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Everything posted by ToukieToucan
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What IS cheating? - The Thread to define the age old question!
ToukieToucan replied to Overland's topic in KSP1 Discussion
What if an astronaut would play KSP, would that be cheating?- 85 replies
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Is it "moral" to leave kerbals on a planet?
ToukieToucan replied to ToukieToucan's topic in KSP1 Discussion
Interesting, though how do I semi precisely land near a target? Mostly the shown trajectory shown doesn't take the rotation of the planet in account. -
Is it "moral" to leave kerbals on a planet?
ToukieToucan replied to ToukieToucan's topic in KSP1 Discussion
They'd die as heroes, though would the minimal science be worth it (landed a probe with science experiments on the mun) though? Right I could just put the vessel in a mun orbit/escape muns SoI if I'm lucky and then let another vessel save him. Going to Minmus with a kerbal will give me 200,000 money so quite a big lump of money. Might even make a Minmus relay system for 100% coverage. I'll try to do everything I can do save the Kerbal's life... -
Is it "moral" to leave kerbals on a planet?
ToukieToucan replied to ToukieToucan's topic in KSP1 Discussion
Waiting for a relatively short while (30 days) is no problem with a medium life support container though a perma base is impossible for now until I can recycle things. So I guess that would cancel out an apollo style mission unless I'd have a massive fuel tank thingy in orbit which is no problem for the mun since I have a Mun relay system but Minmus is a different story. -
Is it "moral" to leave kerbals on a planet?
ToukieToucan replied to ToukieToucan's topic in KSP1 Discussion
I am wanting to get some surface samples and I have a contract to plant a flag on minmus. In adition to that I'm not the best pilot, and for a return trip would need to get some more technology. -
So, I have a little dilemma: I am playing a carreer mode with RemoteTech and TAC Lifesupport, and I am not sure if I should let kerbals go to Mun/Minmus though I wont have enough fuel nor enough life support to make a colony. Should I let kerbals freeze/starve to death for a big lump of money or should I be "moral"?
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why does this flip?
ToukieToucan replied to Perotis's topic in KSP1 Gameplay Questions and Tutorials
I see you have no wings, which are kinda very important. Here's a nice post explaining why it flips (and how to fix it): http://forum.kerbalspaceprogram.com/index.php?/topic/106190-why-does-my-fliping-rocket-always-flip-over-easy-picture-explanation/ -
Need help! Looking for specific mods!
ToukieToucan replied to Heretic391's topic in KSP1 Mods Discussions
B9 KAX OPT spaceplane parts SpaceY Heavy lifters (more for rockets) Nearfuture propulsion Nearfuture electric Mark IV spaceplane parts I'm sure there is something you like in these mods. -
Also, turn off SAS before docking, though I don't know a lot about docking on the surface I assume it's more or less the same.
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Unmanned Mün landing with RemoteTech?
ToukieToucan replied to ToukieToucan's topic in KSP1 Gameplay Questions and Tutorials
I can replace Jool with any other planet right? And what is considered as a high kerbin orbit? Also, which satellite can reach every moon of Jool Thanks! -
Unmanned Mün landing with RemoteTech?
ToukieToucan replied to ToukieToucan's topic in KSP1 Gameplay Questions and Tutorials
I didn't edit the remotetech files yet so everything should be standard. I like to have 100% coverage so I know I can go anywhere anytime. so going to minmus will basically be the same as the mun satellites (but less messing around: 3 satellites with 1 comm 16 and 1 dts-m1 in a LMO should be good enough to connect with eachother and with Kerbin right? Also, which satellites should I send up for probes to reach Duna/ outer planets? -
Unmanned Mün landing with RemoteTech?
ToukieToucan replied to ToukieToucan's topic in KSP1 Gameplay Questions and Tutorials
Thanks, if I want do land on Minmus I replace the Mun with Minmus right? Or should I add a new Relay system? -
Unmanned Mün landing with RemoteTech?
ToukieToucan replied to ToukieToucan's topic in KSP1 Gameplay Questions and Tutorials
Right, I kind of thought 3 antennas was over kill (and a lot of batteries for a small probe) but didn't want to risk it, thanks. -
Unmanned Mün landing with RemoteTech?
