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Everything posted by Kergarin
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Exactly. Thanks for your effort. But have you also tried a career game with all facilities at level 1? Without patched conics, everything works fine for me. Thanks for the Kopernicus idea. I really fell in love with 2x gravity. It feels much more realistic and challenging at payload fractions, rocket sizes, reentry heating and so on but without the need of part mods.
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I was looking for some more challenge, and started a career game with gravity set to 2x using the alt-F12 menu. Everything was working fine, i could fly to the mun without a problem. But then i have upgraded the Tracking Station and Mission Control to Level2, so that patched conics were visible in map. From this moment on there was a ghost mun, which was only visible in the patched conics (no matter if i use a manouever node or not) and this ghost mun affects my flight path and has SOI. The position of this ghost mun changes, when the gravity is changed. I would really like to get the game working correct on 2x gravity, because it's so much more fun. Stock KSP 1.3.1.1891
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Low tier SSTO Challenge
Kergarin replied to WolfCoAerospace's topic in KSP1 Challenges & Mission ideas
Does it have to be a plane or do SSTO pockets count too? Tier 1 rocket SSTO -
I'm sorry, that's the only thing I have to brag about I have added the score to both entries. I don't have the dV infos, but I hope I will find time this weekend to add dome engineering details. Espacially the second one has some nice details.
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Maybe this one scores better. Sorry for the really bad video, was originally just meant as a proof video data will also follow next week Maybe I should upgrade this one with a smaller eve lander, delete the Tylo lander and give it the ability to land on Tylo by itself but time is short atm Wieght: 331.45t Modifiers: Kerbin SSTO: 0.95 Bodies: both Laythe and Tylo: 0.8 ? (does this count? I'm using a disposable lander) no worries ISRU: 0.8 VTOL: 0.8 ? (well, it can VTOL on Gilly from a horizontal stand it can push up its nose on most bodys before launch. And it also has landing dampers and landing gear to stand on its tail plus the regular plane landing gear) Score 161.217 at least a litte better
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May I take part even without an *) ? I will have to add the data next week, but it will not do a good score, because it weights more than 1,200t Edit: Wieght: 1,627.287t Modifiers: Kerbin SSTO: 0.95 Bodies: both Laythe and Tylo: 0.8 no worries ISRU: 0.8 it's good for something 0.9 if you can carry at least six Kerbals part count: 1.1 if it's more than 150 parts. Score: 979.496 Oh, that's bad
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27. Land and return from everywhere including Eve in a completely reusable vessel 28. Bring a completely assembled station into orbit on the back of an SSTO spaceplane 29. Build a reusable SSTO which can put an entire base, orbiter/returnvehicle, lander, rover and relays all at once into direct trajectory to Duna and land back at KSC 30. Build Eve SSTOs 31. Fail 100 times trying to land on Eves highest mountain 32. Explode on the runway 33. Explode on the launchpad 34. Lose your entire free time
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It can I have just build a stripped down version with some extra fuel, which can get 5 Kerbals to orbit. But you are right, it is horribly hard to land.
