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Everything posted by BF2_Pilot
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Thank you very much , i think this part is good
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Thank you , Can the '' Modern Medium part '' put from 20 to 40 VLS?
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...Oh,my mean is a part for VLS, on the second floor like the‘‘ ModernSuperMidVLS ’‘ That part has 6 cylinders. I need designed to fit the malfunc vls tubes
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May be you can make a part for VLS . I know you have a VLS ,but it is round. I need a part for the box VLS
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That setup worked for me too,Thank you
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I tried land on your carrier too.
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it was jump and didn't stop How should i use it ?
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The landing speed must keep 40-80 m /s ? In the FARmod it is dangerous
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m..... How to use the hook and the arresting gear? It can,t stop my plane,but my landing speed just 65m/s(sometimes when its hook catched the arresting gear,the plane was jump) This is my carrier and my plane
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[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
BF2_Pilot replied to V8jester's topic in KSP1 Mod Development
Oh,thanks -
[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
BF2_Pilot replied to V8jester's topic in KSP1 Mod Development
Could you teach me how to use the EVAManager.dll and the FPS_Config.cfg? where should i put it? My ksp is 1.1.3 I am making a railgun,but i don't know how to use the dll -
[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
BF2_Pilot replied to V8jester's topic in KSP1 Mod Development
Is it for 1.1.3? -
Looks nice
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
BF2_Pilot replied to BahamutoD's topic in KSP1 Mod Development
Release is coming.But now,we have a little bugs -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
BF2_Pilot replied to BahamutoD's topic in KSP1 Mod Development
How about a mortar? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
BF2_Pilot replied to BahamutoD's topic in KSP1 Mod Development
Some else weapon -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
BF2_Pilot replied to BahamutoD's topic in KSP1 Mod Development
Release is coming.But now,we have some bugs -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
BF2_Pilot replied to BahamutoD's topic in KSP1 Mod Development
I am a Chinese.I made some weapons about the PLA and some other things -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
BF2_Pilot replied to BahamutoD's topic in KSP1 Mod Development
Do not support the X64Unifx -
[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
BF2_Pilot replied to V8jester's topic in KSP1 Mod Development
May I use your Kis CFG? I want to make some PLA weapons for me like QJY-88 and QBZ-95。 -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
BF2_Pilot replied to BahamutoD's topic in KSP1 Mod Development
How to play the AI vs AI? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
BF2_Pilot replied to BahamutoD's topic in KSP1 Mod Development
About the M1 Abrams Cannon It uses APFSDS or HEAT how to improve it? HEAT: bulletVelocity - APFSDS: cannonShellPower - cannonShellHeat + Which one? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
BF2_Pilot replied to BahamutoD's topic in KSP1 Mod Development
This is a torpedo form me Is the ‘‘CFG‘’ right? torpedo = true waterImpactTolerance = 100 -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
BF2_Pilot replied to BahamutoD's topic in KSP1 Mod Development
When would we have an example torpedo?