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Kergarin

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Everything posted by Kergarin

  1. I have just noticed, the ranges for OPM + GPP are a litte short, if there is no OPM boost or Level4 DSN, and we cant reach all planets, Is there any common solution for this combination?
  2. Updated the first post. Thanks for all your help and advice to keep this up to date!
  3. Thanks again for all your efforts @wile1411! Yes, we can change the version number. It's really hard to tell, which versions are important. I think with OPMs new solution, the stock OPM install will fit most people's needs, and JX2 becomes less important. Allso GPP has integrated antenna changes like @OhioBob has listed. (thank you too) So I think these two will be the most requested. And for the change in progress mods we should wait. It's hard to know where to stop, because I don't know how many people mix them up and how they do. I for example always use GPP secondary for mixing them, this gives a stock OPM system plus the GPP system orbiting another star which orbits Kerbol, so you do not lose any planet like in the normal mixup. But that would be another chart too For too special needs there is still @Poodmund 's great calculator. I don't want to stop you from doing as many versions as you like, I just want to save you from to much work, and I'm really thankfull for all your efforts on this charts and will update the op whith every version you create
  4. I understand, but after seeing @ManEatingApe's impressive first launch, I'm afraid that the answer for everything except eve might be 2 (with return). Moho might be hard too, I don't know, would have to test.
  5. @ManEatingApe I was thinking about something like this, if you say yes to making history. This decouplers from top to bottom. (Notice that some onion pods are mounted backwards.) I could not test, and it might need tweaking. but I imagine the following: The upper stage is for transfer burn fuel and laythe landing (don't know if it might have to less drag to slow down) The second is a lander for Vall and maybe has some fuel left for maneuvering everything to Bop and Pol before decoupling (if this is even needed) The third are just the two pods carrying kerbals for Bop and Pol. The fourth is the fuel tank to get to low Tylo orbit. And the fifth is the Tylo lander.
  6. Yes, but I still want to add Tylo From low Tylo orbit it's just one FL-T400 tank to the ground. We just have to get there Stretch the first launch again? That's unbelievable Do you want to use making history or stay with the base game? The onion pods have an integrated decoupler and so save a part and weight. I think Moho should be possible, but I don't know if a second planet is in there too. Just a suggestion: what do you think about rearranging the first post? You could order the entries by number of launches instead of planets. Like: Return: 4 launches: @CairoJack duna One way: 2 launches: @ManEatingApe & @Kergarin Duna, Eve & Eeloo @ManEatingApe Duna &Eeloo
  7. @ManEatingApe well done the most distant and the highest gravity planet plus duna covered on second launch! So the numbers make clear a separate ascent swivel and 3 terriers are more efficient. I'm still curious if we can get all 5 available kerbals to somewhere. I imagine at least two or three will travel together in a "bus" and have to land on Eva packs
  8. I have no clue about the dv, because I have no mod to display it Even more science on first launch? That's crazy I have also replaced the last stage with a swivel, as you can see on my last picture, also I have used it as engine for the middle ship to save some parts, and attached the outer ships on separate "decouplers" Would be interesting, which version is more efficient. For the hammers I find 7-3-1 is good per stage. Thanks a lot. I would like to continue, but I'm to short on time to execute this completely. I can only give some ideas at the moment. So please go on if you like. Actually I'm thinking about extending it to a one way Jool5 on second launch
  9. I think 5 landings on second launch are possible
  10. @ManEatingApe I found some time and quickly strapped together this one: It needs further optimization, and I have no clue where to send them 3. (one to duna obviously) but is has a lot of fuel left in LKO and decoupling works fine
  11. Yes, if you like to Would like to try and optimize this? I'm short on time. The "explosive decoupler" was mounted inline between the middle lander and the booster with side attached landers, then rotated 90 degrees and rearranged the attached parts.
  12. @ManEatingApe What about something like this? 12 parts, 2 parachute landers, 1 low gravity lander. Quick explosive decoupling. You just have to get all three quick into orbit
  13. @CairoJack Does it have to be a planet, or are moons from other planets ok too? And is making history allowed?
  14. Hm... That would mean to copy your launcher, what I usually don't like to do. But I could try to build an upper stage for it. What's the part count of it? 12? That's hard What if we wait for a window where we can slingshot around Duna to get to Jool/laythe? We could drop a landing pod on the flyby and only need two engines for 3 pods have to check if that's possible with the available parts...
  15. That's was impressive @ManEatingApe Could your design also do 3, if you pic eve, duna and laythe? It seems you have a lot of fuel to spare, and if you aerobrake and land on chutes, you save even more. But the part count makes this impossible, right?
  16. Like this? I also did it without accepting any contract, and planted a flag everywhere. Played on normal mode
  17. Thanks I originally planned to use on Eve SSTO for this mission. https://youtu.be/C6ChB20KshE But Eve's atmosphere was changed in 1.3 and this would have become crazy large to work. So I decided to use that suborbital docking. But I have to mention, that this was first done by Stratzenblitz75 https://youtu.be/MTkObR6-Bs8 . I have just scaled it down to only use 2 components. The mission you are building sounds interesting. Except for the caveman part, your suggestion is what I did. (if you add this grand tour to my career video https://youtu.be/iIuSCWxPZm4 ) I think adding could be possible, if you don't waste to much money on it. Thanks If I can help with things you have seen in the video, just ask me. This lander was absolutely optimized to be a small SSTO lander for Tylo. Landing legs just add to much weight by the way, these oscar b tanks have a lot of fuel compared to their size. That massive aerobreaking is the price for having just two ship parts for the suborbital docking. It needs every dV that can be saved to do this. Yes, omega is held together by autostruts at the bottom, and it seems they automatically reconnect after docking. When autostruts came out, I first considered them as cheating. But I think, if you use them to create something realistic, then they are ok. And in this case, the rocket slides in so tight at the bottom, that they just simulate some kind of rails at the bottom.
  18. Well that's actually pretty good, I need weeks for 15 minutes
  19. Thanks! That final ship is stolen from my infinitely reusable tour to everywhere https://youtu.be/iIuSCWxPZm4 It felt wrong to go everywhere else and don't visit eve. And I was verry happy to see, that I have just enough money left to build this It looks way easier than it was. But this happens to all my videos... Month of work, days of cutting videos... And then I see the first cut and think: "what?! That's was it all?"
  20. Obviously for just 250 views and 2 new subscribers I must be doing something verry wrong. Well I have no clue. This took more than a month every minute of my free time. Impacting my job, marriage and study. But these challenges always create an unhealthy ambition and obsession in me. I have tried to stay away from ksp after my grand tours, which took even more time. But I just can't. I'm curious if the new making history parts make eve SSTOs usable again.... Help! Someone stop me!!!!
  21. This ecalated from a challenge by 5thHorseman: The No Contract Career Challenge The Goal: Upgrade every building in the Space Center to Level 3 without accepting any contract I added some personal goals: -100% reusability, recover every single part -no Admin Building strategies -unlock the tech tree -save enough money to build my Land-Everywhrere-Vessel in the end https://youtu.be/iIuSCWxPZm4
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