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Everything posted by gamerscircle
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
gamerscircle replied to NecroBones's topic in KSP1 Mod Releases
What the heck.. I think my browser cached something on me. http://imgur.com/UEKyCrQ , http://imgur.com/ZjC3mVi , http://imgur.com/UEKyCrQ This is with the Globe X SRB -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
gamerscircle replied to NecroBones's topic in KSP1 Mod Releases
I will upload one.. I swapped out for a stock SRB just too make sure.. Also, rebuilding the ocean didn't seem to help. Here is an image the blue atmo at the mun http://imgur.com/6b2xOnr -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
gamerscircle replied to NecroBones's topic in KSP1 Mod Releases
Sorry to bother, but recently the plumes from my SpaceY seem to be al pixelated. Can someone suggest where i can start to look for what might be causing this? -
Sorry to quote a large section. I had pretty much the same thing. At times, it seemed like I ripped the atmosphere off of Kerbin was drug it anywhere I went, until I did a scene change. Is there a work around? In other words, is there a setting that I can change that is prevent this? Like un-checking the "god rays" to stop the odd streaking of objects. Thanks,
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[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
gamerscircle replied to ev0's topic in KSP1 Mod Releases
Thank you for the update, trying it out now. -
okay.... as an season person [aka old fella] this is just OMG.and that I can't wait for the release. Thank you for sharing.
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- renaissance compilation
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[1.1]Hullcam VDS - mod adopted by linuxgamer
gamerscircle replied to Albert VDS's topic in KSP1 Mod Releases
I installed the mod, didn't put any cameras on a craft and the middle size 'stock' docking ports were gone after a burn.. Then I removed the mod and the docking ports were back. I don't know if that help or not. -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
gamerscircle replied to raidernick's topic in KSP1 Mod Releases
Again - just wanted to say thanks for the mod. I just launched a couple of the explorers and it was a lot of fun. -
i have a question: It is possible to only get the LensFlare for my career? If so, what parts do I need?
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[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
gamerscircle replied to SpaceTiger's topic in KSP1 Mod Releases
Curious if there is an "Audio" alert on the road-map for this mod? An alert that will tell you when you have science available to sample? -
[1.8.x] KerboKatz - SmallUtilities - 18.10.2019
gamerscircle replied to SpaceTiger's topic in KSP1 Mod Releases
Thanks for letting us know, I had used the PhysicalTimeRatioViewer in 1.0.5 and was able to have the percentage readout put in a custom location, is that still possible? -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
gamerscircle replied to raidernick's topic in KSP1 Mod Releases
I understand, thank you for your help. -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
gamerscircle replied to raidernick's topic in KSP1 Mod Releases
Thank you for the reply - since I am not a modder , is the reflection a visual or a functional mechanic? I am curious as I would like to start a new 1.1 career and use the historical contracts and use your mod. Again, thanks -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
gamerscircle replied to raidernick's topic in KSP1 Mod Releases
I noticed on the github that there is an "update" for 1.1 and was curious if you need help testing and if it would be okay to download and use? -
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
gamerscircle replied to ev0's topic in KSP1 Mod Releases
I downloaded it from DropBox link, installed it. When I loaded my save, there was an orange text error that said something to the effect of, "Failed contract draft.." The Empty nodes were in fact gone, all of my completed contracts are gone, but I have current contracts that appear to be the same that I had before. -
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
gamerscircle replied to ev0's topic in KSP1 Mod Releases
Okay.. appreciate the reply. -
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
gamerscircle replied to ev0's topic in KSP1 Mod Releases
Does anything need to be changed with the CTT under 1.1? -
I have had this mod before with 1.0.4, but pulled it to help with the ram/unity restriction. Now that I have a little more wiggle room and not completely understand what the option do and their possible impact on game performance. Thank you very much for the suggestion, going to try them out and see. I also didn't know if the changes were dynamic, but they appear to be.
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
gamerscircle replied to shaw's topic in KSP1 Mod Releases
I am curious, in 1.0.5, I used TextureReplacer for adding a custom naball, does anyone know if this ability will return or so I need to adjust my old navball file?