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Galileo

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Everything posted by Galileo

  1. I haven’t done any thorough testing, but the KK dev has changed how KK handles the altitude of assets. This is something that was once handled by SIgma Dimensions in order for it to work with scaled system. If it works, then great! If not, we just have to be patient a wait for a fix
  2. can you set up a completely fresh test install with only GPP, it's dependencies, and KK? Sounds like you have a borked install or things cached somewhere causing issues. I do not get errors with the latest version.
  3. Yes, but you only need the EVE plugin not the cfgs, they wont work. GPP has its own textures and cfgs. You can select them in CKAN.
  4. yes. Kerbinside will only work properly in the stock system as the landmasses are not in the same location on Gael.
  5. If KAC cached the changed name and was looking for Gael, that would make sense. It probably isn't an issue if you do a fresh install of KAC. Dunno.
  6. thats not an issue with GPP, though. Nothing has changed that would break that. Gael has always been "kerbin". We just rename it differently now, but that wont cause issue or break saves.
  7. Maybe. Post your logs so i can check Just updated to 1.6.2.2 which includes the fixes for KK. Thanks for pointing it out, guys. So many changes this this last update, I'm surprised that's the only real issue thus far.
  8. A clean install of GPP is always recommended because of the amount of changes that happen each update. OPM is not forcibly installed, it is only recommended in the NETKAN. Just deselect it when its presented. If you uninstalled OPM, you don't need CTTP as that is part of the OPM install. As for your KK issue, I have no idea why that would be happening. I recommend reinstalling Kerbal Konstructs and deleting your MM cache. @RocketPCGaming had close to the same issue and that seemed to fix it for him.
  9. Yes, “Gael” no longer exists. GPP now relies on displayName to rename the planet. So all instances should be named to Kerbin instead of Gael. However, @Pleb is right and there was an instance in the landing lights cfg that still has Gael in there. Change that and the spam should go away. I’ll update to correct this later today.
  10. Hands are tied until Kopernicus updates... The Dev is hard at work getting an update ready for 1.4.x
  11. @linuxgurugamer Is the latest version compatible with 1.3.1? I was trying to download it from CKAN but it can't find version 0.3.23.1 and the download fails. I don't see any signs of it being on your repo either, or is 0.3.22 the latest for 1.3.1? I don't mind using the older version, I was just confused by what CKAN was telling me
  12. https://ckan-travis.s3.amazonaws.com/netkan.exe Found it here: https://github.com/KSP-CKAN/CKAN/wiki/Adding-a-mod-to-the-CKAN
  13. Hey guys, GPP has updated, but CKAN isn't showing the latest version of the main mod. The textures and visual parts (which are part of the main folder) updated fine, but he main mod folder is still one version behind. I created an issue on ckan and linked my netkan for someone to look at and check for some errors. There shouldn't be but I have been wrong before.
  14. In the VAB or SPH click the "K" in the bottom right hand corner. There you can set what base you want to use and even set one to be the default. Do know, that not all buildings are usable. You can click the runways to enter the SPH and the launch pads to enter the VAB. Everything else will have to be accessed by the buttons on the left hand side of the KSC scene.
  15. Delete the GPP folder and KSCSwitcher if you have that installed, then just install GPP as you normally would.
  16. UPDATE again Changelog: v1.6.2.1 REQUIRES GPP_TEXTURES 4.1.1 Fixed Scatterer issues Scatterer compatibility is back for GPP_Secondary Added clouds for stock bodies when using GPP_Secondary (no need to install SVE anymore, just EVE) Other small miscellaneous fixes Download and Install instructions linked in the OP
  17. A hot fix is coming. Scatterer and GPP_Secondary are broken in the current version.
  18. UPDATE Changelog: v1.6.2.0 REQUIRES GPP_TEXTURES 4.1.1 Adds support for FlareReplacer Implememts EVE atmospheres when Scatterer is not installed (better performance. Instructions below) Scatterer is not required for atmospheric effects Updated Scatterer for softer edges of atmospheres Custom/random start menu and exit menus with SigmeReplacments: MenuScenes Added Custom KS3P configuration Added artistic twist to loading screens Fixed squiggly line in the sky due to Aurora texture gaffe Better noise of gas giants, bring the textures to life Added GPP Clouds support for OPM when OPMVO is not installed Fixed erroneous biome entries in body and resource configs Classic Stock resource system Added location for KrakenJuice for users of v0.8 or higher of the KrakenScience mod GPP KSCSwitcher has been removed All KSCSwitcher sites have been recreated with Kerbal Konstructs Now you can fly from one site to the next. Added additional runway and launch pads to GSC with Kerbal Konstructs Download and install instructions linked in the OP.
  19. You downloaded the source, not the mod. just use the link in the OP to download the mod.
  20. You are installing incorrectly. You need to dig further into the final frontier folder and just place the “nereid” folder into your gamedata folder. this will give you a general idea on how to install 99% of mods.
  21. It should work fine in 1.4. I have an update coming soon, but it just adds Russian localization and no other changes.
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