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Everything posted by Choctofliatrio2.0
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Mods in Stock
Choctofliatrio2.0 replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
Interesting... Would that affect how the game runs, especially if somebody didn't use any of the mods? I feel like it'd slow down startup with having to load all those extra resources. -
Building Wrong
Choctofliatrio2.0 replied to Abbin21's topic in KSP1 Gameplay Questions and Tutorials
1: Get rid of the monopropellant. 2: Get rid of 1 of those batteries. They store a lot, and with the panels, you'll be fine. 3: Is that a drill I see? That's not necessary. You have no isru or ore tanks, and you don't really need them anyways. -
Parachute Staging Toggle
Choctofliatrio2.0 replied to The_Lieutenant's topic in KSP1 Suggestions & Development Discussion
So is what you're saying is that you want parachutes to be outside staging because you don't know when you'd need them? I can relate. Generally what I do is just put it at the very end of the list, so everything else will deploy before it. -
Nice job. I really enjoy docking, it's one of my favorite parts of the game. (I don't like launching station module after module UP there, but docking them is fun). My first docking was between two identical probes. It was kinda weird due to RCS placement, but it worked out. I'd recommend you only have 1 set of RCS thrusters, around the center of mass, or 2 sets equidistant from it. That'll normally work with ships like those, cylindrical and the like. Spaceplane thruster placement is... weird. I've never figured it out.
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Not hard, but tedious, especially in career.
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I made it to 600 hours a few weeks ago, but my motivation has kinda petered out. I started a new career a few days ago, so that could get me jump-started again. I'm kinda in the awkward area where I don't have the time or patience to get a whole game running, with test missions and coms satellites and all that, but if I just get into Sandbox and build a Mun mission, it feels like I'm skipping ahead. Idk.
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Can We Turn the Moon into A Projection TV?
Choctofliatrio2.0 replied to Jonfliesgoats's topic in The Lounge
Don't forget, the moon really doesn't seem that big in the sky. You couldn't really project words or lots of colors. -
Orbits as biomes
Choctofliatrio2.0 replied to rcp27's topic in KSP1 Suggestions & Development Discussion
Pretty cool idea! You could even add things like VanAllen belts at certain heights that act as another biome. -
I don't think procedural planets is too useful, if only for the community's sake. We have so many challenges and tutorials and stuff, having new solar systems each time would invalidate all of them
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One more fast forward button.
Choctofliatrio2.0 replied to Gamax19's topic in KSP1 Suggestions & Development Discussion
Kinda like something I suggested, having a time skip. Next to the "warp to" button on encounters and maneuvers, the game just calculates what things will be like when the encounter arrives and skips directly to it. -
I'm not positive where it would be used. You could have first person EVAs, that would be fun, and IVA. But not much else you can put it. I mean, having it in the map view or during launch would be very, very disorienting. It'd feel like you're floating alongside the rocket or in space. I'm no VR expert, but that sounds a little vomit-inducing.
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Roscosmos flag
Choctofliatrio2.0 replied to Anatoly Nikolaev's topic in KSP1 Suggestions & Development Discussion
You can add a flag really easily. It's just a folder, you can throw in whatever pictures you want. That and removing stock vessels are the most modding I've done. -
100% occlusion, no DSN. I want to explore what I can do with the bare minimum first.
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My first 10-ish hours with Kerbal Space Program
Choctofliatrio2.0 replied to Dr Turtlestein's topic in KSP1 Discussion
10 hours... just 10 hours to land on the mun... 10... *dies* It took me like 3 weeks to even try -
Animal testing!
Choctofliatrio2.0 replied to KerbalKore 's topic in KSP1 Suggestions & Development Discussion
Well, Kerbals aren't real in any fashion. We know they aren't real. But having a dog in the game, those are real. Many players own dogs. So they'd be a lot less comfortable incinerating or exploding or mangling or Kraken-ing them.- 46 replies
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Loving 1.2 so far. A bit crashy though.
Choctofliatrio2.0 replied to cephalo's topic in KSP1 Discussion
My rockets are poorly designed, and they flip over and run into the terrain. My rockets are crashy, no matter what version. -
I've been struggling to figure out the new comms system, but I think I'm getting the hang of it. Sent up Explorer 1, to do stuff at the Mun. I planned on having it impact the surface, but it had no signal for the encounter, so I just did some science and sped by. Much to my dismay, none of my satellites could reach Explorer 1 from its periapsis (I think it was due to Communotron 16 on Explorer's range). I have a pathetic comms network of 3 satellites, though the most recent one, the first in Keosynchronous orbit, has been very useful. I launched it after Explorer, and it managed to get the data off the probe and send it home.
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what was the lowest Dv margin you haved for a flight?
Choctofliatrio2.0 replied to omelaw's topic in KSP1 Discussion
Sent my first rocket to orbit in 1.2. It wasn't designed too well, and ran out of fuel with a periapsis of around 68,000 m. I had to upgrade the astronaut complex so Jeb could get out and push. -
So wait. Is the navball setting in the main menu options? Or the options when starting a game? Or in-game? And Idk what you all mean. I never had trouble with the navball before now. I mean, I'd have to open it at the start of the flight, but other than that it stayed up.