-
Posts
829 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by gamerscircle
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
gamerscircle replied to nightingale's topic in KSP1 Mod Releases
Hi there, I think I have a minor GUI bug, with the new ComSat element that is available in the tracking station, the 'toggles' for CC are overlapping.- 5,225 replies
-
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
gamerscircle replied to cybutek's topic in KSP1 Mod Releases
I am embarrassed to ask this, as I usually only go to the release section, however; I think I know what to do? Download the ZIP from the top tier / expand archive and then - KerbalEngineer-master\Output\KerbalEngineer is where we find the "adventure" ? -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
gamerscircle replied to cybutek's topic in KSP1 Mod Releases
I am not sure if anyone will find this funny or not. Keep in mind, I am still pretty new to KSP [1.0.4] and when I started to play KSP, the first mod that peeps suggested was Kerbal Engineer. Now, I am not unfamilar to modding a game or anything [Fallout 3, Witcher 2, etc] ; However the only thing I knew about KSP was that there was rocket parts, plane parts, kerbals that could be a pilot, scientist and an engineer. I thought that the mod Kerbal Engineer was going mod the "Engineer" class in the game. So, now I know.. -
I have yet to see this part.
-
Alright, I will add that change, it would seem I might have been too late and lost a couple of kerbals. I am looking through my tech tree and I don't see any "shielding" am I missing something? I am using PAP's historical R&d.
-
I have three noob questions. 1.) Can I add shielding after the fact, in other words a station was setup and has none at the moment. 2.) I am running 1.1.3 or kerbalism and have a custom. cfg, will upgrading break anything? 3.) Going to save this one for a follow up noob question.
-
I am not sure of this is a known issue, but I have progressed to the point where I have been offered: Hayaubsa & Rosetta-Philae When I attempt to accept these contracts, I will click on the green check mark, nothing happens, then again and the behavior is as if the contract has been accepted, but it disappears , only to re-appear over and over. I think, based on the exp error, is that they are both trying to make the asteroid, but don't? Not sure if this screen show will help or not. http://imgur.com/lyrSdPt My question is now, since these contracts keep coming back, is there a way that I can "not" have to keep showing up? I have tried to disable them through the ALT+F10 option, but.. they are still appearing. Thanks
-
I think I might be doing something wrong. I am using this with a shuttle and can I no attach the end to something that is 'docked' in the cargo bay? What I have been doing is letting the cargo detach and using the RCS to move the activate arm in the way until I hear the familiar sound.
-
Okay...I think I got it.. all of the profiles do have the -disabled and I just copied and pasted that you supplied into a new .cfg file and it seems to be working.. I can see the link [little green line] on the map. Sorry if I seem dense, I have been playing for a year, but clueless to the inner working of how the mods and .cfg files work.
-
@ShotgunNinja So, you are saying that the mod will look in GameData\Kerbalism\Profiles For a .cfg and will ignore any with a .cfg-disabled , so I can put the above in gamerscircle.cfg and the mod will use it?
-
Thanks and I just make this the default.cfg Correct?
-
I am starting a new career in KSP and would like to try some options out. Could someone be kind enough to outline a .cfg file that would only inclide: Malfunctions, signals and radiation? Thank you very much.
