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Everything posted by swjr-swis
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KerbalX.com - Craft & Mission Sharing
swjr-swis replied to katateochi's topic in KSP1 The Spacecraft Exchange
They appear to work well. I did notice one thing: although it's possible to sort on views... the nr of views of each craft is not actually displayed anywhere. That is, on other people's craft (I know I can see the nrs on my own craft, on the dashboard). Which, for at least some of those interested enough to want to sort on that particular thing, might be something they'd want to compare craft on? "Sure, the Shuttle is nr 1 in views, but how well did it do compared to the next best one?" (or, to my own best craft, etc). I say views, but there's more sorting parameters that are not shown as an actual number. I'm fine with this, but I guess it's an idea for a feature.. to show the actual nrs that the craft were sorted on. Btw, I was surprised to find out that the simultaneously most viewed, most downloaded, *and* most upvoted craft (and as a result, most popular as well)... only has 33 upvotes. 33, after near to 7000 downloads. You were not kidding about people not really upvoting much. Suddenly I am looking at the paltry 5 upvotes for my best craft in a whole new light. -
I think this forum's rules/guidelines are pretty well done, all things considered. It's a bit of text, yes, but most of the points are relatively concise and in common language, not legalese. If we could trust people to follow the spirit instead of the letter of the law, we really could suffice with saying 'Don't be a doodoohead', but unfortunately some things have to be spelled out a bit more, for the doodooheads among us. My blurb was more about the industry-average cut&paste 271 article encyclopedias that end up worth less than toilet paper every time they've been seriously tested in court, since they usually try to cut away all consumer rights and any vendor responsibilities. Those are the ones that have trained us to not even scroll anymore and click 'Yes, take my first-born and my soul' to get on to the goodies.
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Case in point, this could be taken two ways...
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And when that very first all-bugfree game comes out, the world will rejoice.
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Does anyone actually use the first level runway?
swjr-swis replied to Prasiatko's topic in KSP1 Discussion
Russians: "These poor westerners and their flimsy planes. We make our planes take off plowed potato fields as a rule." -
No, my testing of 1.1pre is all in a career game, since that is the game mode I use almost exclusively, and I want to test everything that comes along with it. I had not been to the Mun at all yet in that save. I checked the ProgressTracking entries in the savefile; no mention of an anomaly or arch or anything sounding like it in the Mun section. I guess I need to try this again and check.
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I'd be happy just being able to see mentioned somewhere which easter eggs I found during a save - that'd be reward enough for me. As a slight aside: I don't like how they removed the non-contract achievements off the completed contracts list in the R&D center (a change made with 1.0.5, I think - the ProgressTracking records of things like altitude/distance/speed/depth). I understand that they are not contracts per sé anymore, but the one-time notification is all we get now, and there is no in-game way to see those achievements anymore after deleting the notifications. There should be a way to see achieved records in-game, in the same way/place as discovered easter eggs and other non-contract world-firsts.
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Is it still working in 1.1pre? Just a few days ago on a test launch I landed my craft practically 'through' a munar arch, just because it popped up really close to my chosen landing spot. I don't remember any world first for the arch, even though I was checking for the other world firsts (in this case, orbit/walk on/get science from/escape Mun).
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As an extension to that (almost literally): if you add enough mass past geostationary height, you may have just built the first stable space elevator...
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I would add that in many if not most cases, the following is also applicable: Q: "But I really really truly cannot do without it!!" A: "If you really need it that much and since you cannot play without it anyway, I'm sure you can use the spare time and put in some effort to update it yourself. Just think of the kudos you'll get if you then also share what you did! The source is right <link> here, have at it."
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KerbalX.com - Craft & Mission Sharing
swjr-swis replied to katateochi's topic in KSP1 The Spacecraft Exchange
I'm not much for popularity contests, but objectively, I would have to agree on vote>download>view in the weighing, like HerbaruSan also stated. Won't do my craft much good but it's how it is. I have no idea about the actual weighing factors though. How about picking a random set and testing it out and see? You can always tweak them later if they seem to throw things very off balance, right? Personally, I take the different parameters as meaning the following: Views basically tells you how good you have been advertising your craft. It says very little about what people thought after seeing more detailed information of it on KX, and next to nothing about how they feel about your craft. Downloads tells you how good your KX craft page is. You have managed to interest a viewer into downloading and potentially (but not guaranteed!) testing it out. It says very little about what people thought of it once (if!) they tried it out in their own game. Votes/points tells you they liked your craft -or the concept- for some undefined reason, but not why. It may be they just want to encourage your effort and hope you'll improve it. Maybe you gave them a good laugh. Maybe they're impressed with the likeness even if it doesn't actually fly. Or maybe they really like how well it does the intended -or non-intended- job. You won't know, but regardless, they gave you a point! Comments finally, are the only feedback that may explain exactly what they thought of your craft and why. I find the comments the most valuable part of this all, but obviously those are impossible to process into a popularity equation. The views or downloads nrs are not much use to me: I already know I do next to no advertising, and there's much better craft pages on KX that I am too lazy to try equal, let alone best. Votes I value a bit more, they're more indicative, and even if all it did was make someone chuckle, it was worth whatever effort I put into it. Still, whom I get a vote from can be a lot more interesting to me. Comments I find amazing. I like seeing verbal feedback, because it lets them be specific about what they thought of it. I try to leave comments whenever I can, rather than just vote, for that same reason. -
Not a mod author myself, but I was getting annoyed on the mod authors' behalf seeing all those repeated impatient requests. So thanks for making this a rule. ... We still get to badger SQUAD for stock KSP updates though... right? I mean, I do still have this perfectly fine pitch fork, would be a shame to let it go to waste.
