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Everything posted by RA3236
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*installs Uncharted Lands, where Dres orbits Kerbin I understand you Kuzzter. If I were bothered to make a graphic novel, I wouldn't take requests.
- 6,461 replies
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- totm mar 2024
- kerbfleet
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Kerbal Space Program 1.1 Hype Train Thread.
RA3236 replied to Whirligig Girl's topic in KSP1 Discussion
Notice: as of now, T-4d, 7m to Devnote Tuesday. Hopefully the bugs are fixed. -
Yeah, well it still isn't much.
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Banned for frowning on Spaceplanes.
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Forget my previous post, too many mods
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Here is a quick way for compatibility with Kopernicus for you: BTW Module Manager is required: @CELESTIALBODIES:AFTER[Kopernicus]//Ill let someone decide on this. { //Basically, this is where you call in the function. @ means edit (AKA @Eve means edit Eve) and % means edit or create (AKA %Eve means if there is a node that has Eve, then edit it, overwise create one) @Kerbin { @atmospherePressureCurve { ... //do whatever here } } //Here we are going to make a new part for another planets that is not stock. We put % because another mod may already have the node defined. %Sarnus //A planet from OPM { atmosphereTemperatureCurve { ... } } } Put this in the planet cfg and you could be good to go!!!
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I'm going to make my own list, but does it need to be in Addon Discussions or Releases? EDIT: if a mod moves the thread I'll suppose I'll know.
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I do the same thing all the time.
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The kid has been trailed and executed. I am cruel. Max_Creative decides to decide posting again. Seriously, he has stopped.
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Known for not being known
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Banned for bad grammar.
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I fixed it with a cfg edit, its explained on the KASE thread. Honestly, I didn't think it wouldn't be compatible with GN. It only revamps the planets.
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[1.3.1][Kopernicus] KASE v0.3 [26June2016]
RA3236 replied to KillAshley's topic in KSP1 Mod Development
I'm going to put in a request for GalacticNeighborhood compatibility: As I noticed just then, KASE identifies itself as KAUL, which means GN loads up a system for itself: @Kopernicus:FOR[KAUL] { @Body[Sun] { @ScaledVersion { Light { sunlightShadowStrength = 1.0 } } } } My request is that in order to have compatibility with GN, three changes need to be made: @Kopernicus:AFTER[Kopernicus] //do whatever with this to make it load properly { @Body[StockSun] { @ScaledVersion { @Light { @sunlightShadowStrength = 1.0 } } } } so that: It loads without causing GN to load the Snu System It edits StockSun, which is the Sun Kerbin orbits ingame It edits Light, not adds a new node Try to keep the original cfg, just use this as a basis for loading the system. -
Okay this is very weird: It seems this whole system has been messed up. It is the only one with a planetary system. The only planet pack (more of an enhancement, really) is @KillAshley's KASE, but that shouldn't be a problem. EDIT: I looked through both the KASE and GN files, and it appears that in order for GN to load this system it requires the identifier 'KAUL' (KillAshley Uncharted Lands). This is exactly what KASE provides, in the case of this file only: @Kopernicus:FOR[KAUL] { @Body[Sun] { @ScaledVersion { Light { sunlightShadowStrength = 1.0 } } } } As you can see, the cfg clearly identifies KAUL. I'm going to suggest to @KillAshley to change this, but I would suggest you put up a notice.
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Oh, does GN need something that MM 2.6.20 has now? That version is KSP 1.1 version IIRC.
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It is a passenger plane challenge.
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Oh oops. Ill try that.
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Okay will do http://pastebin.com/bbpZp9aF Thats the part that includes Kittopia and Kopernicus.
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I changed it before you said that and got the error above, but now I am waiting on the damm browser to load the text for the cache. The error is there too.
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Well I changed the cfg file a bit, which is here: @Kopernicus:BEFORE[SigmaBinary] { @Body[Gilly] { SigmaBinary { name = Eve Barycenter redrawOrbit = true Properties { description = The barycenter of Eve and Gilly. Not much here... } } } @Body[Mun] { SigmaBinary { name = Kerbin Barycenter redrawOrbit = true Properties { description = The barycenter of the Kerbin system. Not much here... } } } @Body[Minmus] { SigmaBinary { name = Minmus Barycenter redrawOrbit = true Properties { description = Just the Minmus-Kerbin barycenter. } } } @Body[Ike] { SigmaBinary { name = Duna Barycenter primaryLocked = true redrawOrbit = true Properties { description = The barycenter of the Duna system. } } } @Body[Tylo] { SigmaBinary { name = Jool System Barycenter redrawOrbit = true Properties { description = The barycenter of the Jool system. WHY??? } } } @Body[Laythe] { SigmaBinary { name = Eve Barycenter redrawOrbit = true Properties { description = The barycenter of Jool and Laythe. } } } @Body[Vall] { SigmaBinary { name = Eve Barycenter redrawOrbit = true Properties { description = The barycenter of Jool and Vall. } } } @Body[Pol] { SigmaBinary { name = Eve Barycenter redrawOrbit = true Properties { description = The barycenter of Jool and Pol. } } } @Body[Bop] { SigmaBinary { name = Eve Barycenter redrawOrbit = true Properties { description = The barycenter of Jool and Bop. } } } } And in the output I got here:
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Hi again! This loads with no errors but does nothing: @Kopernicus:FINAL { @Body[Gilly] { SigmaBinary { name = Eve Barycenter redrawOrbit = true Properties { description = The barycenter of Eve and Gilly. Not much here... } } } @Body[Mun] { SigmaBinary { name = Kerbin Barycenter redrawOrbit = true Properties { description = The barycenter of the Kerbin system. Not much here... } } } @Body[Minmus] { SigmaBinary { name = Minmus Barycenter redrawOrbit = true Properties { description = Just the Minmus-Kerbin barycenter. } } } @Body[Ike] { SigmaBinary { name = Duna Barycenter primaryLocked = true redrawOrbit = true Properties { description = The barycenter of the Duna system. } } } @Body[Tylo] { SigmaBinary { name = Jool System Barycenter redrawOrbit = true Properties { description = The barycenter of the Jool system. WHY??? } } } @Body[Laythe] { SigmaBinary { name = Eve Barycenter redrawOrbit = true Properties { description = The barycenter of Jool and Laythe. } } } @Body[Vall] { SigmaBinary { name = Eve Barycenter redrawOrbit = true Properties { description = The barycenter of Jool and Vall. } } } @Body[Pol] { SigmaBinary { name = Eve Barycenter redrawOrbit = true Properties { description = The barycenter of Jool and Pol. } } } @Body[Bop] { SigmaBinary { name = Eve Barycenter redrawOrbit = true Properties { description = The barycenter of Jool and Bop. } } } with the final } at the end, but it didnt change anything.
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This mod is all well and good, but I cannot understand a word of the config structuring. Can anyone give me a cfg that can place specific parts in my own custom categories? Thanks. EDIT: Cancel that, got it now.
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Super-heavy SLS-like SpaceY lifter for 1.0.5
RA3236 replied to RA3236's topic in KSP1 The Spacecraft Exchange
After some more testing, the lifter seems to like to go to Eeloo and stay there, however a space station was built around Kerbin for the sake of it. One launch BTW.- 5 replies
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- super heavy
- sls
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