

JoeSchmuckatelli
Members-
Posts
6,293 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by JoeSchmuckatelli
-
The Analysis of Sea Levels.
JoeSchmuckatelli replied to mikegarrison's topic in Science & Spaceflight
No matter how often I try that or the NOAA maps, I just can't get my house to become beach front property. -
KSP2 EA Grand Discussion Thread.
JoeSchmuckatelli replied to James Kerman's topic in KSP2 Discussion
This. Let me just add that it was to be a mix of old and new - familiar places with known problems to solve (aids in teaching new players) but new things to find... And supposedly improved mechanics to keep the veterans interested / hit all the nostalgia tics. Colonies and the Resource management mini game will add new stuff for everyone, but Interstellar may be end game content only the most skilled /dedicated ever see. I support this direction... I just wish implementation had been on par with expectations. Base game mechanics - accurately modeled air and space flight with user created craft should have been way more functional back in February. -
KSP2 EA Grand Discussion Thread.
JoeSchmuckatelli replied to James Kerman's topic in KSP2 Discussion
@Wheehaw Kerman, et. al. : I'd like to point out a problem of communication that this community has been guilty of since the release of EA. Specifically, conflating 'performance' in terms of framerates with performance in terms of the underlying engine, physics and basic structure of the game. The game has had (from release) major systemic problems with the things it is supposed to do well - mimic atmospheric and spaceflight via user-created air and spacecraft. This is the one thing that KSP fans hoped would have been 'done right' by a 'rebuilt from the ground up' development philosophy. It wasn't. It simultaneously had a very high overhead in terms of playability preventing average machines from getting playable frames. Those with good machines were able to play and find the foundational problems. Those with lesser machines thought it was progress that after several patches they could play at all. The community regularly crows about improvements resulting in a higher framerate average than the previous iteration - when we should be focused on the foundational issues plaguing flight, orbits, craft construction and predictable, reliable game play. This is a very real concern - and I wish there was a way for us to require anyone talking about performance to mean specifically the foundational things the game is supposed to get right... And not anything affecting framerates. ... At least for now / until those issues are resolved. It would be lovely to be at the eyecandy phase. We are not. -
The Analysis of Sea Levels.
JoeSchmuckatelli replied to mikegarrison's topic in Science & Spaceflight
More fun: Humans’ unquenchable thirst for groundwater has sucked so much liquid from subsurface reserves that it’s affecting Earth’s tilt, according to a new study. Groundwater provides drinking water for people and livestock, and it helps with crop irrigation when rain is scarce. However, the new research shows that persistent groundwater extraction over more than a decade shifted the axis on which our planet rotates, tipping it over to the east at a rate of about 1.7 inches (4.3 centimeters) per year. ... Between 1993 and 2010, the period examined in the study, humans extracted more than 2,150 gigatons of groundwater from inside Earth, mostly in western North America and northwestern India, according to estimates published in 2010. To put that into perspective, if that amount were poured into the ocean, it would raise global sea levels by about 0.24 inches (6 millimeters). In 2016, another team of researchers found that drift in Earth’s rotational axis between 2003 and 2015 could be linked to changes in the mass of glaciers and ice sheets, as well as the planet’s reserves of terrestrial liquid water. In fact, any mass change on Earth, including atmospheric pressure, can affect its axis of rotation https://www.cnn.com/2023/06/26/world/pumping-groundwater-earth-axis-shifting-scn/index.html -
KSP2 EA Grand Discussion Thread.
JoeSchmuckatelli replied to James Kerman's topic in KSP2 Discussion
Go through the various post release Dev posts. You will be surprised. Easiest is to start with the whole PQS+ system and then keep going. There is certainly new work, but it's foundationally KSP. -
The Analysis of Sea Levels.
JoeSchmuckatelli replied to mikegarrison's topic in Science & Spaceflight
I had the same reaction. Interestingly the response papers don't criticize the Wikipedia data, although they do contest the conclusions. Here's the latest, referencing others. https://journals.lww.com/health-physics/Fulltext/2023/03000/Comments_on__Components_of_CO2_in_1750_through.9.aspx I'll note that it does not seem that the paper has been retracted, despite the critics recommending it. SCIENCE! (not for the faint hearted) -
KSP2 EA Grand Discussion Thread.
