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sciencepanda

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Everything posted by sciencepanda

  1. I've actually thought about that, but that presents numerous real world problems... As a result, I can't think of any configuration of a tower that would work. I could just throw something together, but it wouldn't look right... It's for that reason that I've tried to base my towers off of what already exists..
  2. The only MM config adds the attachment node to the Octaweb. I decided it was easier to attach to the octoweb on he 1.1 and 1.1FT. On the F1 and the F9 1.0, the Merlin 1C already has an attachment node, so no MM patch is needed. Anyway, the MM patch for the Octaweb is located here: GameData/Science818/configs
  3. Did someone order a Falcon 9 1.0 launch tower?
  4. Same. I was working on my own Falcon 9.... Then I saw Kart was making his own, so I just kept my falcon for my own enjoyment. Kart's is much better, however we seem to have had very similar ideas... I had added custom sounds to the engines, and different fairing textures for notable missions.... Kart still did a much better job... So I'm just sticking to launch towers for now (link is in my signature).
  5. Okay... BEAM's done... got that done way sooner than expected...
  6. interesting.... I just downloaded file on kerbalstuff and tested... seems fine
  7. Never mind.... logo was easier than I thought....
  8. I know. I'm excited for the mission... Partially because of the BEAM module, but mostly because it's Dragons first CRS mission since the RS-7 anomaly. Anyway, I have one question: Should I add the BEAM logo to the side? I think the real one has the logo on the side of the inflated section. The thing is It may take a while to get it right. If I don't add it, I can release BEAM either tomorrow or Friday (it'll would be a Christmas present). If I do add the logo, I'm not sure when I'll release it.
  9. Hmmm..... When did you download it? Where from? I updated the files on Dropbox a few times while I was still tweaking some things... One of those problems was the tower being too tall... I fixed that though and updated it... The only thing I can think of is you somehow downloaded the old version before I updated it... Try downloading the version on KerbalStuff and let me know if that fixes the problem...
  10. That has been on my mind for a while. I might get to that eventually.
  11. Actually that is a 1.0, just look at the size of everything. The 1.1 is much longer, especially the second stage. The thing is, that tower is noticeably different from the usual tower for the 1.0. What I may try doing is try to add the option to switch models for a part (I know some mods have that... I'll have to figure out how to do that). I'd have it switch between the 1.0 for dragon, and the 1.0 for fairings.
  12. I certainly can. It may take me a while though. The tower for 1.0 is pretty complex (much like the 1.1 tower). I also have a final to study for this week. (Should've been studying yesterday instead of making the F1 tower....). Also, although Kart's F9 1.0 has payload fairings, the real 1.0 only launched Dragons, and therefore it's tower was never meant to fit next to a fairing. So I'm not sure what to do about that... I see 3 options: 1) make it accurate to the real tower and don't worry about the fairings. 2) make a few minor changes to the tower to make the fairings fit. 3) make the tower accurate to the real tower, but cheat the collider such that it doesn't get in the way of the fairings. I think I'll go with option 3. It'll look a bit weird with the fairings, but over all the tower will look accurate, and functionality wise it will still work with the fairings.
  13. From a functional standpoint, yes. These should work with any rocket. They were just modeled off of specific launch towers and scaled to fit nicely with the rockets from Launchers Pack. They are set up as basic launch clamps, so they should work fine with other rockets
  14. So i was playing around with the Falcon 1 earlier today, and I decided that the Falcon 1 deserves a launch tower too.... so... this happened: So yeah, I now have launch towers for Falcon 1, Falcon 9 1.1, and Falcon Heavy. For those who are interested, I started a thread for my launch towers: http://forum.kerbalspaceprogram.com/index.php?/topic/128370-105-spacex-launch-towers/
  15. This mod adds the all important launch towers that accompany many different launch vehicles. SpaceX These launch towers are designed to fit the Falcon rockets from Kartoffelkuchen's Launchers Pack LC-39A LC-40 Pre-Amos 6 LC-40 Falcon 9 1.0 LC-40 Vandenburg Falcon 1 Download Towers: SpaceDock 2.5m Rescale patch now included in download. Dependancy Version 1.7 and above requires B9PartSwitch Recomended KSC Extended - Adds launch pads LC-39A and LC-40. Not required, it does look cooler. Read this: The Tower cannot be the first part. This will cause glitches, including errors in the animation, and will prevent the tower from decoupling. License CC BY-NC-ND 4.0 https://creativecommons.org/licenses/by-nc-nd/4.0/
  16. I've looked at some high rez pics of the new F 1.1FT on the pad, and it appears to only have 3 attach points, same as the original F9 1.1
  17. Okay, here are some pictures of my BEAM module. What do you guys think? If you like it, I can post a link to it.. If not, I can keep working, http://imgur.com/a/gfgV9
  18. Okay, so I've updated the Strongbacks to fit nicely with Kart's Falcons. I also added a ModuleManager config to add an attachment node to the Octaweb. Link to the strongbacks: https://www.dropbox.com/sh/v1aqe9p0jd00nmp/AADYD8QEEgH-6-x8hBLsidHEa?dl=0
  19. Added them to the Octoweb. I think the coordinate I used was 0, -3, 0
  20. Actually.... Strongback for FH seems to fit perfectly.
  21. Yeah, mine is the wrong size for some reason... My strongback is 0.65 scale, kart's falcon is 1.0 scale.. but when I rescale to fix that, my strongback is too tall. Should be an easy fix... rescale in Blender, re-do animations.... ugh... maybe not so easy...
  22. Does the lab in LackLuster actually have BEAM, or just something similar?
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