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Everything posted by JacobJHC
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Who can make the Smallest Tylo Lander?
JacobJHC replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
No worries, I watched a youtube video once about a lander deployed in an unsafe orbit while the transfer stage's main engine was on and burning up to put it in a safe orbit. If you want I can post the link. -
Onward to Jool! - A Jool 5 challenge log.
JacobJHC replied to DerekL1963's topic in KSP1 Mission Reports
Congrats on getting your ship to Jool. I like your ship's design. It has a large drive section and some very interesting landers if I may say so myself. I tip my hat as we are both currently completing the challenge. You just made it to Jool, I just made orbit. Good Luck on the rest of your mission. -
Jool 500 Kolonization Challenge
JacobJHC replied to septemberWaves's topic in KSP1 Challenges & Mission ideas
Why 5? The reason I ask is that I have been playing around with the new relay systems in 1.2 and I can get an equatorial system in only 3 satellites. If the other 2 are for polar communication I am curious if they are required. I plan to do most of my work near the equators of the moons and want to keep the vessel count low to save my framerate. A laptop can only do so much. Thanks!- 171 replies
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Excellent work, a truly Kerbal mission if I may say so myself.
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I built a cheap, easy to use Mun mission in Career mode
JacobJHC replied to JacobJHC's topic in KSP1 Mission Reports
Thanks . I am planning on completing the Jool 500 Challenge in a long YouTube series but first I need a career mode save capable of Jool probes. So I started working on this one. -
I decided to film a beauty shot of my most achomplished vessel, The Joolius Caesar III, which completed the Jool 5 Challenge somtime after 1.0 came out. So I hyperedited it out to Jool and took this screenshot. All I can say is OH YEAH. What do you guys think? I might make more of these with some of my other ships. I already have a few ideas... Also does anyone have a suggestion on a Jool re-texture? I think the current one is kinda meh.
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I've tried before to no avail. D:
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Could this make a giant kraken drive? Probably not.
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Indeed it will be helpful for SSTOs.
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A new feature, it lets you link to parts together by right clicking on a part, say a fuel tank and then you will be given the option to connect it to the heaviest part, the root part or the grandparent part. It doesn't add mass or parts or drag. Kinda odd and may be patched soon so abuse it while you still can.
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I hear you, once I get Kerbal Engineer Redux working for 1.2 I have a Jool 5 mission with no struts, oddly enough it is actually more stable that the version with struts...
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I cannot find the master file, could you please post the link? Thanks.
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They are but both will be counted if they both comply with the rules, speaking of submissions I am reviewing yours now.
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
JacobJHC replied to sdj64's topic in KSP1 Challenges & Mission ideas
I think @EvermoreAlpaca did this before but either way @Nefrums that is absolutely amazing. I can't even build a cargo SSTO much less a Jool 5 variant. Excellent work, as ever. -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
JacobJHC replied to sdj64's topic in KSP1 Challenges & Mission ideas
Do nosecones count as non functional parts? Here's a picture of what I have so far.. -
I won't m8. I will get it done by the end of today.
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Nope, you can have them in a chair if you want. Goof point I will add it. Good point I will add the rule.
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The Autostrut Abuse Challenge Now that KSP Version 1.2 has launched (pun intended) we have access to the autostrut function to help reduce part count. BUT, does this remove the need for struts all together? That is the goal of this challenge. Simply do something in KSP whether it be a return mission, a giant colony launch, anything really heck it could even be another challenge. The only restriction is that you can only use autostrut and no normal struts. Winners: - @JacobJHC: An entire Jool 5 Mission. Video submission. - @Eidahlil: An entire Jool 5 Mission, direct approach. A true ode to asparagus staging. Post here
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I will update the score board later, my wifi is crap at the moment and I cannot open the imgur albums. @Nefrums, 7.5 tons on the runway? Wasn't your Jool 5 plane less than that? lol.
