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Everything posted by Gman_builder
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Stock Turboprop Endurance Record
Gman_builder replied to Gman_builder's topic in KSP1 Challenges & Mission ideas
Ya that's kind of been known for, like, forever with static engines. If your flying, the effect of increasing prop pitch depends on how fast your going. Ideally, at low speeds you want lower pitch, and high speed you want highest pitch to maintain RPM. I.E. Low speed = low enough pitch to allow high RPM, but at the same time high enough not to overspeed the engine High speed = High enough pitch to allow high RPM, but at the same time low enough to not stall your prop. -
I got my game to work by restarting my computer 11 times. I was testing my engine and the prop came off and all the blowers exploded. But the shaft maintained 50 rad/s by it's own accord and was extremely stable while doing so. I have no idea if I can reproduce this effect but I wonder if it can be exploited.
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Fastest aircraft possible
Gman_builder replied to Gman_builder's topic in KSP1 Challenges & Mission ideas
Theres still no specs. Just put a screenshot with top speed and flight time. It's easy. -
I meant a normal plane. I was flying this one - https://kerbalx.com/Gman_builder/Aurora It is only 200 parts and wasn't hard on my computer previously. By essential I mean, VOID, pilot assistant, TAC fuel balancer, FAR, EER, Mouse aim flight, Waypoint manager, Thermal monitor, Fuel jettison, and Trajectories. None of those mods exceed 1 megabyte. I think heat in my laptop affects game performance, similar to a car, so I might let my computer rest for a while and come back. I'll see if it's fixed then.
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The weirdest thing just happened. I did a fresh install so I could test turboshafts faster and I get lower FPS. I had RSS and All the NEAR mods and I got around 45 FPS with this particular plane I was flying. Now I have no mods except the essential plugins and i'm getting 15 FPS with the same plane Dafuq is dis
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I mean. Previously almost all engines that can actually make anything happen have been the traditional design. I.E. Frame, two rows of wheels surrounding a central shaft, lots of blowers, thrust bearing, prop. Yours are, frame, blowers, strange multi-rowed atmosphere experiment thing around a 2 part axle made of avionics nosecones and a prop. They both share similarities in design but the implementation is staggeringly different.
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Well ya I thought it was kind of obvious I had those too. They come with the download. I already had the newest version of MFI anyway.
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Fastest aircraft possible
Gman_builder replied to Gman_builder's topic in KSP1 Challenges & Mission ideas
Lol no you didnt -
I don't understand. I put RealSolarSystem into my Gamedata I put RSS-Textures into my gamedata I launch the game And nothing has changed Please help!