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atomontage

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Everything posted by atomontage

  1. I've been (and am) highlighting, translating, and reposting everything about the development of both KSP 2 and 1 to the biggest Russian community for a few years now. I want the franchise to be popular, more accessible and I want my fellow kerbonauts to be informed. That's it.
  2. This is a very old bug. Once you get below 160km (when PQS kicks in), it fixes itself. Earlier it was easily reproducable: just load with F9 when you are higher than 160km. Alternate solution: change scenes (go to KSC, then go back to the craft in flight).
  3. You do realise that KSP 2 is almost unplayable in its current state don't you? Ppl fight bugs, not gravity. That means it loses its playerbase every day. We don't need colonies or interstellar now. We don't have a game we've dreamed of - we can't play it at all without constantly fighting bugs and performance. Shouldn't devs throw everything they have to fix stuff first? Everything else comes later. Am I not right? Please hear us out: WE CAN'T PLAY THE BASE GAME. Here will come ppl that fly aircraft on Kerbin and say the game is fine. Meh.
  4. When I say I will give you money, that actually is a promise. When devs say there will be colonies in KSP 2, that is also a promise. When devs say they needed more time to polish this complex game and then they release THIS. Well technically no, its not a promise, but come on!
  5. Wait.. what? They deleted threads with promises?!
  6. I agree. Devs and CMs are people too - they need a place to informally mess around and have fun. (But still their words are taken quite more seriously than others'.)
  7. I've searched the logs - it was not you. Sorry for that quote then.
  8. @Dakota, if you want feedback - I can give a few. > I'm a bit new around these parts and, I'll be the first to admit, I'm still figuring out what works best and what doesn't. Each community expects different things communicated in different ways, and I'm grateful for y'alls patience. If I've understood correctly, you're new to community management? Okay. Then our feedback might have more value to you. 1. When you're going to post negative news (like very high sys reqs), you have to sweeten the pill and calm ppl down. For example, you may say 'we understand its quite high, optimisations will come and sys reqs will become lower over time, and currently those are here to ensure that it at least runs on your pc'. Yeah its not gonna make the game sell better, but as you said before it was not your job. You don't tell your girl-/boyfriend that their father have died and then turn away and go do you? 2. Do not troll or make fun of community that is afraid and is close to enrage. I remember you saying 'no there will be no career mode XD' (we know its not quite true - there will be Exploration mode) or 'heheheheh' when releasing BIG NEWS™ earlier than was previously announced. You don't tease your buyers or clients when they're literally bringing you money do you? 3. Stay true to the schedule. For example, when you told us there will be BIG NEWS™ next friday - I've prepared to start the stream earlier and told my community that on Friday we'll know something new. Then you released the news on Thursday. That was not good. People tend to prepare for something. Like free their day for a big event, take vacations or order pizza for that exact evening. 4. Never lie to the community and never say anything you're not completely sure in. (Important: I'm not saying you did that, but I could not leave this item without mentioning. //waves to mr. Simpson//) Do you like hearing lies? No one likes that I think. Now to the good. 1. Its good that you admit that forums are also important. And its good that you finally made it here. Its not only Discord that lives, we're also here. 2. Its good that you admit your mistakes. Most of us never knew how to get to Duna the right way the first time we started the game did we? 3. Its good that CMs hear our feedback. They really do (or at least you respond to it). I saw the Twitter post that said that terrain rendering was broken and the KSP account responded to it. It is quite valuable for those who are in charge of a great hopes admit their mistakes and accept criticism. Keep up that way but, as Scott Manley said, don't mess this up again. Please. We love Kerbal Space Program. Sincerely, yours.
  9. There actually is an announcements channel.
  10. Had to traverse through two 20-min interviews... Found something. https://youtu.be/Jw42iC-mlZM?t=646 Its kinda vague. ShadowZone is asking about being DRM free, modding and multiple installs. Nate kept nodding and confirmed DRM free but did not explicitly say it would be portable. Here I might be actually wrong. I may have just guessed the rest because of his nodding. However, I think its basically the same context: if its DRM free just for the sake of modding, shouldn't it also be portable? Whats the point of having a highly moddable DRM free game and not being able to test multiple copies on the same PC? Thirdly, ppl in the KSP modding discord dug out a some kinda built-in mod manager. The situation might be better than I think it is.
