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KSP2 Release Notes
Everything posted by SkyKaptn
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
SkyKaptn replied to SuicidalInsanity's topic in KSP1 Mod Releases
You might wanna check out the Mark IV from the same author as this mod- 1,506 replies
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- mk2
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Update des 19th. Under developement Having tried over and over to recreate a nice F16 cockpit from available parts, stock and mods, I have never successfully managed to get it just right. So I was hoping someone with modelling skills was up to the task for a little fee. Note: A completely accurate IVA is not necessary, a standard mk1/mk2 will do just fine. I have included some pictures for inspiration. Please notice the elliptical nose that has a small droop, and also the chines below the cockpit. I think a mk2 variant will be best suited to fit the rest of the hull.
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This jumping was previously an effect of the Smokescreen mod before it was updated. Suggest you start there.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
SkyKaptn replied to Galileo's topic in KSP1 Mod Releases
False alarm. I had just some brainfart issues with copy/paste from 1.2.1 to 1.2.2 All is good with contracts triggering. On my way to Ceti- 7,368 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
SkyKaptn replied to Galileo's topic in KSP1 Mod Releases
I cannot quite trigger contract progression beyond Iota. I have fulfilled Iota landing, Iota rendezvous, Iota docking, Iota flag planting, Iota science reports and Iota rescue. Several of these were 3 star missions. My rep is now 54ish. Am I missing something? (worth mentioning that I have contract configurator with tourism plus installed)- 7,368 replies
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- galileos planet pack
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
SkyKaptn replied to Galileo's topic in KSP1 Mod Releases
Heading out to conquer Iota under two banners in semi-fresh career.- 7,368 replies
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[1.10.x] EasyBoard v1.10 : Board key works as a toggle
SkyKaptn replied to Dizor's topic in KSP1 Mod Releases
Brilliant mod Somehow I did not know about this mod until now. I am usually trawling the forums for snacks. (posting this as a bump to the top of thread list as a small thx)- 114 replies
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- eva
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Thing is, major tweaks in 1.2.2 beyond recall. Source from an old 1.1.3 install made by a friend. Sorry I cannot help.
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Home again Thx Nathan
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@blackheart612 I edited the part.cfg and all issues went away: mass = 0.01 dragModelType = default maximum_drag = 0 minimum_drag = 0 angularDrag = 0 crashTolerance = 12 maxTemp = 2000 heatConductivity = 20 skinMassPerArea = 20 explosionPotential = 0 PhysicsSignificance = 0 bulkheadProfiles = srf tags = sticker decal
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@blackheart612 My planes loose their stability when applying flags. Suspecting the drag-configs are culprit. Steps to reproduce: Start off with a rock stable plane Apply flag. I used symmetri mode Plane slides sideways on runway. After some speed is gained the control surfaces go wild, and control is lost. Removed decals. Plane is rock stable again
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Awesome. Just got my mods up to date with 1.2.1 Here we go again.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
SkyKaptn replied to Galileo's topic in KSP1 Mod Releases
That picture of Nero gave me goosebumps- 7,368 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
SkyKaptn replied to Galileo's topic in KSP1 Mod Releases
According to the Asteroids.cfg in GPP folder, there is a limit of 80- 7,368 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
SkyKaptn replied to Galileo's topic in KSP1 Mod Releases
See the second or third sixth post on first page- 7,368 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
SkyKaptn replied to nightingale's topic in KSP1 Mod Releases
@nightingale Can this pack be used with the glorious Galileo's Planet Pack? In other words, are the contracts using KSP's generic algorithm or are they hand tailored for Kerbol only? I do not dare to load contract packs on already existing careers when uncertain just to check.- 693 replies
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- contract pack
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
SkyKaptn replied to Galileo's topic in KSP1 Mod Releases
First flyby of Iota with Miss Kraken of the House of Nero- 7,368 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
SkyKaptn replied to Galileo's topic in KSP1 Mod Releases
Gravity Turn uses just your desired "hold x seconds to apoapsis" and "final altitude". Works just fine. There is however some aggressive overcompensation from inclination correction.- 7,368 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
SkyKaptn replied to Galileo's topic in KSP1 Mod Releases
Valentina approves new base of operations- 7,368 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
SkyKaptn replied to Galileo's topic in KSP1 Mod Releases
RocketPCGaming is doing a Twitch stream right now- 7,368 replies
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parts [1.2] Karibou Expedition Rover [0.3.0]
SkyKaptn replied to RoverDude's topic in KSP1 Mod Releases
Thanks! I was *this* close to self combust from trying the last 15 minutes to place the wheels -
Still no "unlocked control surfaces" even though I have it in my tech tree, and I cannot get past the first SSI contract.
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- gap
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