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KSP2 Release Notes
Everything posted by gamerscircle
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
gamerscircle replied to rbray89's topic in KSP1 Mod Releases
I have two questions: 1.) I have been downloading EVE via https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/AnyCPU-EVE.zip vs https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/tag/EVE-1.1-1 2.) If I install EVE and I get no clouds or anything, did I miss a setup step? AnyCPU-EVE-Release.zip = \GameData\EnvironmentalVisualEnhancements AnyCPU-Configs-Release.zip = \GameData\BoulderCo and their respective sub-folders and files. Thanks for the mod and the support. -
Looking for a little help with Scatter. I have KSP 1.1.2 and Scatter 2v0.0246 installed [via Ckan] - I really enjoy the visuals of this mod and as a casual gamer, the mods that add value to my gaming experience, keep me coming back for more game time. The reason why I stopped using Scatter was: 1.) When decoupling the off artifacts [aka god rays] ,but there was an option for that. [cool , check] 2.) Sometimes, when leaving Kerbin, the ocean/atmo would seem to follow me around. [until I did a scene change?] 3.) The dark side of the planets are well.. yes, dark... but too dark and I was curious if someone can suggest some adjustments in scatter to lean a little toward the stock way? Btw - is the above has been discussed, I did go through and read the past couple of pages, but it didn't seem obvious and I don't mean to cause any problems. thanks.
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Hi there! Like many others in here, I would like to thank you for this mod for the wide variety of reasons. For me, I like the varied types of science missions/contracts that are available. thank you for the continued support, the details and complexity of the mods. [lots of fun and hours of entertainment] I have a question, if I remove the parts for the OversizeScience, will I get contracts asking for those experiments? I ask, as I have created a series of rockets that carry all the science for both orbital and surface, but forgot to include these. I was mainly focusing on the small/universal storage compatible. Thanks again.
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I am back to using this mod with 1.1.2, I do have the latest version and I am curious if you have list of the contracts? I think, I am getting them , but not in a chronological order? For example, I did a few Pioneer and Discoverer missions before Sputnik 1. I thought perhaps if there was a list, I might be able to report back on any out of order/sequence contracts that I get? Thanks
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I have a similar issue when I remove / delete debris via the tracking station. I can deleted the debris, go back to KSC, but when I go back to the tracking. All off icons [debris, probes, landers, etc.] are all 99 , but there isn't anything visible and I can't exit the tracking station. If I check my persist file and the file since is around 5 mb, then I know that I can restart the game and usually everything is fine, but if the persist file is only a couple hundred K, I will have to restore from the backup.
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Mechjeb 2 menus not showing up
gamerscircle replied to berkekrkn's topic in KSP1 Technical Support (PC, modded installs)
If you are in Career mode, you have to add the part to your rocket which are unlocked via the Science R&D Building. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
gamerscircle replied to shaw's topic in KSP1 Mod Releases
I have recently started to use the KSP Add-On Version checker and after upgrading to 1.1.2 of KSP, I get a warning that states, that this mod was built to run on KSP 1.1. I am assuming that since my game runs and I don't see any obvious errors, everything is okay? I do apologize if you have seen this note before in another thread, as I do have a couple of mods I get the warning on and would just like to make sure that I haven't missed an update or anything. I mean no harm and am sorry if I have broken any rules. Thank you for the mod and the support. -
I have recently started to use the KSP Add-On Version checker and after upgrading to 1.1.2 of KSP, I get a warning that states, that this mod was built to run on KSP 1.1. I am assuming that since my game runs and I don't see any obvious errors, everything is okay? I do apologize if you have seen this note before in another thread, as I do have a couple of mods I get the warning on and would just like to make sure that I haven't missed an update or anything. I mean no harm and am sorry if I have broken any rules. Thank you for the mod and the support.
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I have recently started to use the KSP Add-On Version checker and after upgrading to 1.1.2 of KSP, I get a warning that states, that this mod was built to run on KSP 1.1. I am assuming that since my game runs and I don't see any obvious errors, everything is okay? I do apologize if you have seen this note before in another thread, as I do have a couple of mods I get the warning on and would just like to make sure that I haven't missed an update or anything. I mean no harm and am sorry if I have broken any rules. Thank you for the mod and the support.
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[1.3.1][Kopernicus] Uncharted Lands v0.5.4 [26Dec17]
gamerscircle replied to KillAshley's topic in KSP1 Mod Releases
okay.. thank you. -
[1.3.1][Kopernicus] Uncharted Lands v0.5.4 [26Dec17]
gamerscircle replied to KillAshley's topic in KSP1 Mod Releases
If I may ask a complete noob question. Will mods that help with transfer windows work in this modified galaxy? -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
gamerscircle replied to cybutek's topic in KSP1 Mod Releases
I get the same as above, works and the numbers appear to be just fine. KSP-VC just warns me that my version of KER is not compatible. -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
gamerscircle replied to sarbian's topic in KSP1 Mod Releases
Okay.. thanks, I thought perhaps I did something wrong. thanks for the support and the mod. -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
gamerscircle replied to sarbian's topic in KSP1 Mod Releases
Is there a way to not have the icon on the stock tool bar? -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
gamerscircle replied to nlight's topic in KSP1 Mod Releases
I must be a complete boob. I have Win7, I have a thrustmaster 16k, can run the calibration via windows and it checks out. I installed the mod, selected my controller, did the calibration, but I can't seem to control anything. Does anyone have any pointers? -
[WIP] US Probes - Old and New - Dev Thread
gamerscircle replied to raidernick's topic in KSP1 Mod Development
@raidernick - I wanted to thank you for visiting my twitch stream and helping out. I am a complete rocket noob and enjoy playing ksp. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
gamerscircle replied to NecroBones's topic in KSP1 Mod Releases
I went back and did the mod by mod install and found the issue. From the mod KSPRC, I pulled from their TextureReplacer folder the .dds files for the planets. There are other files as well, but it would seem that [smoke.dds, Smoke_Sprites_Dense.dds, Smoke_Sprites_Med.dds & rocketplume2.dds] were the root problem. I removed them and now it appears all if back to where it was. Thank you again for the support. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
gamerscircle replied to NecroBones's topic in KSP1 Mod Releases
Will do , thank you for the support and the mod.