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KSP2 Release Notes
Everything posted by themaster401
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If you update the dependencies, yes.
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- renaissance compilation
- visual enhancements
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New update is coming out v3.15 Tweaked Kerbin's blueness Tweaked Jool's atmosphere New file structure on SpaceDock
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This is an issue with TextureReplacer. If you scavenge the last pages of TextureReplacer's forum thread, you can find a 1.3 fix.
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Not presently. I acknowledge that a lot of you are drooling at Gargantua, which this mod adds. Well, it seems Artyomka has spun off the Interstellar portion of this mod into the "Kargantua" mod, an updated and absolutely beautiful rendition of Interstellar's worlds. There's also a rendition of Avatar's Polyphemus system.
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Oh man, this will be GREAT
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Ahah, upon seeing this comment I thought it was a rant about the mod. C'mon man, we've all started out at the idiot stage! Anyways, here's a video that basically demonstrates how to install KSP mods.
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Oh, Astronomer's Visual Pack is certainly not dead.
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"AVP-Textures" are only cloud textures, and are designed to be fully compatible with other visual packs. Here, you only want everything in KSPRC except Atmosphere and CityLights, which AVP already provides. Otherwise, there's no such thing as loading too much, unless your RAM is not sufficient.
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The mod now has a Github repository and is in the process of being submitted to CKAN.
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
themaster401 replied to Matchlight's topic in KSP1 Mod Releases
I think that's just the fact that the game loads the clouds when you look at the planet, which hits the framerate lol- 685 replies
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- clouds
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
themaster401 replied to Matchlight's topic in KSP1 Mod Releases
BoulderCo > Clouds, delete Astronomer's Lightning.- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
themaster401 replied to Matchlight's topic in KSP1 Mod Releases
Perhaps also notify of the current scatterer bug of Amazing Flying Terrain Chunks!™ :P- 685 replies
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Don't worry, I fully understand what you're trying to say. I'll have to study into the City Lights issue, but the mountains issue is likely because a scattering layer isn't high enough. I'll fix it today.
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
themaster401 replied to Matchlight's topic in KSP1 Mod Releases
This is not a problem with the pack, but with TextureReplacer itself. Scavenge the latest few pages of the TextureReplacer mod page and you should find a TR fix for 1.3- 685 replies
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Smart idea If I can establish a modular structure with cloud textures and scatterer/distantobjectenhancement/etc. configs as Galileo does with SVE, I could possibly start releasing the mod on CKAN and bring back modularity for those who cannot run full textures.
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Heh, sorry about that, this mod has some pretty graphics-intensive huge textures that will likely take up a couple GB of RAM. Perhaps you might be able to get by if you use the lowest settings on this download: https://spacedock.info/mod/1384/Astronomer's Visual Pack/download/3.13E
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I'm certain the Kopernicus in the mod is updated with the solar panel fix. Actually uploading a new update right now, download it and see if it's fixed.
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
themaster401 replied to Matchlight's topic in KSP1 Mod Releases
Here's a little lesson in EVE. The Lightning texture is used for both the lightning layer and lightning detail (how lightning looks close up). How the flashing effect is achieved, is the detail speed of the lightning is pumped up to bullocks so the lightning does not look like a static image, but rather a quick flashing layer. If you change this detail speed, the occurence of lightning will slow down or speed up- 685 replies
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Kopernicus is only for KSPRC. KSPRC looks gorgeous, I highly recommend it, but it's not a necessity for the mod to function
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It will, but you must downgrade the ModuleManager to 2.7.6 and Kopernicus to 1.2.2-6.
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Hello, you are currently using an outdated version, there is a fix for this in the latest version here. https://spacedock.info/mod/1384/Astronomer's Visual Pack/download/3.13E
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It won't work with any visual mods stock because Kargantua comes with it's own set. Solution? Delete the EVE config for the Kerbol system from Kargantua and install your visual mod.
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
themaster401 replied to Matchlight's topic in KSP1 Mod Releases
Eve uses just eve1, while Jool uses cirrus, altostratus, jool1, joollayers 1, joollayers 2, and probably a couple more i forgot.- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
themaster401 replied to Matchlight's topic in KSP1 Mod Releases
Addition to CKAN will nullify the ability to have most modularity in the pack. If Matchlight does decide to make some sort of setup for CKAN and retain modularity while doing so, he'll have to pick apart the mod and individually upload some assets to CKAN in order to avoid compatibility issues, as well as fully repackage the mod. CKAN may look like a haven from the user-end, but from the modder-end, it is living hell.- 685 replies
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- clouds
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