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Galileo

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Everything posted by Galileo

  1. I can't seem to get this to work with the 64bit workaround. Oh well guess its my problem for using the workaround in the first place :/
  2. I can't seem to figure out why the mercury Pod in the FASA pack doesn't have thermal effects? The bottom lights up nice an redish orange but no reentry effects which brings me back to reality every time when entering any atmosphere not a game breaker but I wish I could get this to work. Update: OK so ModuleManager physics is set in the alt+f12 menu and not physics.cfg? How can I make physics.cfg the default?
  3. OK sounds good to me. I'm not too worried about it as I see that after entering the VAB and exiting it seems to work fine so its all good
  4. I was just about to ask if the mod was compatible with kct.. I know it didn't used to be. I didn't even think of that until now. I'll check that in the morning and let you know for sure
  5. I get it during a new career and during new sandbox games. I don't have the button in my tool bar and its pretty annoying. Update: all I did was delete kct and re-installed it and now it works perfectly
  6. I'm using the 64bit workaround and I keep getting the same error about how "the game will be unplayable in this state" is this an easy fix? https://www.dropbox.com/s/l2gb0cp2cwhc6e5/output_log.txt?dl=0 Update: all I did was delete kct and re-installed it and now it works perfectly
  7. When I get the chance today I will get you the log and save game. Here are my steps 1. Start new career 2. fire all hired crew 3. go attempt to build new vessel 4. now I can't exit/launch/ build or simulate -( Kerbal construction time) 5. Restart game to see if it fixes it (no) 6. Now I can't enter VAB. I can however enter the R&D building but cannot exit.
  8. Every time I got the error was at the beginning of a new game. I always fire my starting crew first thing so there is no way they are on an active contract. Hopefully it's an easy fix.
  9. I will get a log for you later today and yes I definitely restarted KSP multiple times, tried it on 64 bit and 32 bit and kept having the same issue. EDIT I just tried it again and its still having the same issue. I think this is the issue https://steamcommunity.com/linkfilter/?url=http://forum.kerbalspaceprogram.com/threads/105651-KSC-Buildings-Lock-Up-Can-t-Click-on-Anything-Firing-Kerbal-Crashes-Game not sure if that will shine any light on it for you. below is my output.log https://www.dropbox.com/s/l2gb0cp2cwhc6e5/output_log.txt?dl=0
  10. OK so I think I found a bug.... When this mod is installed and I fire a Kerbal I can no longer enter/ exit buildings or exit the game. After uninstalling my games went back to normal. its a pretty old bug hopefully it's an easy fix
  11. Yeah I used Linux for the last month but I couldn't get over the lack of support for my video card amongst other things. It was a great experience while playing KSP but I'm not going through with trying to get proprietary drivers again and getting steam up and running. Lol I'm not even interested in a dual boot either :/
  12. I can't find the instructions on how to get 64 bit workaround up and running. I just want to try it.
  13. Launch your first vessel without a launch clamp...like directly off the ground
  14. [quote name='MeCripp']This should be it [code]EXPERIENCE_TRAIT { name = Scientist title = Scientist desc = Scientists can boost the value of data from Science experiments. EFFECT { name = VesselScienceReturn modifiers = 1.05, 1.1, 1.15, 1.2, 1.25 } EFFECT { name = PartScienceReturn modifiers = 1.05, 1.1, 1.15, 1.2, 1.25 } EFFECT { name = ScienceSkill } }[/code][/QUOTE] Thanks! [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] [quote name='JedTech']It would be cool if Squad made it so that level 4 & 5 engineers gain level 1 & 2 abilities of other classes.[/QUOTE] That would be awesome!
  15. what is the ability name for scientist? i want a pilot with scientist and engineers as minor skills but i cant find the module for the scientist
  16. It's because you are running KSP at a different resolution than you monitor. I just had this problem and had it fixed. Just make sure your resolutions match.
  17. Is there a .cfg setting I can use to adjust the intensity of scatterer? My computer runs it fine but I'm searching for those extra FPS
  18. I set up my default file in TextureReplacer with awesome modded suits but after running ATM the suits are reverted to stock suits. Any way around this?
  19. That's basically what I did. I'm just glad it wasn't this mod.
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