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gamerscircle

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Everything posted by gamerscircle

  1. What the heck.. I think my browser cached something on me. http://imgur.com/UEKyCrQ , http://imgur.com/ZjC3mVi , http://imgur.com/UEKyCrQ This is with the Globe X SRB
  2. I will upload one.. I swapped out for a stock SRB just too make sure.. Also, rebuilding the ocean didn't seem to help. Here is an image the blue atmo at the mun http://imgur.com/6b2xOnr
  3. Sorry to bother, but recently the plumes from my SpaceY seem to be al pixelated. Can someone suggest where i can start to look for what might be causing this?
  4. Is this when you are "in game" vs at the menu? I see 3 "Ocean" options, but not rebuild. Okay... that is a Crazy Menu!! It is "in-game" again.. thank yo for the support and help. Hope that this helps. I enjoy the 'effects'.
  5. Sorry to quote a large section. I had pretty much the same thing. At times, it seemed like I ripped the atmosphere off of Kerbin was drug it anywhere I went, until I did a scene change. Is there a work around? In other words, is there a setting that I can change that is prevent this? Like un-checking the "god rays" to stop the odd streaking of objects. Thanks,
  6. okay.... as an season person [aka old fella] this is just OMG.and that I can't wait for the release. Thank you for sharing.
  7. From what I understand, it used to be that the Kerbal' profession was tied to their name? However, that has changed, if I ask for a Pilot , why do I get a Scientist? Or, does the mod need to be updated?
  8. I installed the mod, didn't put any cameras on a craft and the middle size 'stock' docking ports were gone after a burn.. Then I removed the mod and the docking ports were back. I don't know if that help or not.
  9. Again - just wanted to say thanks for the mod. I just launched a couple of the explorers and it was a lot of fun.
  10. i have a question: It is possible to only get the LensFlare for my career? If so, what parts do I need?
  11. Curious if there is an "Audio" alert on the road-map for this mod? An alert that will tell you when you have science available to sample?
  12. Thanks for letting us know, I had used the PhysicalTimeRatioViewer in 1.0.5 and was able to have the percentage readout put in a custom location, is that still possible?
  13. Thank you for the reply - since I am not a modder , is the reflection a visual or a functional mechanic? I am curious as I would like to start a new 1.1 career and use the historical contracts and use your mod. Again, thanks
  14. I noticed on the github that there is an "update" for 1.1 and was curious if you need help testing and if it would be okay to download and use?
  15. I downloaded it from DropBox link, installed it. When I loaded my save, there was an orange text error that said something to the effect of, "Failed contract draft.." The Empty nodes were in fact gone, all of my completed contracts are gone, but I have current contracts that appear to be the same that I had before.
  16. Does anything need to be changed with the CTT under 1.1?
  17. I have had this mod before with 1.0.4, but pulled it to help with the ram/unity restriction. Now that I have a little more wiggle room and not completely understand what the option do and their possible impact on game performance. Thank you very much for the suggestion, going to try them out and see. I also didn't know if the changes were dynamic, but they appear to be.
  18. I am curious, in 1.0.5, I used TextureReplacer for adding a custom naball, does anyone know if this ability will return or so I need to adjust my old navball file?
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