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Everything posted by Salvator
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Hi, then i highly suggest Tarsier Space Technology. It does exactly what you're looking for. It has two telescope parts and a contract pack for taking pictures in exchange for science points. It even adds galaxies to the skybox and you can take pictures of them. https://spacedock.info/mod/143/Tarsier Space Technology with Galaxies Continued... However the camera can get a bit shaky when taking pictures of very distant objects no matter if you use Tarsiesr or Hullcam VDS. In such a case i recommend using an extremely eccentric polar orbit with periapsis just above Kerbins atmosphere and the apoapsis as close to the edge of Kerbins SOI as possible. In such an orbit you'll get extremely low speeds at the apoapsis (as low as 1.2 to 1.5 m/s) and this greatly reduces the shakiness. And if you make the orbit polar you'll always have a clear view of your target from the apoapsis. And as a bonus the TST adds also a ChemCam for surface experiments.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Salvator replied to Galileo's topic in KSP1 Mod Releases
Oh, sorry. Me not being a native english speaker combined with the fact that it's morning here, so i just recently got up, doesn't doesn't help my cognitive abilities- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Salvator replied to Galileo's topic in KSP1 Mod Releases
Well, asi i said... I thought that made it clear - that not modifying the stock system would be a nice bonus, what's important for me is the black hole in the centre.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Salvator replied to Galileo's topic in KSP1 Mod Releases
Ok, thanks i'll give it a look- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Salvator replied to Galileo's topic in KSP1 Mod Releases
Hello and sorry for the OT, but I'm looking for something and need help. There used to be a planet pack called KerbalGalaxy (and later was Revamped), which made Kerbol system orbit a black hole and added other systems around this central black hole. However AFAIK KerbalGalaxy Revamped is discontinued. Does anybody know about a similar planet pack? It can be much smaller than KerbalGalaxy is/was, but i would like it to have a central black hole with planet systems orbiting it and preferably having the Kerbol system preserved. Thank you.- 7,372 replies
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Wow, i can hardly stress enough, how great this mod is! I would just point out one thing: the tandem cockpit, either bubble or razoback is not actually tandem, as tandem means "one behind the other", while here the kerbals sit side by side And since you're (at least a bit) open to suggestions, i would have one: I miss a mod with a two seater tandem (i mean actually tandem ) cockpit, where the rear seat is higher, than the front. Like some attack helicopters do.
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No problem. Well, that didn't help, but nevermind, with the CoT moved backwards it works fine, and it's controllable while hovering, so i'll go with that
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These aren't blackheart's rotors, they're from KRX so that i'm able to see the CoT, and they do have in-built reaction wheels. But even if they didn't, there are still 5 other size 2 reaction wheels inside the heli (only 2 can be seen) :D.
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Hi, could anyone here give me an advice on my helicopter? When i was building small helicopters (size 1), they worked like a charm. Probably the reaction wheels were powerful enough. But i have a problem with size 2 helicopters - the higher the throttle, the more they tend to pitch up uncontrollably. I somehow solved it by positioning the main rotor slightly back, so that the CoT is a bit behind the CoM. But i still don't understand the reason of this behaviour, when the CoT a CoM are perfectly aligned and i would like to solve it a different way, because moving the CoT works at high speeds, but causes bad vehaviour while trying to hover. There are 5 large reaction wheels hidden inside (still not enough) and fuel is perfectly balanced, it doesn't shift the CoM at all, when it's being consumed. Here's the beauty:
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Salvator replied to sirkut's topic in KSP1 Mod Releases
Oh goddamit i totally forgot i have KJR installed! Sorry for the bother. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Salvator replied to sirkut's topic in KSP1 Mod Releases
Yes, i followed the links from your post in this thread from February 9: -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Salvator replied to sirkut's topic in KSP1 Mod Releases
Hi, so, has this happened to anyone? Initial state: After rotating the rotatrons: -
[1.12.x] Near Future Technologies (September 6)
Salvator replied to Nertea's topic in KSP1 Mod Releases
Hi, i wanted to ask, what is the scond slider in "advanced control" options of nuclear reactors. The first is max temperature, i recognized that one. -
Today i took a trip to the North Pole and took some pictures. Interestingly, the experiments have a label saying they come from the southern ice shelf... ¯\_(ツ)_/¯
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Hm so probably that is not the reason of the troubles with Firespitter gear. Well, thanks again.
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Thanks, i'll try that. Do you use Kerbal Joint Reinforcement, by any chance?
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And did you manage to solve it? I wrote in the Firespitter thread with no response so far.
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A few days ago i fell in love with blackheart612's mods. So the space program is basically stagnating and i've spent the whole day yesterday in the SPH... I wanted to use the landing gear that comes with Firespitter, but it acts funny. The planes start jumping like mad as soon as they touch the ground for the first time after being loaded on the landing strip.
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Well it still should help at least a little bit
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Hi, have you tried the UbioZur Welding Ltd. Continued mod? That could help you with your problem i think.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Salvator replied to Galileo's topic in KSP1 Mod Releases
HI, @Galileo, your mod is awesome and i really pity i can't use it on my "meh" computer, the performance drop is much too high even with the LR version. However i tried to use the para-sci config for EVE, found out it works fine, so i tried standard EVE alone with the volumetric clouds and cloud shadows and everything and ir works fine too. However it has no auroras. And i love auroras. So i was curious - is it possible for me to take auroras from your mod and use them in EVE somehow? -
@blackheart612 Great, i'm not asking for more than just a promise for the future :). Thanks a lot, looking forward. Heh, funny i just switched from C:S to Kerbal a few days ago :).
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Today i started a whole new game, because i got fed up with Ven's stock revamp and naturally i couldn't just delete it, having too much mod-exclusive parts on different vessels, including comm sats for Remote tech, which i decided i would get rid of too...
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
Salvator replied to Eskandare's topic in KSP1 Mod Releases
That chopper :). And i've been also experimenting with similar wings/pylons the Mi-24 has, wich also didn't go well- 264 replies
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