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If you don't want to have any isru or since equipment on board, an ssto from the highest point ist still possible. But it's horribly hard to land it there You could try a rocket boat to accelerate your plane. But I think the disadvantage of height will be greater than your advantage in speed
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Spaceship Endurance: The Anywhere Lander
Kergarin replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Well that's hard -
Spaceship Endurance: The Anywhere Lander
Kergarin replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Does this only mean no refuelling between landing and launch, or also no refuelling at all for the entire tour? (when returned to orbit/ before landing) -
Reusable Staging Off Eve
Kergarin replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Thanks for mentioning me, but it was @Stratzenblitz75s Eve Unlimited which first used suborbital docking at Eve. The idea is really nice, I was thinking of a spaceplane desgin too, because putting the second stage back to the upright standing rockets nose would be harder than anything else. Besides this, i have just checked what my old Eve SSTOs could do with a second stage on top. Using 4 side mounted Aerospikes i can get a Mk3 pod quick enough into orbit, to switch back to the first stage. But if I do remember this right, it is still possible to build a manned Eve SSTO in 1.3. I just wasn't able to include the ISRU equipment in the SSTO. So if you don't mind having some kind of ground bases ISRU refuelling, you can still have an EVE SSTO to get your crew back to orbit. (from the highes point) EDIT: Just a small hint: does a second stage have to be mounted on top of the rocket? If you mount it at the bottom of your first stage, you can just give it wheels an drive it back under the frist stage, and then lift it until the docking ports connect, using some landing legs (which you will need anyway). This way you can also use the second stages enginge during the whole ascend. Also you dont need so much ladders this way. I would go for 3-4 Mammoths plus one Rhino for the second stage. This should bring you so high up. that you will have enough time to undock the bottom mounted second stage. The Rhino will bring it to Orbit in seconds -
Antenna Range Diagram (stock / OPM /JX2 / GPP / GPO)
Kergarin replied to Kergarin's topic in KSP1 Tutorials
Thanks a lot! Your calculator is really great, and I think it works perfectly side by side -
Antenna Range Diagram (stock / OPM /JX2 / GPP / GPO)
Kergarin replied to Kergarin's topic in KSP1 Tutorials
Thanks! -
Antenna Range Diagram (stock / OPM /JX2 / GPP / GPO)
Kergarin replied to Kergarin's topic in KSP1 Tutorials
Thanks a lot for all your effort! Have added this to first post. -
Antenna Range Diagram (stock / OPM /JX2 / GPP / GPO)
Kergarin replied to Kergarin's topic in KSP1 Tutorials
Mspaint -
Antenna Range Diagram (stock / OPM /JX2 / GPP / GPO)
Kergarin replied to Kergarin's topic in KSP1 Tutorials
Maybe this should be moved to tutorials? -
Smallest SSTO Challenge
Kergarin replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
Yes, the scoring does not give small SSTOs a high score. If I build a large long range passenger plane that's also an SSTO, it can fly for hours after return from orbit. That will score higher than any small craft -
Smallest SSTO Challenge
Kergarin replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
This one is smaller, but does not look as cool as the MiniBee And I'm sure someone could build an even smaller one. https://imgur.com/a/Airjg Crew: 1 Weight: 5.295 Cost: 15,335 -
Smallest SSTO Challenge
Kergarin replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
This is definitely not the smallest SSTO I can build, but that GeeBee design got me https://imgur.com/a/92UwG Crew: 1 Cost: 15,557 Weight: 6.089 Modifier for landing without parachutes and power ? -
Antenna Range Diagram (stock / OPM /JX2 / GPP / GPO)
Kergarin replied to Kergarin's topic in KSP1 Tutorials
There is also another point, which makes visualizing relays hard: For the DSN you do always only have one DSN antenna on one side, and you can have multiple antennas on the other side. But for relays, you can have multiple antennas on both sides. This cannot be shown this way. But as I said, the linked calculator in the first post is really good for custom calculations. -
Antenna Range Diagram (stock / OPM /JX2 / GPP / GPO)
Kergarin replied to Kergarin's topic in KSP1 Tutorials
Thanks! Well, I don't know if this kind of visualization makes sense for relays. The DSN Station are always located at Kerbin, but a relay could be anywhere in the system. Maybe just showing the ranges without relation to any planets would make more sense. I will think about it. But for now I would suggest using Podmunds calculator for those special needs, which is linked in the first post. I have inserted some red markings into the scale and a hint on the left. I hope this makes it clear enough? (see first post) I had a side by side version, but it looked to cluttered. This one is more straight, I think. And the scale for Mun Minmus etc would need to be broken or log too, if it goes to 5Gm, because all of Kerbins moons are below 0,1Gm. (0,012 and 0,047) -
Smallest SSTO Challenge
Kergarin replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
Hm... But... What would i call this one then?? -
Smallest SSTO Challenge
Kergarin replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
Sadly it only has the name "super short shuttle" until now. But suggestions are welcome