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If sqquad were to add Gas Planet 2 what would you want the moons to be like? Personally I would want there to be a Titan analogue. I want a moon with low gravity (roughly 1/10th of a G) and an atmosphere of 1.5x Kerbins in pressure. This would closely match Titan and would be very fun to explore. I would also want a trojan moon somewhere, maybe Phoebe analogue, Phoebe is a moon around Saturn that might have been spherical once but was beaten out of shape. That's just what I want. What would you like to see added to GP2. Eastereggs? Moons? another monolith?(YES)
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The Low Mass Duna Challenge Based off of the Low Mass Eeloo Challenge The Challenge: Conduct a Duna return mission that has a mass less than 50 Kerbal tons. The Rules: - The craft must have a mass of less than 50 tons. - No infinite fuel or hack gravity. (obviously) - The Kerbal must return to Kerbin. - Re-entry heating must be set to atleast 100% - No kraken drives - Kerbal must be in a capsule/crew cabin during launch, interplanetary space and the return. A chair on the lander is ok but the Kerbal must have an actual capsule, a cargo bay and a chair does not count. - Mass does not include launch clamps. - No ISRU - No part clipping for any parts other than structural parts. (No clipping of crew compartments, fuel tanks, engines, fuel cells, solar panels, generators, etc.) Submission Rules - Have a screenshot from inside the VAB showing the craft's mass or show it in a video if you are submitting by video. - If you are submitting by screenshots be sure to screenshot every major burn and the landing on Duna and the return to Kerbin. - If you are submitting by video remember to show the mass and all major burns. Winners - @Foxster Imgur album, some part clipping- wasn't disqualified because the no clipping rule hadn't been added yet. Very nicely done - 23.069 Tons - @Aegolius13 Imgur Album, A nice and small nuclear vessel lifted to space mostly by a vector engine, looked a bit like a fish. Very nice - 38.498 Tons - Another submission in another Imgur Album, shaved off about 10 tons by "putting decouplers on the right way." Nice launch vehicle - 28.35 Tons - @maccollo Video Submission, Made by the legend himself, this mission was launched with an interesting duel engined launch vehicle - 28.43 Tons - @Nefrums Imgur Album, Rapier launched, spark engine assisted in orbit, ion-powered transfer stage, Duna lander made of cockpit of launch vehicle, Mun assist into Kerbin Orbit, glided down to KSC, powered landing on a spark engine. Very impressive, especially the powered Kerbin landing. - 7.5 Tons - @Eidahlil Video Submission, Very awsome craft, rapier engine shot it out of the atmo, the lander and ion shuttle assisted each other in achieving orbit, lander has no parachutes, Kerbin and Duna captures both done manually by the ion engine. - 5.473 Tons - @Der Anfang Imgur Album, and a very detailed one at that, staged jet engines in a multistage to orbit. Final nuclear stage flew out to Duna, flewby Ike on the return how to Kerbin. - 27.1 Tons - @Martian Emigrant Submission in the thread itself, Jet-powered launch vehicle, used an ion shuttle and a very small lander. Val owns Duna now I guess. - 21.118 Tons - @AeroGav Video Submission, Used a duel stage spaceplane to complete the mission, plane called the WhippyNerv-II. Muy bueno - 21.35 Tons - @ManEatingApe Vimeo Submission Somehow achieved 1700+ meters per second using a rapier, used a tiny wheel like lander and a tiny ion shuttle, utilized aerobraking at both Duna and Kerbin saving fuel. - 4.992 Tons - @tseitsei89 Imgur Album, Jet engine launch, spark booster to help speed up, ions to orbit. Tiny lander using a pair spider engines - 4.609 Tons
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Why not try the small Tylo lander challenge?
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Good point, I should put that ISRU isn't allowed. If you send a fleet, each mission will count as a different submission. I agree with the docking thing. Before leaving Kebrin your ship must be fully built and in a circular orbit. Once Kerbin's SOI has been left no docking can occur unless it is between lander and mothership. When you return to Kerbin ships may be launched to bring the Kerbals back to the surface.