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KSP2 Release Notes
Everything posted by themaster401
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For IVA shots, I typically use CameraTools' pathing function, enable the IVA overlay in Flight view, and adjust the camera to any position and pan I wish.
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Heads up to anyone attempting to use this in their 1.8 installs, wait for an update. Playing on KSP 1.8, I've narrowed a hang on "Loading Expansions" on the loading screen to this error: ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () (at <5b6ca6486e0b47a1bce39cde5a91b986>:0) Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () (at <5b6ca6486e0b47a1bce39cde5a91b986>:0) Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () (at <5b6ca6486e0b47a1bce39cde5a91b986>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) See also:
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64K clouds for RSSVE 1.6.1?
themaster401 replied to Chandra Aerospace's topic in KSP1 Mods Discussions
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Don't hold your breath, GEA development ceased a while ago.
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Artwork by Astronomer What's hoped to be achieved in the final update for Astronomer's Visual Pack (for KSP 1 ) General New "puffy" volumetric cloud particle Visible, finer snow particles Lightning matches with dense cloud regions on applicable bodies Configs for Outer Planets Mod Visual optimization for new planet textures in 1.8 Massive performance improvement KSPRC is no longer recommended Working KS3P configuration bundled Kerbin Improved cumulus and cirrus cloud layers Sparser, high-quality city lights Minmus Geysers clamped to flats only Jool Finalized cloud colors Custom detail texture Laythe Custom detail texture Less intrusive clouds Enhanced bioluminescence Thank you for playing with AVP, and here's to what the future holds!
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Eh, why not. ...and that's about as many imgur photos as I wish to upload today.
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If you're using DistantObjectEnhancement, the skybox should dynamically dim when a celestial body is in view. The bright skybox is also meant to be tuned by KS3P's color grading. It seems that KS3P's configuration exporting is quite broken, and as such AVP's KS3P config will not function. I am waiting on an update to the KS3P mod to fix this, but for now you can copy AVP's KS3P values into the default config and remove AVP's config.
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v3.83 "Endgame" Changelog You will need to reinstall the entire mod + textures for this update! New 2k/4k/8k Milky Way skybox Skybox is moved to the textures download City lights are much less intrusive now Added an experimental custom KS3P config (may not work out of the box due to issues at KS3P) Fixed issue with vacuum bodies glowing while eclipsed Snapped all unused textures away Removed Herobrine Download here
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The Name Change Thread (WARNING! ONE TIME ONLY!)
themaster401 replied to Souper's topic in Kerbal Network
Move me up one to themaster402 s'il vous plait -
GEA [Continued] and GEAKGR (Project Discarded)
themaster401 replied to XxLedvin25xX's topic in KSP1 Mod Development
This is Add-on Development, not Add-on Discussions or Add-on Craigslist. If you wish for visuals for your remake of someone else's mod, getting someone else to write new configs for a mod full of many someone else's assets is about the bottom of the barrel. You will run into licensing issues. This is lazy. This with the implication that his permission means anything for assets that belong to other authors. Considering the circumstances, I will unfortunately have to establish that any assets produced for Astronomer's Visual Pack are being used in this mod henceforth without permission. I request that any continuation of GEA also consider replacing any number of assets with originally crafted ones. -
For those of y'all having trouble making the mod work, turns out the default config in the latest version has everything disabled. You'll have to manually modify the configuration in the GUI (press Alt+3 in flight), export a config, move it from GameData/KS3P/export into GameData/KS3P, and because TWG has not coded the mod to remember your profile as of yet, switch to your custom profile every time you restart the game. You will also have to setup KS3P to use that config during flight.
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AVP does not support RSS/RO as of now. The latest AVP is usually compatible with the latest version of KSP, this is just a result of the version metadata not being configured to support KSP 1.7.2 yet. The notification will not impede the functioning of the mod. Many other users seem to have these concerns with the city lights as well. Thank you for the feedback! I will change them in the next release to be less intrusive.