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Everything posted by Galileo
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I can't seem to get this to work with the 64bit workaround. Oh well guess its my problem for using the workaround in the first place :/
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I can't seem to figure out why the mercury Pod in the FASA pack doesn't have thermal effects? The bottom lights up nice an redish orange but no reentry effects which brings me back to reality every time when entering any atmosphere not a game breaker but I wish I could get this to work. Update: OK so ModuleManager physics is set in the alt+f12 menu and not physics.cfg? How can I make physics.cfg the default?
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When I get the chance today I will get you the log and save game. Here are my steps 1. Start new career 2. fire all hired crew 3. go attempt to build new vessel 4. now I can't exit/launch/ build or simulate -( Kerbal construction time) 5. Restart game to see if it fixes it (no) 6. Now I can't enter VAB. I can however enter the R&D building but cannot exit.
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I will get a log for you later today and yes I definitely restarted KSP multiple times, tried it on 64 bit and 32 bit and kept having the same issue. EDIT I just tried it again and its still having the same issue. I think this is the issue https://steamcommunity.com/linkfilter/?url=http://forum.kerbalspaceprogram.com/threads/105651-KSC-Buildings-Lock-Up-Can-t-Click-on-Anything-Firing-Kerbal-Crashes-Game not sure if that will shine any light on it for you. below is my output.log https://www.dropbox.com/s/l2gb0cp2cwhc6e5/output_log.txt?dl=0
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64 bit workaround?
Galileo replied to Galileo's topic in KSP1 Technical Support (PC, modded installs)
WOOT! Thanks! -
64 bit workaround?
Galileo replied to Galileo's topic in KSP1 Technical Support (PC, modded installs)
Yeah I used Linux for the last month but I couldn't get over the lack of support for my video card amongst other things. It was a great experience while playing KSP but I'm not going through with trying to get proprietary drivers again and getting steam up and running. Lol I'm not even interested in a dual boot either :/ -
I can't find the instructions on how to get 64 bit workaround up and running. I just want to try it.
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[quote name='MeCripp']This should be it [code]EXPERIENCE_TRAIT { name = Scientist title = Scientist desc = Scientists can boost the value of data from Science experiments. EFFECT { name = VesselScienceReturn modifiers = 1.05, 1.1, 1.15, 1.2, 1.25 } EFFECT { name = PartScienceReturn modifiers = 1.05, 1.1, 1.15, 1.2, 1.25 } EFFECT { name = ScienceSkill } }[/code][/QUOTE] Thanks! [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] [quote name='JedTech']It would be cool if Squad made it so that level 4 & 5 engineers gain level 1 & 2 abilities of other classes.[/QUOTE] That would be awesome!
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1.0.5 - Can't Recover Vessels
Galileo replied to kantpredict's topic in KSP1 Technical Support (PC, modded installs)
Just delete Kerbal Konstructs -
Planets rendered offset from their orbit
Galileo replied to Ippo's topic in KSP1 Technical Support (PC, modded installs)
It's because you are running KSP at a different resolution than you monitor. I just had this problem and had it fixed. Just make sure your resolutions match. -
ATM changes TextureReplacer defaults
Galileo replied to Galileo's topic in KSP1 Technical Support (PC, modded installs)
Any help? -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Galileo replied to Nereid's topic in KSP1 Mod Releases
That's basically what I did. I'm just glad it wasn't this mod.