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Everything posted by Galileo
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
I don't know that you can see it, I haven't tried that but that would be cool- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
It's an actual body you can orbit.- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
disregard- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Indeed Hadrian... contrary to popular belief, Hadrian did not get its name from the roman emperor, but it was actually the name of the FOB I was at during my first deployment to Afghanistan- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
i had one of those days yesterday- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
@Wildcat111 the folder is in the zip file- 2,401 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
SVE has never worked for SSRSS out of the box. SSRSS comes packaged with its own version of SVE cfgs and textures. -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
What question is that- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
@JadeOfMaar How goes the effort to get the mining going?- 1,030 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
They did update them BUT the maps views are messed up blackrack is working on a fix and will have new dll's that fix the issue -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
New rings on Tellumo this one as well- 1,030 replies
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how much are you willing to spend? One of the best cards on the market right now, the GTX 1070, sells for roughly $379 its wipes the floor with almost anything out there minus the GTX 1080. if you want good bang for your buck, for about 100 less you can grab a GTX 980 and for even less you can get a 970 etc etc.. but remember you get what you pay for. obviously im an Nvidia fanboy. Also note, KSP is very CPU intensive. if you dont have a decent CPU a good graphics card wont help all that much
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Can't wait to see the final product- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Im pretty positive that what I did. I'll send you my cfg when I get home and if you suggest any change just let me know. @OhioBob because i locked the texture to the surface, you should only be able to see the geysers on the day side. The do happen on the night side but it's too dark to see. Also @Poodmund, I don't feel like I fleshed out the biomes as well as I should have so if there are any you see in particular that need some loving, feel free. Your work is always better than min anyway- 1,030 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
sounds groovy! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
No it wont be bad at all i just havent played on 1.2 yet i could have it done already but i want to wait until 1.2 officially drops. MAYBE i will have a same day release as 1.2. Just finding the correct files for EVE is going to be the hard part. There are a lot of dll's and shaders floating around. Maybe @blackrack can link the most up to date EVE here? -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
looks amazing- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Don't forget to sleep lol- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
The directory and cfg changed quite a bit for the sunflare in 0.255- 1,030 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
Yes it does have changes over time but they are very minor changes. The same basic cloud formation is still there. Even if it was implemented in the game you would have to Time Warp fast enough to see it which would last a whole two or three seconds maybe a little bit longer unless you were going to sit there and watch clouds instead of play. Like I stated earlier the amount of time that you would be able to see the changes just doesn't warrant the development time to make something like that happen. That's just my take on it. if someone really wanted to make something like this happen they shouldn't let my words discourage them. I just fear that there would be a lack of appreciation for something like this. -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Thats odd. I don't receive any null ref on 0.5 or 0.6. If I tempt you, it's with a good time!- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
No it hasn't changed. The pic @JadeOfMaar used just doesn't have Scatterer on it- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
I do plan to adjust the rings. What I have completed was just 15 min of work and testing. I plan on custom rings for Tellumo.- 1,030 replies
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