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KSP2 Release Notes
Everything posted by Rodger
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There seems to be an issue with any parts that have ModuleCommand as well as ModuleDecouple, they automatically activate the decoupler upon switching to them while they're already in-flight. A simple workout would be in GameData/RoutineMissionManager/CommercialOfferingsModuleManager.cfg, change the first line to: @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[ModuleDecouple]] But there might be a deeper issue causing staging actions to happen when switching to a craft with the RMMModule.
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The only things to watch out for would be the Apollo advanced heatshield with the landing legs, and the Venus Flyby Probe. Both of those part's heat shields would not work. If you want to fix it to make your loading screen look nicer in the meantime, download this file (right-click and save as): https://raw.githubusercontent.com/CobaltWolf/Bluedog-Design-Bureau/1.11-development/Gamedata/Bluedog_DB/Patches/Thermal/engines.cfg And replace the one in your Gamedata/Bluedog_DB/Patches/Thermal/ folder @OrbitalManeuvers On dev branch now. Not the ideal situation with the black bits of AO showing, but good enough imo.
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[How to] bypass the new Launcher added in update 1.12.4 [Steam]
Rodger replied to 4x4cheesecake's topic in KSP1 Tutorials
Thanks for this, I can bypass the extra pointless clicks to launch, and still keep my steam integration! -
It should, but there's a minor patch error in this case. Should be fixed soon next update.
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I've come across an issue where this mod is using "FOR[RemoteTech]" in it's RT compat patch, instead of "NEEDS[RemoteTech]". This is causing ModuleManager to think RT is installed even when it isn't, causing other mods to apply *their* RT patches, breaking the other mod's antennas lol Easy fix, just need to change the patches in NCAP/Compatibility/RemoteTech/Tianwen-1 to use "NEEDS[RemoteTech]" instead of "FOR[RemoteTech]"
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In its natural habitat! And yeah it’s a tight fit but it should all pack in nicely lol The air intake PAW options are basically just a byproduct of how non robotic air breathing engines are set up, I don’t think there’s any point in “closing” them. Tbh I’m not even sure there’s any point in closing them on stock air intakes? It might reduce drag slightly, (if that’s even what that option does) but if your rapier ssto is choking for air at altitude, there isn’t going to be a lot of drag difference anyway.