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JoeSchmuckatelli
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Everything posted by JoeSchmuckatelli
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totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight
At least it ain't a FoxConn facility! https://www.nbcnews.com/news/world/apple-china-covid-iphone-rcna55922 That's why I love Apple: they represent the best in humanity. Ethics and Compliance - Policies - Apple -
Rocket-Ships... Literally Lol...
JoeSchmuckatelli replied to Spacescifi's topic in Science & Spaceflight
We should be able to give 2 points for a Buckaroo Banzai reference! -
Rocket-Ships... Literally Lol...
JoeSchmuckatelli replied to Spacescifi's topic in Science & Spaceflight
You would have to excessively overbuild your craft to sustain the pounding of the waves. Look at those crazy Soviet flying boat designs; unless the ocean was perfectly flat... they were not great. Take your design and merge it with the Rocket Sub and maybe you wont break it up the first time you use it. -
For Questions That Don't Merit Their Own Thread
JoeSchmuckatelli replied to Skyler4856's topic in Science & Spaceflight
Fuel + O2 does burn in space. But I doubt you'd get much efficacy from it. Not too many weeds up there. If you're looking at a military application; I suspect there's much more efficient tools for those jobs. This may interest you: Watch NASA Set a Fire in Space ... on Purpose | WIRED -
Rocket-Ships... Literally Lol...
JoeSchmuckatelli replied to Spacescifi's topic in Science & Spaceflight
Um... Ever been on a boat? The Sea is a Harsh Mistress. -
Have we seen Jeb in any of the KSP 2 footage?
JoeSchmuckatelli replied to Ryaja's topic in Prelaunch KSP2 Discussion
Which Kerbal starred in TikBarf videos? -
totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight
But - what if they're selling Mars Bars? -
totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight
SnaX ... Could be the name of the Company Store -
Love that - would make the educational (and discovery) parts of the game phenomenal. (We know they're not, purposefully, making an educational game. But KSP turned out to be such - and thus its legacy as an educational game should carry forward into KSP2. Even if doing so requires a DLC - they really should do Science up right.)
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Reported
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Starlink Thread (split from SpaceX)
JoeSchmuckatelli replied to DAL59's topic in Science & Spaceflight
It's all about the shekels -
First confirmed interstellar meteor!
JoeSchmuckatelli replied to Minmus Taster's topic in Science & Spaceflight
Loeb would not rule that out, outright - he's smart enough to be ambiguous when raising money (regardless of the provenance). The quote is that the meteor was so much brighter than anything else ever seen that they anticipate it being far denser in metals than usual. See also above - they're saying it is brighter and denser, and not ruling out 'made' rather than formed (wink wink). Always a possibility - they did mention in one place using a magnetic sled - and the hope is that because they anticipate density, the pieces may remain localized. However - we are talking about years since the event. So... Fair bet they won't find the needle -
First confirmed interstellar meteor!
JoeSchmuckatelli replied to Minmus Taster's topic in Science & Spaceflight
That's pretty exciting stuff! -
That's interesting - and makes sense. Guessing that even large processes like that, which might have bound on a single core of yesteryear - even if still residing on a single core of today - would be less likely to be similarly bound? Why only multiplayer? I would think that if the player had a satellite swarm and various things active in Kerbin and moons region when the player is at Jool that some process has to maintain what is going on (ISRU, science, etc). Would they be likely to offload such processes to a separate core - or does that create a program complexity that outweighs the simplicity of running the whole KSP2 app on a single core?
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I kind of suspected that; thanks for the clarification! Neutron (IIRC the name correctly) is the larger next-rocket they're working on, and it should be a propulsive lander?
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Someone remind me again why they're trying this rather than a propulsive landing ala SX & BO? I mean, at this point it's been proven that human's have the ability to do this... you'd think imitation would be that most sincere form of flattery and profit making.
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KSP 2 Multiplayer Discussion Thread
JoeSchmuckatelli replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
That peer to peer 'private server' scenario seems the most likely solution. But the MP enthusiasm has covered the gamut from MMORPG to MMOSim to peer to peer coop. Because it's all speculation and wishful thinking at the moment those of us who have reservations about the efficacy of the possible solutions suggested have to respond to the wide variety of possible solutions. For obvious reasons we just cannot help but annoy the variety MP enthusiasts who all love their own prospective solution and hoped for implementation. Every quibble is met with a pronouncement about why our reservation is not a game breaker. I appreciate your response - specifically because it does talk about the current best MP mod implementation. It shows that when players want to cooperate with each other enough they can accommodate one another.- 1,629 replies
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