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gamerscircle

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Everything posted by gamerscircle

  1. I enjoy the various Historical mods, thank you for taking the time and updating this for 1.1. I am not sure if I did something wrong, but I haven't see a mission/contract past the Salyut 2.
  2. I have a couple of questions. I did read through the forums; however - I thought I would ask directly just to make sure. 1.) I see the 1.1 RealPlume download like, thank you - In regards to RealPlume, the "volume" level - can someone suggest a work around? The last time I used RealPlume, the audio levels for the engines were brain shattering and the only fix I did was the "engine" volume, but that impacted all engines. 2.) I saw a reference for Vens Revamp , i was in the forums and perhaps I missed it? If there a 1.1 download link for this? Thank yo for your time.
  3. KSP Version Checker is claiming that I have the incorrect version? I downloaded the one from the github site, so perhaps KSP AVC doesn't know about this version yet?
  4. Thank you for doing what you did and helping ducakar ? It seems that everything is working as it did with one thing. I was using TR to also allow for a custom nav ball, that doesn't seem to work with the same file before. If there a change that I didn't read about?
  5. Twice using 2 separate command pods, I was "ejected' from the command pod. [when evaing] and not able to get back into the command pod. Can someone please check this?
  6. The KSP Add=on Version checker states that Firespitter 7.1.5 came with the Survivability Pack and that the current version is 7.2. A couple of days ago, I attempted to update the Firespitter, but it has an impact on the landing legs. Should I just keep ignoring it for now?
  7. If I have an active career, will this work or should I start a fresh career? Also, which version of the Custom Barn Kit should I download? latest?
  8. Excuse either my noobness or just lack of mod dependency, SDHI goes in the standard GameData folder as is The above patch is for two different mods? That patch I can put into the perspective folders also in the GameData folder and should be good to go? Or Do I need to locate AnimatedDecouplers & SplashdownHandler seperately, download install and then patch?
  9. The version of Firespitter included appears to be slightly older than the release, when I update - the landing legs will not deploy. Reverting back to the one included works though.
  10. Thanks - three more questions. Is this mod supported by KSP-AVC , the download link is current? [wait I see that it does go to spacedoc and not kerbal stuff] are the Vostok and Salyut supported?
  11. Firstly - I want to apologize for the question that I am about to ask. I would like to say, that I have read through the past 10 post and didn't see the question or an answer, again I don't mean to be redundant. I am going to do an historical type career in KSp and would like to know if this mod is available for 1.1? thank you
  12. I might be missing something, I click on the link and log into my DB , I go to sharing and I don't see anything. Sorry, if I missed a step. Okay.. I found the other link and the download worked, sorry about the post.
  13. I don't suppose anyone might have an interstellar craft link that I can look at? Not completely understanding how I get from Kerbin to Valentine with both dV and real time. Thanks.
  14. I visited my 1 week back up and the staging issue isn't there. I suspect the save file got munged, sure wish there was a way to really understand though files and be able to find the problem and fix them.
  15. Hi there @ExplorerKlatt , I will try that, but I can launch a rocket and listen for the fuel to run out. and then stage and then magically the staging information appears for the last stage. I should also point out that this career is about 1 month old in real time.
  16. What would cause the staging information on a rocket that goes above 1 stage to be pushed off to the left? What I mean, is that I cannot see the staging information, but if I activate an engine, I can see 1/2 of that information appearing.. as if the staging was push over to the left.
  17. KSP Add On Version Checking today started to tell me that GCMonitor was built to run on KSP 1.0.4 and I have 1.3.2 installed. [sorry, I was looking at something else on that orig ver that I was reporting)
  18. Yep , those are there as well. I don't know if this matters, but I did remove all the parts with the exception of the , "Mallet" and "SurveyStake"
  19. Lets see: \GameData\ExtraplanetaryLaunchpads\Plugins - I have - KSPAPIExtensions.dll Launchpad.dll Is that correct?
  20. Okay.. I just started to use this mod and am I missing something? I don't seem to have larger 'wider' pieces, or is there a functionality that I am missing out on?
  21. I have a question about EPL and was curious if anyone would be able to chime in? After about 3 weeks, I finally got the resources and the refining process in place. I am not able to use EPL to construct things, but it would appear that anything and everything comes through "empty". This is the USI integration. thank you
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