  11. Didn't Nate promise us modding on day one? Now I see a bunch of _mod loaders_ that is not a good sign. Also the content is kinda packed (encrypted as OP said) which makes it difficult to mod. Yes, you could use Unity asset packers to unpack stuff but its not that moddable as the first game. Not a deal breaker neither, but meh. The stuff that really bothers me is that there are global configs that are saved... globally. Didn't Nate promise us portability of the game to allow different versions with different mod setups on the same machine? That's why the game does not have DRM isn't it?
  12. (Now you will be told that they said it would be EA and we knew what we were going to pay for.)
  13. Exactly. And its more than 30 AFAIK. And people dug out a few assets out already (like habitats, base assembly building, etc). But there's infinitely long road between having assets there and have a finished feature. So we can't even speculate how far are they into developing those. (Nate said they already play multiplayer, however, I don't really care now as most of stuff he said before turned out to be lies.)
  14. Not actually, no. I'm comparing first two years of KSP 1 development by unskilled devs with zero examples of what and how to do with skilled devs, 3 years of development (one hinted that it was quite more than that though) and a great example of how NOT to do kerbal games. The latter question is out of the context. I'm not asking what to do now or whether I was wrong with my expectations. But if you insist, I'll surely answer: my hopes were not THAT high but at least I hoped a base game (base = without colonies, etc) would be better than KSP 1. Also some of us are quite angry because of the lies devs kept telling us (not raising expectations but lies). We may or may not believe it, its simply the fact of lies that makes some of us angry. > Gotta polish the game, you know, its quite complex and we still need a bit more time (2022-2023). Yeah, sure.
  15. That's right. KSP 1 still has poor performance (although, you know, I'm starting thinking its way better optimized than I thought /sarcasm/). However. 1. KSP 1 is indie (was indie). KSP 2 is not. 2. KSP 1 was initially developed by unskilled devs. I demand nothing: its an epic win that they created KSP 1. We didnt know how to get to Duna first time did we? 3. KSP 1 still has a lot of problems under the hood - thats a perfect way to learn something. Did KSP 2 devs learn something? Probably but why does KSP 2 have KSP 1 bugs then? Not one. Not two. More. 4. KSP 1 got a working prototype in, what, a year? After two years from 0.1 they've got the Kerbolar system working. After two and a half (still from 0.1) they've got Career, Science. https://wiki.kerbalspaceprogram.com/wiki/Version_history After (lets say) 3 years of development KSP 2 is nothing of that. Don't tell me about clouds, updated VAB, tutorials, etc. Its 2023 and those in the dev team are experienced game developers (if they are not, what are they doing there then?). Also don't tell me about COVID: working from home and occasionally moving to the office is not that hard as someone explain. 5. KSP 1 was priced um... lets say WAY LESS than $50. $50 is a finished AAA price tag. 6. KSP 1 had way less people in the team than KSP 2 does (according to its Credits screen). 7. Now the fun part. The 'dont compare it to modded KSP 1 (in terms of graphics)'. Why not hire blackrack or gamelinx if you see that your developers ain't gonna make it? Okay lets assume they refused. Why not PAY them to help the KSP 2 devs do the most beautiful space game? In the end, those mods are open sourced. I don't say just copy the code, but WATCH how its meant to be done.
  16. Agree with that dude. ^ A question of developers competency is a big question. In Credits there are lots of `software engineers`. It seems, they did not engineer much in this game. Copy-paste and refactor stuff? Probably. 3D artists are also a question. Why do kerbals look great but clouds are crap? Where is atmospheric scattering? Why is surface so uninteresting? Now, the community management. From typos in System Requirements to tweeting then deleting then tweeting again and finally to laggy footage that they did not even bother to speedup. 'Random pics from devs' as they said. Promo materials were crap as well. BUT it prepared us for this catastrophe anyways. That's good. Finally, the sys reqs announcement. Without explaination, without comfort - just cold truth. Of course the community exploded. 2060 as minimums? Now we see the reason. Don't community managers know how to prepare people to truth? Or to sweeten the pill? Or to comfort them and calm them down? All the trolling made by PD | Dakota when community was shattered (a few days before the launch day) show their skill to be honest. Disclaimer: I'm only speaking of their competency and skill and experience. Not about themselves.
