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Everything posted by JacobJHC
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To celebrate hitting 50 subscribers on my YouTube channel I decided to send 50 Kerbals to Moho and Back. Getting them to Moho took quite a bit of time but getting them back might be an issue. The lander has juuuust enough fuel to reach orbit but I want to make the margins safer. The lander has 4 large solar panels and 4 large radiators. What I plan to do is slam a Kerbal into 2 of the solar panels and into all 4 radiator panels so save weight. But does breaking the panels off actually save weight or just make debris? Thanks. Here's a picture to help clarify.
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The Jool Sarnus-10 Challenge
JacobJHC replied to Monkey Taylor's topic in KSP1 Challenges & Mission ideas
Cheers for getting the funds symbol into text. -
The Tylo Interplanetary Transport System
JacobJHC replied to JacobJHC's topic in KSP1 The Spacecraft Exchange
Thank you :D. I concluded that they are the cheapest in terms of mass and cost per Kerbal when compared to the Mk. 3 crew cabins. -
The Tylo Interplanetary Transport System NOTE: THE NAME IS NOT INTENDED TO BE VULGAR IT IS INTENDED TO DESCRIBE IT'S DESIGNED PURPOSE AS SIMPLY AS POSSIBLE When naming the craft I decided to take SpaceX's ITS (Interplanetary Transport System) and add Tylo to the front of it since it does the exact same thing just with Tylo instead of Mars. The craft is capable of landing 34 Kerbals on Tylo at a single time and, if refueled, can send all of them back to orbit. It is built with extra fuel to ensure it does not run out on decent. It was built for the Jool 500 challenge where quick-loading isn't allowed (except for bugs) so emergency fuel is a must. The birds uses 4 of the large solar panels to power it, Even though it orbits Jool adding a single RTG instead of the 4 solar panels adds a roughly 10,000 funds in the cost to power it. It has 400g worth of direct antennae strength and be used to push payloads around in orbit as a large cargo transport vehicle, hence it's name. Here is it's download link although I highly suggest watching it in action below before downloading it. May as well see what you're getting into. KerbalX link: https://kerbalx.com/JacobJHC/Tylo-Interplanetary-Transport-System-birds
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When you say that every stock resource must be stored or made what about Xenon? From what I understand refinerys cannot synthesize xenon.
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The Jool 500 Kolonization Challenge Continuation
JacobJHC replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Not at all. I enjoy discussing kerbal space program and challenges.- 116 replies
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- 500 kerbals
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The Jool 500 Kolonization Challenge Continuation
JacobJHC replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Then again if that happens someone could continually send fuel or accept contracts for transmitting Jool data. Then the highest score goes down to who has the largest attention span.- 116 replies
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- 500 kerbals
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Amazing Beauty Shot of my Double Barreled Asparagus Spaceship
JacobJHC replied to JacobJHC's topic in KSP Fan Works
I tried to find a better Jool texture but couldn't. I once tried to use scatterer for the nice graphics and destroyed my framerate but a new Jool texture was never a problem for me. Do you have any suggestions for a Jool texture? I keep having issues with Real Solar System. Once it updates for 1.2 in ckan I will try to get to Europa, if I can get to orbit.. Although I do agree that Jupiter is one of the most visually pleasing planets in our Solar System. -
The Jool 500 Kolonization Challenge Continuation
JacobJHC replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Costs no longer counts I must have forgotten to delete that part from the rules. Sorry 'bout the confusion.- 116 replies
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The Jool 500 Kolonization Challenge Continuation
JacobJHC replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
@Ragingdonut Could you please only quote part of the main post? The OP makes the page really long as it is much less 2 of them. Thanks- 116 replies
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The Jool 500 Kolonization Challenge Continuation
JacobJHC replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
@Jhawk1099 I am now planning to reduce/amend the rules to make the challenge slightly easier and the scoring system will likely be redone as far as funds are concerned. If you have any ideas how it should be done I'm all ears. I might count it by launched vessel count so reusability will be favored.- 116 replies
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The Jool 500 Kolonization Challenge Continuation
JacobJHC replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
You make a good point. There is a rule about the funds being returned not counting towards the score. I am probably going to make a new scoring system to benefit those who use reusable vehicles and doesn't harm those who asparagus the crap out of every mission they have.- 116 replies
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The Jool 500 Kolonization Challenge Continuation
JacobJHC replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
M.O.L.E is allowed. I have added it to the list and find the mod to appear very entertaining. Using fuel tanks as living quarters sounds amazing.- 116 replies
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The Jool 500 Kolonization Challenge Continuation
JacobJHC replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Please correct me if I am wrong but a brachistome trajectory is a straight path towards an object, like traveling in a nearly straight line to Jool right? If so then it is not allowed.- 116 replies
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The Jool 500 Kolonization Challenge Continuation
JacobJHC replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
No problem I am glad that someone has finally posted a comment on the challenge. Don't worry about posting pictures in the comments when you have them in the drop boxes. I really like you skycrane designs I have never seen anyone pair Terrier and Aerospike engines before. I look forward to seeing you modular construction if you choose to do so.- 116 replies
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Do something nobody has done before
JacobJHC replied to quasarrgames's topic in KSP1 Challenges & Mission ideas
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Do something nobody has done before
JacobJHC replied to quasarrgames's topic in KSP1 Challenges & Mission ideas
I don't think in this version. I know in back when science mode was career mode some guy did it in 1 launch. -
They added an option to add a link that increases the joints between two parts whether it be the selected part to the root, grandparent or heaviest part. It does not add mass or cost and is slightly overpowered without the cost or weight additions. It removes the need for normal struts.
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Thanks. I had to reinstall after some kraken issues but I noticed that the autostrut option was gone. Did they remove it in a patch?