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KSP2 Release Notes
Everything posted by ToukieToucan
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It's pretty obvious that cool names for your space ships are important "Houston, the untitled space craft has landed." sounds weird, almost like aliens little green men would've landed on the moon . So what are some cool naming schemes that you use? I personally like names of major cities or states.
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Haha same here, couple hundred hours but only kind or got to Duna, I keep seeing new mods which I feel like I should start a new save with, anyways, welcome Talos!
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After some time working on my KOS script I was able to make a 100% automated Relay System set-up. Craft file will be up soon. AALAUNCH: http://pastebin.com/6ymKdmRK What it does: Countdown Can detect when asparagus staging stage needs to be staged Gravity Turn Circularization (100 x 100 km) ABORBIT: http://pastebin.com/VHnVAab2 What it does: Calculate how much Dv is needed to go from current orbit to desired orbit (750 x 100 in this case) Burn to exactly desired orbit (with margin of 0.1 meter) Calculate how much Dv is needed to go from current orbit to desired orbit (750 x 750 in this case) Burn to desired orbit, kinda... (due to not being able to burn all the Dv at once at the Ap +0 results will vary: Margin +- 500 m) Activate Relay Sat's solar panels and Omni Stage Relay Sat (Force of decoupler has been taken into account, roughly) ACORBIT: http://pastebin.com/5jv3YZkM What it does: Decrease orbit so the orbital period is lower, spacing the sats evenly (roughly) Increasing the orbit to a circular 750 x 750 orbit again (And ofcourse calculate how much Dv is needed) Stage Relay Sat (Force of decoupler has been taken into account, roughly) ADORBIT: http://pastebin.com/B9EFF7th What it does: Same as ACORBIT: Decrease orbit so the orbital period is lower, spacing the sats evenly (roughly) Increasing the orbit to a circular 750 x 750 orbit again (And ofcourse calculate how much Dv is needed) Stage Relay Sat (Force of decoupler has been taken into account, roughly) I'm sure I could improve some things (feel free to say what could be done better), but anyways, this was tougher to make than I thought it would be it kind of succeeded. Ps, ran a test and visible separation occurred after ~100 days which isn't that bad, right...
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I remember trying to dock for many frustrating hours but it was very satisfying when I did dock. Without failure success seems boring: imagine trying to dock for the first time and being able to dock without effort, it wouldn't feel like a big accomplishment.
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Playing with KCT on science mode with the "Upgrades from Tech Tree" turned on. Each time I unlock a new tech it says I got a new upgrade point but when checking the upgrade points amount it still stays at 0, does anyone know how to fix this?
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- kct
- science mode
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Remote Tech issue
ToukieToucan replied to Frida Space's topic in KSP1 Technical Support (PC, modded installs)
Wouldn't this be possible too? ComSat 1. Antenna #1: ComSat 2. Omni #1 (you might need to set up a simple Omni relay system if Ap exceeds max omni height). Antenna #2 / #3 future use. ComSat 2. Antenna #1: ComSat 3. Omni #1 (automatic KSC connection). Antenna #2 / #3 future use. ComSat 3. Antenna #1: ComSat 1 (or 4 if in orbit). Omni #1 (automatic KSC connection). Antenna #2 / #3 future use. ComSat 4. Antenna #1: ComSat 1. Omni #1 (automatic KSC connection). Antenna #2 / #3 future use. -
Remote Tech issue
ToukieToucan replied to Frida Space's topic in KSP1 Technical Support (PC, modded installs)
Maybe not enough batteries? As in, they stay on the dark side of the planet for too long (disabling the dishes/omnis) and only later regain power due to rotating solar panels? -
So I downloaded SVE pack with tons of visual mods. My poor little laptop ran at about 5 FPS in the KSC area. Are there any non demanding visual mods (nicer looking planets, clouds (don't have to be moving if you ask me), planetshine. I'd be happy with those improvements.) Also is there a way to improve the FPS?
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RemoteTech users, do you use Signal Delay?
ToukieToucan replied to CoriW's topic in KSP1 Mods Discussions
I know how to calculate the burn time for a node but, how do you calculate a node? let's say you're in 100 km orbit and want to go to 750 km, which equations do you need to know? -
RemoteTech users, do you use Signal Delay?
ToukieToucan replied to CoriW's topic in KSP1 Mods Discussions
Those parameters are pretty neato, they can be custom names, right? @CoriW -
White beaches
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[Forum Game] One word to describe the avatar above you.
ToukieToucan replied to ping111's topic in Forum Games!
Medal of Konour? -
Alvast gefeliciteerd!
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RemoteTech users, do you use Signal Delay?
ToukieToucan replied to CoriW's topic in KSP1 Mods Discussions
Still a noob to KOS (and scripting in general), what are some good places to start learning scripting (so far I can (kind of, if 'ignore max temp is on) go into a 100km orbit). Could you see what I could improve?