Jump to content

themaster401

Members
  • Posts

    395
  • Joined

  • Last visited

Everything posted by themaster401

  1. Beyond. Please note Astronomer's Visual Pack is not currently compatible with KSP 1.9 due to an update for scatterer, EVE, and Kopernicus being required for AVP's functionality.
  2. The terrain config is merely a placeholder and does not actually affect the terrain. You will have the stock terrain with or without it.
  3. https://github.com/shadowmage45/KSPWheel/blob/dev/GameData/KSPWheel/Plugin/KSPWheel.dll?raw=true This updated .dll will allow the latest KSPWheel to function on 1.8. Overwrite the existing one in your GameData/KSPWheel/
  4. For IVA shots, I typically use CameraTools' pathing function, enable the IVA overlay in Flight view, and adjust the camera to any position and pan I wish.
  5. Heads up to anyone attempting to use this in their 1.8 installs, wait for an update. Playing on KSP 1.8, I've narrowed a hang on "Loading Expansions" on the loading screen to this error: ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () (at <5b6ca6486e0b47a1bce39cde5a91b986>:0) Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () (at <5b6ca6486e0b47a1bce39cde5a91b986>:0) Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () (at <5b6ca6486e0b47a1bce39cde5a91b986>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) See also:
  6. Don't hold your breath, GEA development ceased a while ago.
  7. Glad to hear it I personally love when I catch little references to other media in movies and games!
  8. Artwork by Astronomer What's hoped to be achieved in the final update for Astronomer's Visual Pack (for KSP 1 ) General New "puffy" volumetric cloud particle Visible, finer snow particles Lightning matches with dense cloud regions on applicable bodies Configs for Outer Planets Mod Visual optimization for new planet textures in 1.8 Massive performance improvement KSPRC is no longer recommended Working KS3P configuration bundled Kerbin Improved cumulus and cirrus cloud layers Sparser, high-quality city lights Minmus Geysers clamped to flats only Jool Finalized cloud colors Custom detail texture Laythe Custom detail texture Less intrusive clouds Enhanced bioluminescence Thank you for playing with AVP, and here's to what the future holds!
  9. Eh, why not. ...and that's about as many imgur photos as I wish to upload today.
  10. If you're using DistantObjectEnhancement, the skybox should dynamically dim when a celestial body is in view. The bright skybox is also meant to be tuned by KS3P's color grading. It seems that KS3P's configuration exporting is quite broken, and as such AVP's KS3P config will not function. I am waiting on an update to the KS3P mod to fix this, but for now you can copy AVP's KS3P values into the default config and remove AVP's config.
  11. v3.83 "Endgame" Changelog You will need to reinstall the entire mod + textures for this update! New 2k/4k/8k Milky Way skybox Skybox is moved to the textures download City lights are much less intrusive now Added an experimental custom KS3P config (may not work out of the box due to issues at KS3P) Fixed issue with vacuum bodies glowing while eclipsed Snapped all unused textures away Removed Herobrine Download here
  12. I've released a hotfix for AVP, fixing the OPM issue and bumping the version. Apologies for any inconvenience https://github.com/themaster402/AstronomersVisualPack/releases/latest
  13. This is Add-on Development, not Add-on Discussions or Add-on Craigslist. If you wish for visuals for your remake of someone else's mod, getting someone else to write new configs for a mod full of many someone else's assets is about the bottom of the barrel. You will run into licensing issues. This is lazy. This with the implication that his permission means anything for assets that belong to other authors. Considering the circumstances, I will unfortunately have to establish that any assets produced for Astronomer's Visual Pack are being used in this mod henceforth without permission. I request that any continuation of GEA also consider replacing any number of assets with originally crafted ones.
  14. For those of y'all having trouble making the mod work, turns out the default config in the latest version has everything disabled. You'll have to manually modify the configuration in the GUI (press Alt+3 in flight), export a config, move it from GameData/KS3P/export into GameData/KS3P, and because TWG has not coded the mod to remember your profile as of yet, switch to your custom profile every time you restart the game. You will also have to setup KS3P to use that config during flight.
  15. AVP does not support RSS/RO as of now. The latest AVP is usually compatible with the latest version of KSP, this is just a result of the version metadata not being configured to support KSP 1.7.2 yet. The notification will not impede the functioning of the mod. Many other users seem to have these concerns with the city lights as well. Thank you for the feedback! I will change them in the next release to be less intrusive.
  16. v3.81 "Endgame" Updated to scatterer version 0.0540 Fixed lightning, snow and other effects Marked as compatible with 1.7.1
  17. The part shaders are courtesy of TexturesUnlimited, found below! And the config you'll need https://spacedock.info/mod/1841/Textures Unlimited Default Stock Config - Unofficial
  18. The instructions on both pages are identical, follow the ones you see on the forum OP
×
×
  • Create New...