  17. For sure we can use F12, Snipping Tool or NVIDIA Shadowplay. Now what about SCREENSHOT_SUPERSIZE? Aka supersampling. It made screenshots quite beautiful and hi-res in KSP 1. Isn't it a built-in functionality of Unity? (https://docs.unity3d.com/ScriptReference/ScreenCapture.CaptureScreenshot.html)
  18. First, we respect the devs. Nobody harassed them here and I personally wish them a great health and life. However, saying 'we just need your feedback before we roll out all the shiny stuff and we're so excited for the release' is literally spitting into the community's face. If they said 'okay, we screwed up, here's what we got so you can play it until we develop the base game further' - it would be better. Still quite painful but at least it would be truth. Or yeah, rolled an explaination out. But I guess the community has already figured everything out and the answer doesn't really matter. Hello Games made that mistake too. A lot of broken promises, the overhyped community crashed into the hype station at light speed. They went into the dark and THEN they kept releasing content patches for free for a few years. THAT is the comeback. We'll see if Intercept Games intercepts their course and try to be a good game developer rather than being excited for releasing this garbage. Damn, I don't like calling my beloved game garbage but thats what it is.
  19. The game is definitely NOT fine. It is not okay. I'm sorry, I'm not being negative. I am ANGRY. For now, if you're lucky enough, you can do some simple missions. But that's it. You are right that bugs will be fixed soon™, stage TWR will be added, QoL stuff will also be present. This is understandable and bugs is the least thing that bothers me. (But their quantity is disturbing, yes.) For Early Access, bugs are okay. Yes. But 4 FPS with a rocket of medium complexity on a beefy machine? Yeah there also will be optimizations, I get it. But in the end it may simply reach the KSP 1 performance level. Like 30 parts is okay, 300 means lags. Remember: we were promised to run complex craft smoothly. (I'm not saying colonies, they will have separate huge parts.) Thats not it. We also get so many KSP 1 bugs in KSP 2. Earlier Nate said that this is getting built from ground-up. Later it was more like 'we refactored the KSP 1 code heavily'. This is already NOT building a game from ground-up. Now. We were promised a lot of new stuff including colonies, etc. It got delayed. Okay, we understand that - much stuff gets delayed. Remember GTA V, Avatar 2, SLS? We waited patiently. And now we get a literally unplayable game that runs VERY slowly on top hardware not only without colonies but also without science, robotic stuff, etc?! And devs say they are _really excited for the release_ - really?! I would be ashamed to release THIS if I was in the dev team. I could not smile on the camera saying all we need is the feedback. FEEDBACK? Just play the game for 8 hours and you get a lot of bugs. You don't need us to figure it out. Oh and... Nate said he had thousands of hours in KSP 1 and he loves the game so much. How could you not implement stage TWR or dV for upcoming stages?! Isn't it quite essential?! (That's just an example.) Conclusion: huge lies and broken promises is what we got. Yes, the game has its pros like sound, music and tutorials (they are good!). But it got overwhelmed with the rest of the game that is rubbish. (No, I'm not stupid, I know you should not trust anyone promising anything that sounds too good to be true. But in the end its my favourite game so... Yeah I guess I got fooled and I'm stupid. Aight... Meh.) As Scott Manley said, "don't mess this up!" You messed it up. We'll see what comes next.
  20. I'm really looking forward to MechJeb for KSP 2. When I play without Smart A.S.S., it makes me feel really uncomfortable. As if I was flying without one hand. Its the best utility of the whole mod. 2nd place - maneuver planner. I don't want to create a 1000th maneuver to transfer to Mun or Duna or to rendezvous with a station on LKO. I'm tired of that. Thank you Sarbian for your great work. We'll wait patiently.
  21. The only fact that this franchise is alive makes me excited. Everything else is insignificant. GO KSP GO!
  22. As I awake, I smell smoke and ashes... I try real hard to open my eyes. What I saw next is beyond my imagination. I see twisted train cars and what seems to be rapidly disassembled locomotive far away. I see people with GTX 1080Ti and blood and cries on their faces wandering hopelessly and whispering 'why?' as if someone could answer them. The ground is wet but there was no rain. It is quite white and bloomy but the sun is setting. The sky is full of grey fluffy clouds that seem to not reflect any light. The vastness of catastrophe could not be ever put into words. The Great Derailment Event.
  23. Whats the source of this information? Who said it would release on 24th Feb? KSP 2 EA is launching 24th Feb.
  24. Haha, sorry. I just love KSP too much (despite its cons).
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