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Galileo

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Everything posted by Galileo

  1. I assume you didn’t download the latest sve textures. Kopernicus is looking for a texture you don’t have.
  2. Reinstall everything. Fresh. I run the latest stuff everyday, and developed everything with the latest OPM installed. I have seen people running the latest versions without issue as well and the fact that nobody else has reported this issue tells me it’s probably not on my end considering how many people use SVE and OPM. Ensure you have the latest everything for the version of ksp you run.
  3. Yes. GPP is a stock scale system. It will not work with a real scale system like RSS.
  4. Good, just don’t post any bug reports until I actually update it.
  5. No, what it means is that in your graphic settings, if you have the terrain detail slider set to “high”, KSP looks for a “high” setting for OPM too, which doesn’t exist. So it automatically sets those bodies to “default”. Mad for the overexposed clouds, I have already brought it up with the EVE dev. Hopefully a fix comes soon. We will see
  6. According to Thomas, kittopia needs to be rewritten completely it still works with 1.3.1 and kopernicus 1.3.1-4 or prior, so you can make changes there and carry them over to 1.4.x
  7. That’s not spam. That’s just KSP telling you that OPM does not have a “High Terrain Detail Preset” which it doesn’t. It defaults to “default”. This happens with every planet pack currently. Nothing is wrong, it’s just letting you know.
  8. It looks overexposed on the center because you are looking directly at a desert, which reflects light more than the darker green areas. Everything looks fine.
  9. The current release of kopernicus spams the debug consume with nullrefs with the colliders enabled. You can see this on the launch pad. The kopernicus dev has already fixed this in the dev version of Kopernicus. Just have to wait for an update. Mad for Kopernicus Expansions, the forums somehow deleted the thread but it can be found here: https://github.com/StollD/KopernicusExpansion-Continued/releases
  10. It runs on my Commodore 64! Doesn't really run on my commodore 64.
  11. Yeah kopernicus updates, so everything should work. There is is an issue with ground scatter and colliders, but if spectra does implement colliders, then you are good. @Avera9eJoe might be able to answer that.
  12. @Waz I have an issue and a suggestion I added to your repo that I don’t think you have seen yet. https://github.com/WazWaz/EnvironmentalVisualEnhancements/issues i think they definitely think they are worth taking a look at and visual packs can really benefit from them.
  13. Not sure why I keep getting tagged in your issue. I assume you have done all of this without removing a single mod? Have you even tried removing OPM and running just ResearchBodies alone to see if it persists? OPM absolutely does nothing to change the difficulty settings regarding the stock system, besides Eeloo. Here are the difficulty settings for OPM...
  14. Nope. That's not the issue. Research bodies looks for the name of the body and does not use the body template for anything.
  15. Flight scene looks as intended, but map view is overexposed and looks discolored a little and that is out of my hands at the moment. You also made me look into something a little more closely and helped me fix another bug that has been a thorn in my side for a long time now So thanks
  16. Actually, you may have inadvertently stumbled across an EVE bug. Looks like everything looks good in flight mode and in the tracking station, but it looks super overexposed in map view... Ill have to report this to the EVE dev
  17. Looks like you need to uninstall and reinstall. It shouldn’t look like that.
  18. HOT FIX UPDATE Change log Removed the extra Duna entry in the Scatterer cfg (Duna is no longer overexposed) Download and install instructions in the OP
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