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I'm pretty good about checking parts before launch, but especially early on in the career, the 'parts' I still regularly forget to check for are the ones labeled 'Scientist (leveled)' and 'Engineer (leveled)'. Perfect launch, great intercepts, orbit, land, all going great. Get to where I am going, deploy rover, do some exploring, tyre blows, no problem, get out there Ms. Engineer and fix that... oh. Transfer vehicle in parking/survey orbit, deploy antennae, enable instruments, let's science the crap out of this rock, good transmit, aaand reset the .... oh.
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New Maneuver Node Editing Tool
swjr-swis replied to Alshain's topic in KSP1 Suggestions & Development Discussion
A suggestion: maybe an animated dotted line through the axis that 'moves' in the direction of the control applied. Probably easier to render than a stretching arrow, and avoids differences in user sensitivity to things like colour or glow level. -
KerbalX.com - Craft & Mission Sharing
swjr-swis replied to katateochi's topic in KSP1 The Spacecraft Exchange
Problem solved. Could've been a cookie thing, or a CDN interaction... I've had a few times where after already being logged in, a new page load would tell me I wasn't. Since it was easily solved by logging in again I've not really made a report, but I'll be on the lookout for this now. I think I noticed the URL was different, which is what makes me think the cause to be a switch in the CDN, but it'll have to happen to me again to confirm. -
KerbalX.com - Craft & Mission Sharing
swjr-swis replied to katateochi's topic in KSP1 The Spacecraft Exchange
I just tried the above link, and went straight to the craft page, and then downloaded the craft without issue. However, I do notice the name of the craft file starts with an exclamation point '!rover TurboRoller ST Mk2.craft'. Maybe that's a source for error with some OS/browser combinations. -
Me presento, soy AstroClouder desde España.
swjr-swis replied to AstroClouder's topic in Spanish (Español)
Bienvenido a KSP y al foro, siempre hay lugar para más participantes. -
In before a bunch of people drop by to tell you how what you ask is utterly useless, can't be done, is not informative, would not work, cannot catch all edge cases, blah blah blah. The question has been asked a few times before, and that seems to be the result every time. I wish I had time to spare on doing this myself, cause I'm tired of seeing people come in just to shoot the whole idea down before anyone with the time and ability gets fired up enough to give it a try. It honestly does not seem to me like it should be such an incredibly big deal, even if it can't be 100% physically accurate at all times (it's a game, after all). Roundabout way of saying 'yah I'd like that too', but I'm not holding my breath any longer. Some day though, someone will prove 'em all wrong. Some day.
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All I want to know is: are you hiring deliverers? And how's the tips?
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Science Junior question
swjr-swis replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
I underlined the part that made the science disappear: resetting the module will essentially wipe it, so you can re-run the experiment. Two things you could've done to keep the data: Not reset it and leave the doors open. I've salvaged science jr modules with open doors plenty of times. There doesn't seem to be much of an effect from the open doors, and a safe deorbit trajectory for a closed modules seems to be safe for an open one too. But if the realism thing bugs you: you could've done an EVA with one of the Kerbals (has to be a scientist), rightclicked on the Science Jr, and Collect the data. Then when you go board your command module again, one of the options is to store the data. Your science at that point is now safe for retrieval in the command module, and you can reset the Science Jr. -
A few things moderators sacrifice to keep the forums running smoothly: Time. Time that is not spent playing KSP, designing awesome contraptions, flinging Kerbals all over land, sea, sky and space, and making fantastic kabooms. Convenience. Visiting the forum is a job now for them, while we continue to come and go as we please. Freedom. Yes, freedom. Moderators find their expression and their behaviour is more restricted now than when they were simple users like us. They have to be representative, and more often than as a regular user, will encounter they cannot exactly say what they want. Popularity/friendship. This one a lot of forum users forget, and admitted or not affects all of us to some degree: we like others to appreciate our contributions, but being a moderator puts that under stress sometimes. Peace of mind. Us simple users, we can choose to ignore threads or users we deem annoying or disruptive, and be fine with moving on. Moderators do not have that luxury - they sometimes have to act to keep the peace, which in some cases means confrontations, and that's never a fun thing. This forum remains a pleasant place to visit in great part because of those sacrifices and those willing to make them, and I appreciate it. Thank you.
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[Request] Space Traffic Control Module!
swjr-swis replied to blorgon's topic in KSP1 Mods Discussions
Interesting concept, I would have use for such a module. -
It's worth looking into whether the drivers are the culprit. NVidia has shipped several drivers versions now that have been... let's say, less than optimal. Check out their support forum (the top thread especially, about the very latest drivers release, even if it's not your current version, is still interesting to check out as people mention problems going back several versions now).
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Manage your priorities; 'at all' seems about the right level of support to me. I'm sure 'we' can handle waiting for one good update against an actual release version, than getting several inherently unguaranteed-to-work attempts against a potentially-daily-changing pre-release. Besides, with as profound as some things have changed, it would do people good to reacquaint themselves with the stock unmodded experience for a few weeks. Heck, it would do Squad good (and ultimately us again) for people to play stock and report things that they would perhaps never notice in a modded install...