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He_162

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Everything posted by He_162

  1. Every time I stop by here, I find better, and more beautiful creations. This is how it should be, and I hope you never stop making these amazing creations! (If you put one craft per reply, I can give them all a like, rather than one like for a column of new craft!)
  2. Awesome! Thanks, I'll be testing this out!
  3. This is entirely stock, and can you tell me what use any rover has in KSP? Because this can fulfill all of them with minor modifications. Haha, beat me too it.
  4. The 1968 - 1982 Corvette Stingray (this one is kind of a mix-up of all of them.) Let me know if there is something I can change, or modify to make it look better! (Full album in the KerbalX link, or here) https://kerbalx.com/He_162/162-Corvette-v12 Build log *old photos in the spoiler below. -v1.2: Redesigned body, boost flaps, and propulsion system. Better handling. -v1.0: Release. And what should I make next?
  5. Haha, I think he wanted you to recreate the photo ingame with a BTD replica.
  6. I've also disliked kerpaint, or other forms of painting the stock game. Well done @selfish_meme BTD is the name of the aircraft in the OP.
  7. A test track is just what we needed!
  8. I love it! You have a vert unique aesthetic with the ailerons that I just couldn't pull off. Had to make up my own!
  9. I have one coming tomorrow, or sometime this weekend! No, I don't play any racing games, but I do enjoy grand theft auto 5 occasionally.
  10. Thank you so much! Haha, the Rk-14 is beautiful. I'll release my Rk-15 today or tomorrow as well.
  11. My craft in Era's, the next era will be the era of replica's I assume. The early replica era: At the beginning I was obsessed with developing an He-162 in the game, and soon realized such complex shapes are not possible in real scale without huge part counts, and at the time I only had a 2 core pentium @2.6ghz. I'd say I did a pretty good job. Moving on to boats and sci-fi replica's, I made my first boat & SSTO (with heavy part clipping and config editing) Moving on to other random craft: The stock era: All craft on KerbalX here: https://kerbalx.com/He_162/craft Aircraft: I had decided to learn by trial and error how to best create aircraft with custom cockpits, and neat airframe designs. The He- series: The Rk- series: Rockets: I'll just be documenting my quest to highest tonnage to orbit in stock KSP: Replica craft:
  12. I was waiting for you to stop by and see that! Haha, I love my old cars.
  13. I implemented the handling update, I'll do some videos of it going round a "test track" this weekend (And I'll be working on another car as well!) I did ford, now it's time for a Chevrolet. 77' Vette anyone? I wanted to hone my skills before I made my baby.
  14. My game only uses one of the 6 cores on my processor. Hard to make it run well.
  15. I run a challenge called the "Kurburgring", I have yet to design my own car for it, but I have people doing some amazing things with cars there.
  16. Thanks! Haha, yeah! I loved building this. Thanks for the tips guys! I'll update it.
  17. I put standard youtube music on this, but this is a video of it crashing, and in real time how it lags on my PC: If anyone would like to mess with the wheels and help me get a good feel for the car (so it doesn't roll so easy) that'd be great!
  18. With a top speed of around 120 m/s, this is one of my fastest cars! On the downside, I wouldn't consider driving that fast for my own safety. Here is my brand new, 2017 FORD GT REPLICA https://kerbalx.com/He_162/162-2017-Ford-GT Kerbal's and Kerbal safety not included. Warranty void if driven safely, or by a granny. Oh, and here it is in space, launched by none other than the great SCOTT MANLEY!
  19. All engines push the craft forward only, and they must be Juno's. No one said the wheels have to be on the ground, but in order for the lap time you count, you have to do a lap, which means following the track, or in other words, keeping contact with it at all times.
  20. It's only 648 parts, I have lifters with over 1,700+.
  21. 7kT isn't much, I've already developed one in the WIP section of the forum, I've just been too lazy to post it in it's own thread.
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