JoeSchmuckatelli replied to James Kerman's topic in KSP2 Discussion
Is true. Is not. Look - I was ready and waiting to fangirl all over KSP2 when it released. Despite my disappointment, I'm still hopeful that they can achieve their goals. That said - any optimism I have is deeply tempered by the comparison of what we were led to expect vs what we got. I truly appreciate the current 'tone' of the development updates - and think that had they been this honest from the start that the reputation harm would be far less. (You might backtrack through some of my posts from pre to post release to see that I am well informed about the game, its direction and issues) -
KSP2 EA Grand Discussion Thread.
JoeSchmuckatelli replied to James Kerman's topic in KSP2 Discussion
Any 1:1 comparison of KSP development with KSP2 development at comparable dates after release is inapt on its face. Novel concept vs recreation. -
KSP2 EA Grand Discussion Thread.
JoeSchmuckatelli replied to James Kerman's topic in KSP2 Discussion
Sadly this is inapt. KSP may have had it's problems, but it was functional. Especially in the context of a game developed so long ago. The expectation was that EA Sandbox would present as functional with a few 'to be released features'. I'm not talking about the 'still on the roadmap' features - but small things like reentry, fuel flow, etc. Imagine if this post had been honest about the state of the Release? https://steamdb.info/patchnotes/9700396/ (Launch Day Notes) -
For Questions That Don't Merit Their Own Thread
JoeSchmuckatelli replied to Skyler4856's topic in Science & Spaceflight
Yark! That's gonna take some brain twisting work. Started reading it - then had to go back and review Minkowski for definitions of terms (within the framework of the discussion)... And yeah. Seeing as I'm hiking with the fam, that will have to wait for a while. Thanks for the post! -
The Analysis of Sea Levels.
JoeSchmuckatelli replied to mikegarrison's topic in Science & Spaceflight
... Which is precisely why we should stay away from all geoengineering attempts. FWIW I suspect that the most likely result of such attempts will be failure to achieve any result, and the next most likely would be 'more harm than good'. To be successful we'd have to actually know what is going on - and I'm not convinced we do (aside from stopping the rampant pollution, which, to be fair - we are working on... Slowly) -
For Questions That Don't Merit Their Own Thread
JoeSchmuckatelli replied to Skyler4856's topic in Science & Spaceflight
Um... So, NASA plans to launch a space based telescope to prove the existence of DM. https://roman.gsfc.nasa.gov/dark_matter.html It's got a 2.4 my mirror and observes in the IR. ... I thought Webb was already tasked with that? -
totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight
Yeah, 10 second delays are annoying! Buffering ... -
totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight
What about a pair of relay satellites at Earth L1 and L2? They'd have full view of 'the dark side' for most of the orbit (while Earth based covers the face we are used to seeing). Only during the period when the moon is perpendicular to the sun-earth line would you (maybe) lose some coverage of the part furthest from the earth. -
The Analysis of Sea Levels.
JoeSchmuckatelli replied to mikegarrison's topic in Science & Spaceflight
Found this couple of articles interesting. https://wires.onlinelibrary.wiley.com/doi/full/10.1002/wcc.522 https://www.nbcnews.com/news/amp/rcna89123 I'd read the NBC article about glacier retreat on Ranier first. There is an interesting graphic in the article illustrating the change in glacial cover since 1896. The first 'step' of the graphic (six date stamped illustrations) showed a dramatic (the most dramatic) drop in coverage happened by 1913. The next step showed another (less) dramatic loss between 1913 and 1970. The rest (to present) shows fairly steady loss, but nothing particularly dramatic. Curious, I googled and discovered the second article about the Early Twentieth Century Warming (anomaly). The information coincides with some things I've read about major climate anomalies like those that resulted in the Dust Bowl, etc. In all, the second article is recommended because it talks about several climate anomalies from the Early 20th Century that don't get a lot of attention. -
That is an interesting question. The screen shot itself is something weird to post in the first place - like a random screen grab, rather than showcasing a place or event with some sort of intrinsic value or meaningfulness. So in context - any reaction is odd... And yes those look 'botty' So - I'm with you, confused as to the why. Only guess is that there is some benefit to either the OP or the responder - but I cannot guess what that might be.
-
I'm watching the video and listening to him... And can't help but see the depictions of the engineers and scientists in movies about the 50s and 60s in my mind's eye. The contrast is - well, punk rock comes to mind. "... You beat the crap out of them enough and work through the bugs, and you end up with something really resilient" Hell yeah!
-
Developer Insights #20 - Here there be Drag(ons)
JoeSchmuckatelli replied to Intercept Games's topic in Dev Diaries
Thanks - makes perfect sense.