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Everything posted by Whovian41110
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Whovian41110 replied to Gameslinx's topic in KSP1 Mod Releases
Sounds good, thanks for the tip! I’ll try this after work!- 3,164 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Whovian41110 replied to Gameslinx's topic in KSP1 Mod Releases
I’ve seen that a scatter density multiplier is what I should be using for a scaled up system. Sorry if this is a silly question, but I am running a 6.4 X system and I’m curious what the maximum I can get out of the mod is. I am running a Ryzen 7800X3D, a RX 7900 XT (12gb of VRAM) and 32 gb of RAM. I’ve seen earlier in the thread that 50 is the maximum multiplier that most people usually take, but I was curious if anyone had some scaled system tips- 3,164 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Whovian41110 replied to pizzaoverhead's topic in KSP1 Mod Releases
So, I want to play 'The Walker' by Fitz and the Tantrums when I lift off. How would I config the playlist to play? alternatively can I manually activate my launch playlist?- 779 replies
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Whovian41110 replied to Ven's topic in KSP1 Mod Development
Okay. Awesome -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Whovian41110 replied to Ven's topic in KSP1 Mod Development
when will this happen and how broken will it make crafts and saves? -
The guys over on Github fixed it. I am using the new version of the DMG
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
Whovian41110 replied to blowfish's topic in KSP1 Mod Releases
So I have a question. Are there any plans for an HL crew tank? There isn’t one except for the mk3 stock one which doesn’t fit in with the styling.- 641 replies
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
Whovian41110 replied to RoverDude's topic in KSP1 Mod Releases
So I looked through the configs of K+ and I don't see any special code that would allow the engines to fire at full timewarp (which is what I think you're saying here) -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Whovian41110 replied to politas's topic in KSP1 Mod Releases
I have 1.24.0 -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Whovian41110 replied to politas's topic in KSP1 Mod Releases
So question. I still haven't been able to get an SSL from github. I am on OSX High Seirra and want to use ckan to download from github again. I have reinstalled mono but it still doesn't work -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Whovian41110 replied to RoverDude's topic in KSP1 Mod Releases
So I have another mod that has similar engines Could you perhaps help him integrate that in his mod? -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Whovian41110 replied to RoverDude's topic in KSP1 Mod Releases
I’m assuming that’s just physics warp, not on rails warp? Also do you have an autopilot that can fly brachistochrone trajectories? -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Whovian41110 replied to RoverDude's topic in KSP1 Mod Releases
So is there any way that an engine could be run at say exactly 1 G at time warp? -
Kerman Drive Technologies [v1.3]
Whovian41110 replied to UbuntuLinuxKing's topic in KSP1 Mod Releases
Ven stock revamp is the model i am using. Ven's Stock Revamp And this patch, when in the data directory will move the parts to more advanced nodes when Community Tech Tree mod is installed. (Fusion Power, Fusion Rockets, Advanced Off World Mining) @PART[fusionfuel0]:NEEDS[CommunityTechTree] { @TechRequired = exoticFuelStorage } @PART[fusionfuel1]:NEEDS[CommunityTechTree] { @TechRequired = exoticFuelStorage } @PART[fusionfuel2]:NEEDS[CommunityTechTree] { @TechRequired = exoticFuelStorage } @PART[fusionfuel3]:NEEDS[CommunityTechTree] { @TechRequired = exoticFuelStorage } @PART[reactor0]:NEEDS[CommunityTechTree] { @TechRequired = fusionPower } @PART[reactor1]:NEEDS[CommunityTechTree] { @TechRequired = fusionPower } @PART[reactor2]:NEEDS[CommunityTechTree] { @TechRequired = fusionPower } @PART[reactor3]:NEEDS[CommunityTechTree] { @TechRequired = fusionPower } @PART[kermanDrive0]:NEEDS[CommunityTechTree] { @TechRequired = fusionRockets } @PART[kermanDrive1]:NEEDS[CommunityTechTree] { @TechRequired = fusionRockets } @PART[kermanDrive2]:NEEDS[CommunityTechTree] { @TechRequired = fusionRockets } @PART[kermanDrive3]:NEEDS[CommunityTechTree] { @TechRequired = fusionRockets } @PART[hyperRCS]:NEEDS[CommunityTechTree] { @TechRequired = fusionRockets } @PART[FusionMaker0]:NEEDS[CommunityTechTree] { @TechRequired = advOffworldMining } @PART[FusionMaker1]:NEEDS[CommunityTechTree] { @TechRequired = advOffworldMining } @PART[FusionMaker2]:NEEDS[CommunityTechTree] { @TechRequired = advOffworldMining } @PART[FusionMaker3]:NEEDS[CommunityTechTree] { @TechRequired = advOffworldMining } -
Kerman Drive Technologies [v1.3]
Whovian41110 replied to UbuntuLinuxKing's topic in KSP1 Mod Releases
Well thats the funny thing, mechjeb works. Also do you have a brachistochrone trajectory autopilot? I've also customized my copy to work with CTT and use the VSR tank model instead of the (somewhat garbage) stock model -
Kerman Drive Technologies [v1.3]
Whovian41110 replied to UbuntuLinuxKing's topic in KSP1 Mod Releases
Hey, FYI I noticed that Kerbal engineer fails to calculate the DV of a Kerman drive engine -
Hey, @RoverDude is there any Karbonite release thread? Also is there a patch that would change Karborundum to be slightly more available?
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And then the cool spinny space wheels?
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I know, I should have probably added a sarcasm tag
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So get on it @HaullyGames (/s) All jokes aside it will take a while before I have the wheels unlocked...
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@HaullyGames the git does not seem to have the SSPX Redux config... EDIT: I am blind and did not look up... however the wheels still aren't in this config