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Everything posted by gamerscircle
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
gamerscircle replied to rbray89's topic in KSP1 Mod Releases
@rbray89okay.. sorry for the duplicate message and thank you for the support. -
[WIN] KSP to DDS texture converter
gamerscircle replied to Lilleman's topic in KSP1 Tools and Applications
Sorry, I didn't read the whole thread, I have Photoshop, is there a plugin that I should get if I want to convert my Skybox plugin from the PNG to DDS? Oh, is that a better thing to do? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
gamerscircle replied to rbray89's topic in KSP1 Mod Releases
I really enjoy EVE and I am new to the mod, but this is screen of a fresh install. The division, is that a known issue or is there a conflict or perhaps I need to adjust something? https://drive.google.com/file/d/0B8bgPP0DpwZeOXJBZzR1OGd4WU0/view?pref=2&pli=1 -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
gamerscircle replied to Ven's topic in KSP1 Mod Development
Okay, then perhaps I had another mod that was causing a problem, thank you for the reply and input. Looking forward to using them again. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
gamerscircle replied to Ven's topic in KSP1 Mod Development
During 1.0.4, I have Ven' installed and just really enjoyed, but I also had the "real" parachutes installed before and then I was told that the two mods didn't play nice together, is that still true or was it ever true? -
I really do appreciate the education and I am having a ton of fun with the mods that are taking me through this adventure, just that with my current skill set, I seem to go through the mono vs .. I suppose, I can just keep an eye on the electrical and turn on the fuel cell only when I really need it?
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I just thought I would pop in here and thank @frizzank for the hard work and support. For someone like me whom is new to KSP and wanted to attempt a Historical trek , this mod made it so much more fun. Now, if I can ask a question or request. Can I change the LEM Fuel cell so it doesn't use the mono prop and uses the liquid fuel? Is that by design or?
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Thank you for the support and sorry for the piece meal messages.
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As I am new to the mod, which CSM issue? I have yet to land with the LEM, are you talking about that descent stage?
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@frizzank - I am still getting an explosion when I decouple the Apollo CM Parachute Cover when the Apollo CM Docking Device attached. When the Apollo CM Docking Device is not attached and I decouple, there is no explosion. I am assuming that I need the Apollo CM Docking Device to dock with the LEM?
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Thank you for the update, since I am still new - Kerbal Stuff for the download? update: I found it, my download from Kerbalstuff was still 5.41, but I found the ckan link and was able to pull the 5.42 link from there.
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I think I might have a slight issue and perhaps I can get some advice? Before the update, the only explosions I had was the fairings/decouplers and the LES. Thanks to the update, those are now fixed, however after the update [I deleted the old folder completely and unzipped and copied over the stuff] the Apollo CSM Docking Device , when I go to decouple it, I get an explosion each time. This is repeatable for me each time.
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Raidernick's Historical Rockets, Probes and Stations
gamerscircle replied to Probus's topic in KSP1 Mod Releases
Thank you for the reply, appreciate it. -
Raidernick's Historical Rockets, Probes and Stations
gamerscircle replied to Probus's topic in KSP1 Mod Releases
I have a question for this thread, does the Skylab work still? I am doing some historical missions and skylab will be one and was just curious. -
Contracts availability based on Reputation
gamerscircle replied to gamerscircle's topic in KSP1 Discussion
I was asking - if I have a very low reputation, how does that impact contracts? I was keeping my reputation low on purpose so that I would get Duna missions as I was just getting to the Mun as that just didn't make sense. [progression wise] My example was that, since my reputation was so low, the 'historical' contracts stopped populating until I did some others and my reputation improved. -
Now, I know that the subject matter might seem odd, but how exactly does this impact a 'career' mode? Let me try to explain why I have an open ended query. I started a new career that also included a contract mod that include historical space missions. Once I had unlocked the tech tree and was able to start the historical missions, I was purposely taking reputation hits so that I could "filter" out the missions that were not the historical ones. [yes, I know this is the best way to do it, but yeah..] After a certain point, the historical missions stopped.. [blink.. blink] I left a message in the forum for the author of the mod, but it is the holidays and I don't expect anyone to dive in and help. I then located another contract mod that had historical missions and after about 5 missions, the historical contracts dried up again. [blink] Then, did some weather satellites and other contracts and after completing these, low and behold I had historical missions again.. and my reputation was, well.. much better than what is was before. So, is there a way to get the contracts regardless of your reputation in a career? thank you for your time and suggestions.
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Ah ha! So, no Antenna Range or Remote Tech type of relaying yet? Okay.. thank you!
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This might be the most idiotic question, can you get a camera feed from a planet to KSC?
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[1.1]Hullcam VDS - mod adopted by linuxgamer
gamerscircle replied to Albert VDS's topic in KSP1 Mod Releases
This might be a silly question, is there a keyboard command for zoom in and out, I saw that I could assign to an action group, am running out of those, though.