. Conflicting planet orbits prevents this and with how real these planets look, they wouldn't look right next to stock alike textures- 1,030 replies
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The lakes of Niven
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Lakes on Niven Everything is done except planet descriptions. Unless, @OhioBob has anymore great ideas, like the lakes above.- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
yeah the mk2 expansion is pretty popular. you should probably let him know. so it happens with stock planets too?- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
yeah but at least we know now and wont have to bug hunt anymore. maybe someone can fix it?- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
do you use an ambient light mod too? i think i know what you are talking about but i dont know what causes it. i know its mod related. i mean obviously lol- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
im not sure this pic does the bug justice. i cant really see what you are talking about :?/- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
So i didnt test the newest scatterer before i put it into the DL. It has quite a few bugs. For the next update on 1.1.3, ill roll back to the last stable scatterer. Im sure scatterer on 1.2 will be better- 1,030 replies
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I laughed out loud at this. Their faces! is it fear or is it hilarious? you wont go in the volcano... i still havent tried it
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
yes when a texture is saved as DDS it is vertically flipped. makes for great fun when you forget that during development- 1,030 replies
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So here is a bug that i found with the 1.1.3 version. Again, not a big deal if the issue doesn't persist on 1.2 but just in case it does... When editing clouds in the EVE gui, just hitting the apply button removes or sinks does something to the post processing on whatever planet you are editing. It can be remedied by going into the tracking station and exiting (not everytime though. sometimes it takes 3-4 attempts but it does fix it eventually.) Here are some pics of what happens http://imgur.com/a/M91cx Here is the player log https://www.dropbox.com/s/9tbhp4mz2z8cqlg/output_log.txt?dl=0 I think this ONLY happens when messing with eve settings but i could be wrong. This is just how i noticed it and was able to replicate it
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
It depends on your hardware. Every visual mod effects performance, how well your hardware can handle it is the real question. It's different for everyone. The only way you will find out is by trying it -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Gratian Ground textures are coming along- 1,030 replies
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