-
KSP Hist. Career Assistance
gamerscircle replied to gamerscircle's topic in KSP1 Technical Support (PC, modded installs)
The entire career has been going on since 1.1 game out, using the Vanilla contracts , the current tech tree is maxed out. The careers reputation is pretty much spot on and is pretty high. I have thinned down the mods to minimize any possible issues tat might be happening, so at this point adding mods isn't an option. What I don't understand are which triggers or events are being looked at. If it is time, then accelerating through time should help with that. Why are older Soyuz missions now appearing when Shuttle missions for the Magellan are just wrapping up? I had a hubble telescope mission and launching of the salyut 7 at the same time. Very confused. -
KSP Hist. Career Assistance
gamerscircle replied to gamerscircle's topic in KSP1 Technical Support (PC, modded installs)
I have been at the Kerbal Space Center screen, will advance time in either chunks of 10 day, 50 day or 100 days and the contracts have just stopped appearing.. Now, funny enough. I decided to do a stock apollo style mission and after it was over, there was some contracts waiting for me and I was able to do the above and get a few more, but stopped since then. -
Firstly - I enjoy playing KSP and always boast about the community. I know of no other community that cares to help each other more, watch them progress and travel beyond the stars. [alright, that was goofy] Since KSP came out with 1.1., I have wanted to do a version of a "Historical" KSP Kareer, but I am at a loss. At first, I just thought that I had too many mods. [attempting to use Mods that were representative of the actual craft/mission] and over time the game would become more and more unstable. Microstutters, slow load screens. and what not. I am currently on my 6th refresh - meaning that I have started a new game and I have been using the debug menu to "complete' contacts that I have already done and speeding up time between to get to where I left off. Today, the contracts seem to have stopped becoming available after 20 days, 50 days or 100 days and I am stumped. Here is a list of my current mods: http://imgur.com/qeL8CoB I would like to see if I can get suggestions from @nightingale - [Contract Configurator - Mod author] , @Whitecat106 [Contract Pack: Historic Missions Mod author] and/or @pap1723 [Contract Pack: Historic Progression - Mod author] As an example - I have gotten all of the Mir Missions from Contract Pack: Historic Progression except the Priroda or the deorbit and some other various things. With the Contract Pack: Historic Missions Mod author I haven't gotten any Mir mission and there are a couple of contacts [Shuttle] that error out as they are trying to create a communications satellite [for repair] using RT antennas. In no way am trying to be disrespectful and anything else negative. My ultimate goal here is to actually go through all the contacts, learning and having fun, but I am stuff. If any help can be lent, I would appreciate it.
-
[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
gamerscircle replied to pap1723's topic in KSP1 Mod Releases
I had the same issue. I just quit out of KSP and restarted, that works too.- 161 replies
-
- career
- contract configurator
-
(and 1 more)
Tagged with:
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
gamerscircle replied to nightingale's topic in KSP1 Mod Releases
It is me again, I am pretty sure that I can't mess up accelerating time in the game, checking mission control, accepting contracts and then using the debug menu to complete them. However, when I look through the Historical Missions contacts mod by @Whitecat106 , I can see contacts that I think I should have been offered and haven't? Also I think time is broken? I am getting contacts from the 70s and Shuttle at the same. Is there anything that I can share to help shed some light on this?- 5,225 replies
-
Unable to Rename
gamerscircle replied to gamerscircle's topic in KSP1 Technical Support (PC, modded installs)
Sorry for the long pause, I have recently refreshed my game and the problem was no longer there and now the "rename" issue is back. http://imgur.com/xxucNue Let me know if there is anything that I can do to help. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
gamerscircle replied to nightingale's topic in KSP1 Mod Releases
okay.. again thank you for the reply, help to understand when you don't know what goes on under the hood. err.. umm..- 5,225 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
gamerscircle replied to nightingale's topic in KSP1 Mod Releases
Could there be a negative side to it? Could a forcing a contact like this perhaps cause another contract not to show up?- 5,225 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
gamerscircle replied to nightingale's topic in KSP1 Mod Releases
Can I ask a very dumb question? I ask that, because I am making an assumption and perhaps I am going about something incorrectly. I have been attempting to do a Historical Career (To the best of my ability and time permitting); however KSP and it' save file keeps getting in the way and the only fix I know is to start a new career with the same mods and time warp through the contracts and use the debug menu to complete the ones that I have already done. Is there a preferred way or ? Thanks, I ask only because I don't know the inner working of what could happen with accelerating time and force completing the task vs actually doing it... again.- 5,225 replies
-
[1.12] Extraplanetary Launchpads v6.99.3
gamerscircle replied to taniwha's topic in KSP1 Mod Releases
Thank you for the follow up, appreciate it.