ToukieToucan replied to ToukieToucan's topic in KSP1 Gameplay Questions and Tutorials
So the way I do it now is for example I am between Kerbin and the Mun, and my craft has 3 dishes which target 3 satellites around kerbin (the serenity probes in my case). Each serenity satellite targets a LKO satellite group (solidarity in my case) though there are 4 solidarity probes and 3 Serenity probes the Solidarity will link down one till it reaches the KSC. So if my craft between the mun and Kerbin targets all 3 serenity probes I will always have connection with the following 'line' connection Active Vessel -> Serenity 1,2,3 -> Solidarity 1,2,3 -> KSC -> Serenity 1,2,3 -> Solidarity 1,2,3 -> Solidarity 4 -> KSC 3 antennas on the vessel you want to send to the Mun are needed for a stable connection for this model. So far I understand what the Kerbin as target (for the dish/antenna) is doing is looking for the nearest satellite (please correct me if I'm wrong). So the 'line' of connection would look like this: Active Vessel -> Any available Serenity -> Solidarity 1,2,3 -> KSC -> Solidarity 4 -> KSC -> Solidarity if available -> KSC -> Solidarity 4 -> KSC -
Unmanned Mün landing with RemoteTech?
ToukieToucan replied to ToukieToucan's topic in KSP1 Gameplay Questions and Tutorials
Whats the difference of targeting Kerbin vs KSC? -
So, yet again I've been busy making relay systems around Kerbin and the Mün. This is my current situation: http://postimg.org/image/ygt4n4vhd/ Inner 4 satellites (Solidarity): Each have 1 Comm 16 (omni) (for low kerbin orbits) At 500 km Outer 3 satellites (Serenity): Each have 3 DTS-M1 (first dish): 1 pointed towards the next satellite in the link 1 pointed towards the previous satellite in the link 1 pointed to 'Current Vessel' At 2500 Km On to the Mün: http://postimg.org/image/rovbarb0f/ Inner 3 satellites (Orb of the Night): Each have a Comm 16 (covers to whole surface for landing) At 300 Km Outer 2 satellites (Day of Night): Each have 3 DTS-M1 and 1 Comm 16 1 DTS-M1 comm for every "Serenity" satellite though there is no link back it seems to work fine with connecting all the "Orb of the Night" satellites (is this because of the target on the "Current Vessel" at the "Serenity" satellites?) 1 Comm 16 for the "Orb of the Night" satellites At 500 Km So which Comms and how many do I need for an unmanned mission to the Mün? Also where should my dishes be pointed at on my Mün lander?
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Ah, the Remote Tech master has returned once again. Anyways, Makes sense that it'd mess up my system, guess I'll need to send a brave kerbal up again... Also, what are some tips to get an unmanned craft to the mun/minmus with constant connection? (As in which antennas and at which height should I place the new relay system).
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So a few days ago I made my first LKO relay system, did some missions and a bit of timewarp and discovered that my 4 evenly spaced communication probes where all on one side of the planet... The Ap of all satellites is 500 km but the Pe (500 as well) can have 7 km changes. Do all the orbits need to be exactly the same for a relay system or is this just an exception?
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Sending data with RemoteTech?
ToukieToucan replied to ToukieToucan's topic in KSP1 Gameplay Questions and Tutorials
No, though deleting SA did work -
Sending data with RemoteTech?
ToukieToucan replied to ToukieToucan's topic in KSP1 Gameplay Questions and Tutorials
Hmm that didn't work, I'll delete a bunch of mods I guess. -
I have some, I'll post them soonish.
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Sending data with RemoteTech?
ToukieToucan replied to ToukieToucan's topic in KSP1 Gameplay Questions and Tutorials
it made the module inoperable but nothing else. I have the following mods: Chatterer OrbitalScience Kerbal Engineer Mechjeb2 Near future Final frontier Precise Nodes Procedural Fairings and Parts Quicksearch Realchute Remote Tech SCANsat ScienceAlert SpaceY- lifters Stationpart expansion Station Science TarsierSpace tech TAC life support Kerbal Alarm clock Tweakscale -
Ok, so I am still new to RT and I just set up my first relay system of 4 satellites at 500 km but now I have the issue that whenever I have a science experiment and I try to send it nothing happens. Although I do have connection with 3 comms (DP-10, Com-16 and Com D-T). Doesn't even work on the launchpad... is this a glitch or is there a solution for this?