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Everything posted by gamerscircle
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
gamerscircle replied to KospY's topic in KSP1 Mod Releases
I have a couple of questions, I did try to search through and find an answer, but nothing directly answered it and this is pretty basic. 1.) Ground Pylon is used for extending/connecting pipes? 2.) When using a Ground Base as an anchor, I assume I still have to use CCR2 connector port? Thanks -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
gamerscircle replied to nlight's topic in KSP1 Mod Releases
Can someone tell me what I did wrong in my setup. I cannot manipulate the throttle on the keyboard with the joystick is plugged in. -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
gamerscircle replied to nlight's topic in KSP1 Mod Releases
Okay.. I was able to create a preset and I got a working Joystick now.. No excuse at being an awful pilot, just a bad one.. -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
gamerscircle replied to nlight's topic in KSP1 Mod Releases
Yes, that also worked for me. Thank yo for posting the link. This fixed that part for me, but when I open up the controller config widow, I pick my controller and when I attempt to close the mods' widows, I get a busy mouse and KSP has crashed. -
some questions regarding joysticks
gamerscircle replied to ultra94's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @sal_vager - I use the above mentioned joystick in other games, so I know it works. Put there is no response in KSP for the pitch, yaw, etc. Some were saying that Unity/KSP uses something else and that it doesn't support DirectX? I was looking for a process that might get me started down the path here. again thanks. -
some questions regarding joysticks
gamerscircle replied to ultra94's topic in KSP1 Technical Support (PC, unmodded installs)
So, where do I start if I have a modern system with a thrustmaster t16000m joystick? -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
gamerscircle replied to nlight's topic in KSP1 Mod Releases
Since I am starting to do planes, etc and I think I might be able to fly a little better with a joystick. I am assuming this mod improves on joystick support? Will my Thrustmaster T-16000M be supported? -
Hi there - If I could chime in, I had problems with Skylab Soyuz 16 and above The contract isn't recognizes that I am I rendezvousing , docking or spending the allotted time. I thought perhaps it was that I was using mods, but I have lately been using all Stock and still no acknowledgment: IE Soyuz-21 Launch into LKO - Check mark Docked: Salyut 5 and Salyut-5 [TBD] Perform experiments.. Crew 2 - Check mark
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Soyuz 19 -
I got that one to do today in my historical, the wiki says Soyuz 7K-TM and I attempted to use the Soyuz 7K-T and there were no solar panels?
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
gamerscircle replied to TriggerAu's topic in KSP1 Mod Releases
This? BehaviourChecksPerSec = 40 BehaviourChecksPerSec_Custom = 40 <---- The above 'custom' was added after I changed the default from 1 to 40, so you suggest changing this value to 1? -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
gamerscircle replied to TriggerAu's topic in KSP1 Mod Releases
I think, I might be suffering from this, since I haven't made any changes to KAC - would you mind a letting me know what MCPS is and here I go to change it? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
gamerscircle replied to Ven's topic in KSP1 Mod Development
Can someone confirm is this is due to a CKAN install or not? I know two peeps where one was impacted by a panel bug [couldn't align them] whom used CKAN and someone else that did a manual update [deleted the whole folder ] and has no issues. -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
gamerscircle replied to sumghai's topic in KSP1 Mod Releases
Here is the screen shot and sorry, I didn't press the F3 key , hope this helps. If you need anything else, let me know. http://imgur.com/tW9eBdN -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
gamerscircle replied to sumghai's topic in KSP1 Mod Releases
Sorry about posting in the old thread, I suppose I didn't search hard enough. As for the height, are the limits outlined somewhere? The chute icon was white both times this happened and that is when I staged it. Thanks for the reply. -
[1.2] NavHud - a NavBall inspired Heads Up Display - 1.3.3
gamerscircle replied to Ninenium's topic in KSP1 Mod Releases
I have a question. I use the UI adjustments to make it a little bigger. [slightly older eyes here] but when I use NavHud, the data at the bottom middle will overlap and makes it unreadable. Any suggestions? Thanks, -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
gamerscircle replied to sumghai's topic in KSP1 Mod Releases
I was curious, I am using the clampatron docking port [the one with the embeded chutes] and twice now when using the drouge chutes, when the chute deploys, it will pull the part away from the craft.. just asking. -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
gamerscircle replied to sDaZe's topic in KSP1 Mod Development
I just read there was an update.. Do I basically just delete and redo the mod install or?- 2,401 replies
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- rss
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I did read through the forums and did a search, but I didn't see the option. Is there a way to by 'default' to have AMP isolate the reserve power?
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
gamerscircle replied to nightingale's topic in KSP1 Mod Releases
Bare with me on this, I am assuming the persistent file?- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
gamerscircle replied to nightingale's topic in KSP1 Mod Releases
I am attempting to do something that is most likely, the wrong way to do it or I just shouldn't do it. Anyway, I got this error and was curious if someone can help me attempt to fix it? Exception occured while loading contract parameter 'SCANsatCoverage' in contract 'unknown': System.ArgumentException: Missing required value 'targetBody'. at ContractConfigurator.ConfigNodeUtil.ParseValue[CelestialBody] (.ConfigNode configNode, System.String key, Boolean allowExpression) [0x00000] in <filename unknown>:0 at ContractConfigurator.SCANsatCoverage.OnParameterLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at ContractConfigurator.Parameters.ContractConfiguratorParameter.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 What am I doing? I am attempting to take a modded career and use it in SSRSS [Stock Sized RSS] - I have all the same mods, but yes - the planets are different, all flights are gone, just attempting to preserve the contract progress. Thanks- 5,225 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
gamerscircle replied to sDaZe's topic in KSP1 Mod Development
I have a question I hope can be answered. Firstly - this is a great mod, it is great expansion for the above casual ksp gamer. I have only been playing for a year and know my way around the game, but I am no expert to the inner working of what a mod does or the magic that you all do. If I have a current stock career and there are no flights, can I use that persist file in a SSRSS build?- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
gamerscircle replied to sDaZe's topic in KSP1 Mod Development
Great! That will be easy then! How about tools like the the advance planner?- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
gamerscircle replied to sDaZe's topic in KSP1 Mod Development
I have been playing KSP for about a year now, I have played some stock and modded. I have tried RSS [cool , but just takes longer to do everything.. sort of] So, I would like to ask a question, this is most likely going to seem like an utterly stupid question. Would I bee able to use most of the mods that i am currently using on my game? KER, CTT, KW Rocketry, FASA, etc? Is there a type of mod that I should steer clear of? Thanks, I did read through some early posts, but it didn't see anyting that would suggest that I can't.- 2,401 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
gamerscircle replied to rbray89's topic in KSP1 Mod Releases
I did read that and I thought perhaps I was just doing something wrong vs a mod conflict or a mod issue. Someone asked in my stream why they were not getting clouds when installing EVE and I took a vanilla KSP install and installed EVE and got no clouds either. I can follow up with a log.